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authorRomain Guy <romainguy@google.com>2011-05-02 17:24:22 -0700
committerRomain Guy <romainguy@google.com>2011-05-02 18:32:29 -0700
commit8f0095cd33558e9cc8a440047908e53b68906f5f (patch)
tree2f55d779bf102e0c134357d89c7de69d0444634a /libs/hwui/OpenGLRenderer.cpp
parent3a5c227279011f850036c29e7c0bc96023298d5c (diff)
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Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp21
1 files changed, 17 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 34d8fd3..71976cd 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -637,7 +637,12 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
float alpha = layer->alpha / 255.0f;
setupDraw();
- setupDrawWithExternalTexture();
+ if (layer->renderTarget == GL_TEXTURE_2D) {
+ setupDrawWithTexture();
+ } else {
+ setupDrawWithExternalTexture();
+ }
+ setupDrawTextureTransform();
setupDrawColor(alpha, alpha, alpha, alpha);
setupDrawColorFilter();
setupDrawBlending(layer->blend, layer->mode);
@@ -645,8 +650,12 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
setupDrawPureColorUniforms();
setupDrawColorFilterUniforms();
- setupDrawExternalTexture(layer->texture);
- setupDrawTextureTransform(layer->texTransform);
+ if (layer->renderTarget == GL_TEXTURE_2D) {
+ setupDrawTexture(layer->texture);
+ } else {
+ setupDrawExternalTexture(layer->texture);
+ }
+ setupDrawTextureTransformUniforms(layer->texTransform);
setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
@@ -1095,7 +1104,11 @@ void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
glEnableVertexAttribArray(mTexCoordsSlot);
}
-void OpenGLRenderer::setupDrawTextureTransform(mat4& transform) {
+void OpenGLRenderer::setupDrawTextureTransform() {
+ mDescription.hasTextureTransform = true;
+}
+
+void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
GL_FALSE, &transform.data[0]);
}