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authorChet Haase <chet@google.com>2011-05-04 18:23:12 -0700
committerChet Haase <chet@google.com>2011-05-04 18:23:12 -0700
commita17de9b493123f0d6e6d0b842150bf29322b7a88 (patch)
tree5a7518cfd3276a2e6ed40504f69fd3f8c3008a34 /libs/hwui/DisplayListRenderer.cpp
parentf2a4568afca603d3166fd86335abe095cd087393 (diff)
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Revert "Add ability for hierarchyviewer to output displaylist info"
This reverts commit b2a4b52e8d5e499d33e2765e8c47851bf0266299.
Diffstat (limited to 'libs/hwui/DisplayListRenderer.cpp')
-rw-r--r--libs/hwui/DisplayListRenderer.cpp325
1 files changed, 0 insertions, 325 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index f8582d8..34dda9a 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -177,331 +177,6 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
void DisplayList::init() {
}
-/**
- * This function is a simplified version of replay(), where we simply retrieve and log the
- * display list. This function should remain in sync with the replay() function.
- */
-void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
- TextContainer text;
-
- uint32_t count = (level + 1) * 2;
- char indent[count + 1];
- for (uint32_t i = 0; i < count; i++) {
- indent[i] = ' ';
- }
- indent[count] = '\0';
- LOGD("%sStart display list (%p)", (char*) indent + 2, this);
-
- int saveCount = renderer.getSaveCount() - 1;
-
- mReader.rewind();
-
- while (!mReader.eof()) {
- int op = mReader.readInt();
-
- switch (op) {
- case DrawGLFunction: {
- Functor *functor = (Functor *) getInt();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor);
- }
- break;
- case Save: {
- int rendererNum = getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum);
- }
- break;
- case Restore: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case RestoreToCount: {
- int restoreCount = saveCount + getInt();
- LOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount);
- }
- break;
- case SaveLayer: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- SkPaint* paint = getPaint();
- int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, paint, flags);
- }
- break;
- case SaveLayerAlpha: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- int alpha = getInt();
- int flags = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent,
- OP_NAMES[op], f1, f2, f3, f4, alpha, flags);
- }
- break;
- case Translate: {
- float f1 = getFloat();
- float f2 = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2);
- }
- break;
- case Rotate: {
- float rotation = getFloat();
- LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation);
- }
- break;
- case Scale: {
- float sx = getFloat();
- float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
- }
- break;
- case Skew: {
- float sx = getFloat();
- float sy = getFloat();
- LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy);
- }
- break;
- case SetMatrix: {
- SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
- }
- break;
- case ConcatMatrix: {
- SkMatrix* matrix = getMatrix();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix);
- }
- break;
- case ClipRect: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- int regionOp = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, regionOp);
- }
- break;
- case DrawDisplayList: {
- DisplayList* displayList = getDisplayList();
- uint32_t width = getUInt();
- uint32_t height = getUInt();
- LOGD("%s%s %p, %dx%d, %d", (char*) indent, OP_NAMES[op],
- displayList, width, height, level + 1);
- renderer.outputDisplayList(displayList, level + 1);
- }
- break;
- case DrawLayer: {
- Layer* layer = (Layer*) getInt();
- float x = getFloat();
- float y = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- layer, x, y, paint);
- }
- break;
- case DrawBitmap: {
- SkBitmap* bitmap = getBitmap();
- float x = getFloat();
- float y = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- bitmap, x, y, paint);
- }
- break;
- case DrawBitmapMatrix: {
- SkBitmap* bitmap = getBitmap();
- SkMatrix* matrix = getMatrix();
- SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op],
- bitmap, matrix, paint);
- }
- break;
- case DrawBitmapRect: {
- SkBitmap* bitmap = getBitmap();
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- float f5 = getFloat();
- float f6 = getFloat();
- float f7 = getFloat();
- float f8 = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
- }
- break;
- case DrawBitmapMesh: {
- int verticesCount = 0;
- uint32_t colorsCount = 0;
- SkBitmap* bitmap = getBitmap();
- uint32_t meshWidth = getInt();
- uint32_t meshHeight = getInt();
- float* vertices = getFloats(verticesCount);
- bool hasColors = getInt();
- int* colors = hasColors ? getInts(colorsCount) : NULL;
- SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case DrawPatch: {
- int32_t* xDivs = NULL;
- int32_t* yDivs = NULL;
- uint32_t* colors = NULL;
- uint32_t xDivsCount = 0;
- uint32_t yDivsCount = 0;
- int8_t numColors = 0;
- SkBitmap* bitmap = getBitmap();
- xDivs = getInts(xDivsCount);
- yDivs = getInts(yDivsCount);
- colors = getUInts(numColors);
- DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- getFloat();
- getFloat();
- getFloat();
- getFloat();
- getPaint();
- }
- break;
- case DrawColor: {
- int color = getInt();
- int xferMode = getInt();
- LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode);
- }
- break;
- case DrawRect: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- f1, f2, f3, f4, paint);
- }
- break;
- case DrawRoundRect: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- float f5 = getFloat();
- float f6 = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint);
- }
- break;
- case DrawCircle: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, paint);
- }
- break;
- case DrawOval: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint);
- }
- break;
- case DrawArc: {
- float f1 = getFloat();
- float f2 = getFloat();
- float f3 = getFloat();
- float f4 = getFloat();
- float f5 = getFloat();
- float f6 = getFloat();
- int i1 = getInt();
- SkPaint* paint = getPaint();
- LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p",
- (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint);
- }
- break;
- case DrawPath: {
- SkPath* path = getPath();
- SkPaint* paint = getPaint();
- LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint);
- }
- break;
- case DrawLines: {
- int count = 0;
- float* points = getFloats(count);
- SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case DrawPoints: {
- int count = 0;
- float* points = getFloats(count);
- SkPaint* paint = getPaint();
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case DrawText: {
- getText(&text);
- int count = getInt();
- float x = getFloat();
- float y = getFloat();
- SkPaint* paint = getPaint();
- LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
- text.text(), text.length(), count, x, y, paint);
- }
- break;
- case ResetShader: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case SetupShader: {
- SkiaShader* shader = getShader();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader);
- }
- break;
- case ResetColorFilter: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case SetupColorFilter: {
- SkiaColorFilter *colorFilter = getColorFilter();
- LOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter);
- }
- break;
- case ResetShadow: {
- LOGD("%s%s", (char*) indent, OP_NAMES[op]);
- }
- break;
- case SetupShadow: {
- float radius = getFloat();
- float dx = getFloat();
- float dy = getFloat();
- int color = getInt();
- LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op],
- radius, dx, dy, color);
- }
- break;
- default:
- LOGD("Display List error: op not handled: %s%s",
- (char*) indent, OP_NAMES[op]);
- break;
- }
- }
-
- LOGD("%sDone", (char*) indent + 2);
-}
-
-/**
- * Changes to replay(), specifically those involving opcode or parameter changes, should be mimicked
- * in the output() function, since that function processes the same list of opcodes for the
- * purposes of logging display list info for a given view.
- */
bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level) {
bool needsInvalidate = false;
TextContainer text;