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author | Romain Guy <romainguy@google.com> | 2010-11-10 11:59:15 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2010-11-10 11:59:15 -0800 |
commit | c15008e72ec00ca20a271c3006dac649fd07533b (patch) | |
tree | a518cebc2b12966bde88c0a3a80ee19b989d17bb /libs/hwui/LayerCache.h | |
parent | 21c1114dad3a778992479ec8ef514e412a7b2646 (diff) | |
download | frameworks_base-c15008e72ec00ca20a271c3006dac649fd07533b.zip frameworks_base-c15008e72ec00ca20a271c3006dac649fd07533b.tar.gz frameworks_base-c15008e72ec00ca20a271c3006dac649fd07533b.tar.bz2 |
Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:
D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520
D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608
D/OpenGLRenderer( 3723): GradientCache 135168 / 524288
D/OpenGLRenderer( 3723): PathCache 41180 / 4194304
D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152
D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144
D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723): FboCache 2 / 12
D/OpenGLRenderer( 3723): PatchCache 31 / 512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB
This should help tracking possibe memory issues.
Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
Diffstat (limited to 'libs/hwui/LayerCache.h')
-rw-r--r-- | libs/hwui/LayerCache.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/libs/hwui/LayerCache.h b/libs/hwui/LayerCache.h index 4df8ab3..1333a73 100644 --- a/libs/hwui/LayerCache.h +++ b/libs/hwui/LayerCache.h @@ -17,6 +17,7 @@ #ifndef ANDROID_HWUI_LAYER_CACHE_H #define ANDROID_HWUI_LAYER_CACHE_H +#include "Debug.h" #include "Layer.h" #include "utils/SortedList.h" @@ -27,9 +28,6 @@ namespace uirenderer { // Defines /////////////////////////////////////////////////////////////////////////////// -// Debug -#define DEBUG_LAYERS 0 - // Indicates whether to remove the biggest layers first, or the smaller ones #define LAYER_REMOVE_BIGGEST 0 // Textures used by layers must have dimensions multiples of this number |