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authorChris Craik <ccraik@google.com>2015-02-27 10:55:28 -0800
committerChris Craik <ccraik@google.com>2015-02-27 16:13:26 -0800
commit6b109c74982033d4a220cd10a0eab8b024b351c9 (patch)
tree1e812780630475ff43c9a7f84bcf392996b43ac0 /libs/hwui/OpenGLRenderer.cpp
parent26bf34200e40a0fa8c66366559aa016380cd8c6f (diff)
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Fix glop rendering within unclipped saveLayers
bug:19541881 Additionally, clean up GlopBuilders and rename onGetSnapshot() for clarity Change-Id: I0303e4cd61eef87cf80af2d968c4aa67193cd008
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp83
1 files changed, 43 insertions, 40 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 83715ba..cef3326 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -176,7 +176,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa
// the back buffer for this frame.
if (mCaches.extensions().hasDiscardFramebuffer() &&
left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
- const bool isFbo = onGetTargetFbo() == 0;
+ const bool isFbo = getTargetFbo() == 0;
const GLenum attachments[] = {
isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
@@ -240,7 +240,7 @@ bool OpenGLRenderer::finish() {
// When finish() is invoked on FBO 0 we've reached the end
// of the current frame
- if (onGetTargetFbo() == 0) {
+ if (getTargetFbo() == 0) {
mCaches.pathCache.trim();
mCaches.tessellationCache.trim();
}
@@ -347,7 +347,7 @@ void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
}
void OpenGLRenderer::renderOverdraw() {
- if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
+ if (mCaches.debugOverdraw && getTargetFbo() == 0) {
const Rect* clip = &mTilingClip;
mRenderState.scissor().setEnabled(true);
@@ -429,7 +429,7 @@ void OpenGLRenderer::updateLayers() {
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
mLayerUpdates.clear();
- mRenderState.bindFramebuffer(onGetTargetFbo());
+ mRenderState.bindFramebuffer(getTargetFbo());
}
endMark();
}
@@ -446,7 +446,7 @@ void OpenGLRenderer::flushLayers() {
}
mLayerUpdates.clear();
- mRenderState.bindFramebuffer(onGetTargetFbo());
+ mRenderState.bindFramebuffer(getTargetFbo());
endMark();
}
@@ -851,8 +851,8 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
&& layer->getWidth() == (uint32_t) rect.getWidth()
&& layer->getHeight() == (uint32_t) rect.getHeight();
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
.setFillTextureLayer(*layer, getLayerAlpha(layer))
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectOptionalSnap(snap, rect)
@@ -951,13 +951,13 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
* operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
* by saveLayer's restore
*/
-#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
- DRAW_COMMAND; \
- if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
- DRAW_COMMAND; \
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
- } \
+#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
+ DRAW_COMMAND; \
+ if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
+ DRAW_COMMAND; \
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
+ } \
}
#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
@@ -1243,14 +1243,14 @@ void OpenGLRenderer::clearLayerRegions() {
if (USE_GLOPS) {
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshIndexedQuads(&mesh[0], quadCount)
.setFillClear()
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
- renderGlop(glop);
+ renderGlop(glop, false);
} else {
SkPaint clearPaint;
clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
@@ -1447,8 +1447,8 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
if (USE_GLOPS) {
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
.setFillBlack()
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, scissorBox)
@@ -1591,7 +1591,11 @@ void OpenGLRenderer::debugClip() {
#endif
}
-void OpenGLRenderer::renderGlop(const Glop& glop) {
+void OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) {
+ // TODO: It would be best if we could do this before quickRejectSetupScissor()
+ // changes the scissor test state
+ if (clearLayer) clearLayerRegions();
+
if (mState.getDirtyClip()) {
if (mRenderState.scissor().isEnabled()) {
setScissorFromClip();
@@ -1600,7 +1604,6 @@ void OpenGLRenderer::renderGlop(const Glop& glop) {
setStencilFromClip();
}
mRenderState.render(glop);
-
if (!mRenderState.stencil().isWriteEnabled()) {
// TODO: specify more clearly when a draw should dirty the layer.
// is writing to the stencil the only time we should ignore this?
@@ -2064,8 +2067,8 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
if (USE_GLOPS) {
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
@@ -2165,8 +2168,8 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m
*/
bool isAlpha8Texture = false;
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshColoredTexturedMesh(mesh.get(), elementCount)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshColoredTexturedMesh(mesh.get(), elementCount)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
@@ -2228,8 +2231,8 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, cons
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedUvQuad(texture->uvMapper, uv)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedUvQuad(texture->uvMapper, uv)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(dst)
@@ -2394,11 +2397,11 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
}
if (USE_GLOPS) {
- Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
- aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
+ Glop glop;
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshVertexBuffer(vertexBuffer, shadowInterp)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
@@ -2715,8 +2718,8 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
if (USE_GLOPS) {
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedUnitQuad(nullptr)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedUnitQuad(nullptr)
.setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
@@ -3074,8 +3077,8 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
} else if (layer->mesh) {
if (USE_GLOPS) {
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
@@ -3175,8 +3178,8 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
if (USE_GLOPS) {
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshTexturedUnitQuad(nullptr)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshTexturedUnitQuad(nullptr)
.setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
@@ -3337,8 +3340,8 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
if (USE_GLOPS) {
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshIndexedQuads(&mesh[0], count / 4)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
@@ -3383,8 +3386,8 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
if (USE_GLOPS) {
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
Glop glop;
- GlopBuilder aBuilder(mRenderState, mCaches, &glop);
- aBuilder.setMeshUnitQuad()
+ GlopBuilder(mRenderState, mCaches, &glop)
+ .setMeshUnitQuad()
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewMapUnitToRect(Rect(left, top, right, bottom))