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authorRomain Guy <romainguy@google.com>2013-06-04 18:00:09 -0700
committerRomain Guy <romainguy@google.com>2013-06-04 18:58:36 -0700
commit8aa195d7081b889f3a7b1f426cbd8556377aae5e (patch)
tree6cd0ab4181c25d3113c4e39b49e8f8a0c7d12b8b /libs/hwui/Image.cpp
parent84f3c5689cffbfc1e45a0101d5bb636323769f54 (diff)
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Introduce Caches::bindTexture() to reduce glBindTexture calls
Change-Id: Ic345422567c020c0a9035ff51dcf2ae2a1fc59f4
Diffstat (limited to 'libs/hwui/Image.cpp')
-rw-r--r--libs/hwui/Image.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/Image.cpp b/libs/hwui/Image.cpp
index 35ca40d..77c2300 100644
--- a/libs/hwui/Image.cpp
+++ b/libs/hwui/Image.cpp
@@ -18,6 +18,7 @@
#include <utils/Log.h>
+#include "Caches.h"
#include "Image.h"
namespace android {
@@ -38,7 +39,7 @@ Image::Image(sp<GraphicBuffer> buffer) {
} else {
// Create a 2D texture to sample from the EGLImage
glGenTextures(1, &mTexture);
- glBindTexture(GL_TEXTURE_2D, mTexture);
+ Caches::getInstance().bindTexture(mTexture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
GLenum status = GL_NO_ERROR;