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authorChet Haase <chet@google.com>2012-02-21 13:43:44 -0800
committerChet Haase <chet@google.com>2012-03-12 15:41:48 -0700
commita1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3 (patch)
tree01a809b1ae5a50b8721f05c540a76570794d828c /libs/hwui/DisplayListRenderer.h
parentbdc5afeee57a943adac3896297fab74b96b307c1 (diff)
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Handle view properties at the native level
Basic functionality of handling View properties (transforms, left/right/top/bottom, and alpha) at the native DisplayList level. This logic is disabled for now (via compile-time flags in View.java and DisplayListRenderer.h) as we continue work on it (there is no advantage to the new approach until we optimize invalidation and rendering paths to use the new code path). Change-Id: I370c8d21fbd291be415f55515ab8dced6f6d51a3
Diffstat (limited to 'libs/hwui/DisplayListRenderer.h')
-rw-r--r--libs/hwui/DisplayListRenderer.h272
1 files changed, 268 insertions, 4 deletions
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 02f8438..abe8b82 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -20,6 +20,7 @@
#include <SkChunkAlloc.h>
#include <SkFlattenable.h>
#include <SkMatrix.h>
+#include <SkCamera.h>
#include <SkPaint.h>
#include <SkPath.h>
#include <SkRefCnt.h>
@@ -28,11 +29,8 @@
#include <cutils/compiler.h>
-#include <utils/String8.h>
-
#include "DisplayListLogBuffer.h"
#include "OpenGLRenderer.h"
-#include "utils/Functor.h"
namespace android {
namespace uirenderer {
@@ -51,6 +49,16 @@ namespace uirenderer {
#define DISPLAY_LIST_LOGD(...)
#endif
+// Set to 1 to enable native processing of View properties. 0 by default. Eventually this
+// will go away and we will always use this approach for accelerated apps.
+#define USE_DISPLAY_LIST_PROPERTIES 0
+
+#define TRANSLATION 0x0001
+#define ROTATION 0x0002
+#define ROTATION_3D 0x0004
+#define SCALE 0x0008
+#define PIVOT 0x0010
+
///////////////////////////////////////////////////////////////////////////////
// Display list
///////////////////////////////////////////////////////////////////////////////
@@ -119,13 +127,18 @@ public:
static const char* OP_NAMES[];
+ void setViewProperties(OpenGLRenderer& renderer, uint32_t width, uint32_t height,
+ uint32_t level);
+ void outputViewProperties(OpenGLRenderer& renderer, char* indent);
+
ANDROID_API size_t getSize();
ANDROID_API static void destroyDisplayListDeferred(DisplayList* displayList);
ANDROID_API static void outputLogBuffer(int fd);
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
- bool replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level = 0);
+ bool replay(OpenGLRenderer& renderer, uint32_t width, uint32_t height,
+ Rect& dirty, int32_t flags, uint32_t level = 0);
void output(OpenGLRenderer& renderer, uint32_t level = 0);
@@ -143,11 +156,240 @@ public:
}
}
+ void setApplicationScale(float scale) {
+ mApplicationScale = scale;
+ }
+
+ void setClipChildren(bool clipChildren) {
+ mClipChildren = clipChildren;
+ }
+
+ void setAlpha(float alpha) {
+ if (alpha != mAlpha) {
+ mAlpha = alpha;
+ mMultipliedAlpha = (int)(255 * alpha);
+ }
+ }
+
+ void setTranslationX(float translationX) {
+ if (translationX != mTranslationX) {
+ mTranslationX = translationX;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+ }
+
+ void setTranslationY(float translationY) {
+ if (translationY != mTranslationY) {
+ mTranslationY = translationY;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+ }
+
+ void setRotation(float rotation) {
+ if (rotation != mRotation) {
+ mRotation = rotation;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mRotation, 0)) {
