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authorRomain Guy <romainguy@google.com>2012-05-18 10:58:45 -0700
committerRomain Guy <romainguy@google.com>2012-05-18 10:58:45 -0700
commitf26c8be01bb218619e073a209c9d57fe9d26c517 (patch)
tree6b00b9fb738143b19c3e3ec2496becc0e5309722 /libs/hwui/DisplayListRenderer.h
parent7e22a223afa63c591ef56cb325163e5e82046822 (diff)
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Sanitize display list properties
The comparisons used in the various properties setters could fail badly in some specific conditions. The scale properties in particular did not use the same comparisons. This change also clamps alpha to the 0..1 range which avoids overflow issues with lowp registers in GLSL computations. Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
Diffstat (limited to 'libs/hwui/DisplayListRenderer.h')
-rw-r--r--libs/hwui/DisplayListRenderer.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 93b065d..0ba4078 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -170,9 +170,10 @@ public:
}
void setAlpha(float alpha) {
+ alpha = fminf(1.0f, fmaxf(0.0f, alpha));
if (alpha != mAlpha) {
mAlpha = alpha;
- mMultipliedAlpha = (int)(255 * alpha);
+ mMultipliedAlpha = (int) (255 * alpha);
}
}
@@ -184,7 +185,7 @@ public:
if (translationX != mTranslationX) {
mTranslationX = translationX;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
@@ -196,7 +197,7 @@ public:
if (translationY != mTranslationY) {
mTranslationY = translationY;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mTranslationX, 0) && ALMOST_EQUAL(mTranslationY, 0)) {
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
mMatrixFlags &= ~TRANSLATION;
} else {
mMatrixFlags |= TRANSLATION;
@@ -208,7 +209,7 @@ public:
if (rotation != mRotation) {
mRotation = rotation;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mRotation, 0)) {
+ if (mRotation == 0.0f) {
mMatrixFlags &= ~ROTATION;
} else {
mMatrixFlags |= ROTATION;
@@ -220,7 +221,7 @@ public:
if (rotationX != mRotationX) {
mRotationX = rotationX;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
@@ -232,7 +233,7 @@ public:
if (rotationY != mRotationY) {
mRotationY = rotationY;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mRotationX, 0) && ALMOST_EQUAL(mRotationY, 0)) {
+ if (mRotationX == 0.0f && mRotationY == 0.0f) {
mMatrixFlags &= ~ROTATION_3D;
} else {
mMatrixFlags |= ROTATION_3D;
@@ -244,7 +245,7 @@ public:
if (scaleX != mScaleX) {
mScaleX = scaleX;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mScaleX, 1) && ALMOST_EQUAL(mScaleY, 1)) {
+ if (mScaleX == 1.0f && mScaleY == 1.0f) {
mMatrixFlags &= ~SCALE;
} else {
mMatrixFlags |= SCALE;
@@ -267,7 +268,7 @@ public:
void setPivotX(float pivotX) {
mPivotX = pivotX;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;
@@ -278,7 +279,7 @@ public:
void setPivotY(float pivotY) {
mPivotY = pivotY;
mMatrixDirty = true;
- if (ALMOST_EQUAL(mPivotX, 0) && ALMOST_EQUAL(mPivotY, 0)) {
+ if (mPivotX == 0.0f && mPivotY == 0.0f) {
mMatrixFlags &= ~PIVOT;
} else {
mMatrixFlags |= PIVOT;