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authorChris Craik <ccraik@google.com>2015-01-05 15:51:13 -0800
committerChris Craik <ccraik@google.com>2015-01-05 16:49:13 -0800
commitd41c4d8c732095ae99c955b6b82f7306633004b1 (patch)
treedbb2e26c6c5a80c7ccf43e5cd5fb1554cc603555 /libs/hwui/LayerRenderer.h
parent8dfaa4904205772cdceee63ef3989bcdedf1a914 (diff)
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Add overrides and switch to nullptr keyword for all files
Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
Diffstat (limited to 'libs/hwui/LayerRenderer.h')
-rw-r--r--libs/hwui/LayerRenderer.h19
1 files changed, 10 insertions, 9 deletions
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index 769ef49..5e1e835 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -49,10 +49,11 @@ public:
LayerRenderer(RenderState& renderState, Layer* layer);
virtual ~LayerRenderer();
- virtual void onViewportInitialized() { /* do nothing */ }
- virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
- virtual void clear(float left, float top, float right, float bottom, bool opaque);
- virtual bool finish();
+ virtual void onViewportInitialized() override { /* do nothing */ }
+ virtual void prepareDirty(float left, float top, float right, float bottom,
+ bool opaque) override;
+ virtual void clear(float left, float top, float right, float bottom, bool opaque) override;
+ virtual bool finish() override;
static Layer* createTextureLayer(RenderState& renderState);
static Layer* createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height);
@@ -65,11 +66,11 @@ public:
static void flushLayer(RenderState& renderState, Layer* layer);
protected:
- virtual void ensureStencilBuffer();
- virtual bool hasLayer() const;
- virtual Region* getRegion() const;
- virtual GLuint onGetTargetFbo() const;
- virtual bool suppressErrorChecks() const;
+ virtual void ensureStencilBuffer() override;
+ virtual bool hasLayer() const override;
+ virtual Region* getRegion() const override;
+ virtual GLuint onGetTargetFbo() const override;
+ virtual bool suppressErrorChecks() const override;
private:
void generateMesh();