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author | Mike Reed <reed@google.com> | 2014-07-08 19:16:14 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-07-07 19:25:01 +0000 |
commit | 24b45fee5d59bed2d005fb07d129f67bfb16b97a (patch) | |
tree | 30beac0ddda9964b8a4a04cf2b02a5e5dd21761a /libs/hwui/OpenGLRenderer.cpp | |
parent | 684b8ce8de45ccec5034bef14a4cb353fc63c31c (diff) | |
parent | 1103b3255945d2eb2fa9c191e84e2270b343cca9 (diff) | |
download | frameworks_base-24b45fee5d59bed2d005fb07d129f67bfb16b97a.zip frameworks_base-24b45fee5d59bed2d005fb07d129f67bfb16b97a.tar.gz frameworks_base-24b45fee5d59bed2d005fb07d129f67bfb16b97a.tar.bz2 |
Merge "SkBitmap::Config is deprecated, use SkColorType"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 1bbcff1..c9f541b 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1957,7 +1957,7 @@ status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* const float x = (int) floorf(bounds.left + 0.5f); const float y = (int) floorf(bounds.top + 0.5f); - if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), texture->id, paint, &vertices[0].x, &vertices[0].u, GL_TRIANGLES, bitmapCount * 6, true, @@ -1986,7 +1986,7 @@ status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float to if (!texture) return DrawGlInfo::kStatusDone; const AutoTexture autoCleanup(texture); - if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { drawAlphaBitmap(texture, left, top, paint); } else { drawTextureRect(left, top, right, bottom, texture, paint); @@ -2014,7 +2014,7 @@ status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matr // to the vertex shader. The save/restore is a bit overkill. save(SkCanvas::kMatrix_SaveFlag); concatMatrix(matrix); - if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { drawAlphaBitmap(texture, 0.0f, 0.0f, paint); } else { drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint); @@ -2037,7 +2037,7 @@ status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, floa Texture* texture = mCaches.textureCache.getTransient(bitmap); const AutoTexture autoCleanup(texture); - if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { drawAlphaBitmap(texture, left, top, paint); } else { drawTextureRect(left, top, right, bottom, texture, paint); @@ -2232,7 +2232,7 @@ status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, dstBottom = srcBottom - srcTop; } - if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) { + if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, paint, &mMeshVertices[0].x, &mMeshVertices[0].u, |