+ mMatrixFlags &= ~ROTATION;
+ } else {
+ mMatrixFlags |= ROTATION;
+ }
+ }
+ }
+
+ void setRotationX(float rotationX) {
+ if (rotationX != mRotationX) {
+ mRotationX = rotationX;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ void setRotationY(float rotationY) {
+ if (rotationY != mRotationY) {
+ mRotationY = rotationY;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
+ mMatrixFlags &= ~ROTATION_3D;
+ } else {
+ mMatrixFlags |= ROTATION_3D;
+ }
+ }
+ }
+
+ void setScaleX(float scaleX) {
+ if (scaleX != mScaleX) {
+ mScaleX = scaleX;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ void setScaleY(float scaleY) {
+ if (scaleY != mScaleY) {
+ mScaleY = scaleY;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
+ mMatrixFlags &= ~SCALE;
+ } else {
+ mMatrixFlags |= SCALE;
+ }
+ }
+ }
+
+ void setPivotX(float pivotX) {
+ mPivotX = pivotX;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ void setPivotY(float pivotY) {
+ mPivotY = pivotY;
+ mMatrixDirty = true;
+ if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
+ mMatrixFlags &= ~PIVOT;
+ } else {
+ mMatrixFlags |= PIVOT;
+ }
+ mPivotExplicitlySet = true;
+ }
+
+ void setCameraDistance(float distance) {
+ if (distance != mCameraDistance) {
+ mCameraDistance = distance;
+ mMatrixDirty = true;
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformCamera->setCameraLocation(0, 0, distance);
+ }
+ }
+
+ void setLeft(int left) {
+ if (left != mLeft) {
+ mLeft = left;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setTop(int top) {
+ if (top != mTop) {
+ mTop = top;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setRight(int right) {
+ if (right != mRight) {
+ mRight = right;
+ mWidth = mRight - mLeft;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setBottom(int bottom) {
+ if (bottom != mBottom) {
+ mBottom = bottom;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTop(int left, int top) {
+ if (left != mLeft || top != mTop) {
+ mLeft = left;
+ mTop = top;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+ if (left != mLeft || top != mTop || right != mRight || bottom != mBottom) {
+ mLeft = left;
+ mTop = top;
+ mRight = right;
+ mBottom = bottom;
+ mWidth = mRight - mLeft;
+ mHeight = mBottom - mTop;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetLeftRight(int offset) {
+ if (offset != 0) {
+ mLeft += offset;
+ mRight += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void offsetTopBottom(int offset) {
+ if (offset != 0) {
+ mTop += offset;
+ mBottom += offset;
+ if (mMatrixFlags > TRANSLATION && !mPivotExplicitlySet) {
+ mMatrixDirty = true;
+ }
+ }
+ }
+
+ void setCaching(bool caching) {
+ mCaching = caching;
+ }
+
+ void transformRect(float left, float top, float right, float bottom, Rect& result);
+
private:
void init();
+ void initProperties();
+
void clearResources();
+ void updateMatrix();
+
class TextContainer {
public:
size_t length() const {
@@ -241,6 +483,28 @@ private:
bool mIsRenderable;
String8 mName;
+
+ // View properties
+ float mApplicationScale;
+ bool mClipChildren;
+ float mAlpha;
+ int mMultipliedAlpha;
+ float mTranslationX, mTranslationY;
+ float mRotation, mRotationX, mRotationY;
+ float mScaleX, mScaleY;
+ float mPivotX, mPivotY;
+ float mCameraDistance;
+ int mLeft, mTop, mRight, mBottom;
+ int mWidth, mHeight;
+ int mPrevWidth, mPrevHeight;
+ bool mPivotExplicitlySet;
+ bool mMatrixDirty;
+ bool mMatrixIsIdentity;
+ uint32_t mMatrixFlags;
+ SkMatrix* mTransformMatrix;
+ Sk3DView* mTransformCamera;
+ SkMatrix* mTransformMatrix3D;
+ bool mCaching;
};
///////////////////////////////////////////////////////////////////////////////