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authorRomain Guy <romainguy@google.com>2010-10-13 18:19:48 -0700
committerRomain Guy <romainguy@google.com>2010-10-13 18:19:48 -0700
commit909cbaf8f92d69f507bbdba9e5aa960d1e6c7a1f (patch)
treee0b26f1015f875c9490bb1cfeceb76d3c40c1fd0 /libs/hwui/OpenGLRenderer.cpp
parent5d794412e3e429e47404395badcd11b0b8639e8b (diff)
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Don't draw TextView's alpha layers when not needed.
Change-Id: Iedf42cbc62d727f18500c78fcccf2d081a761fec
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index d81760d..ac3bc9c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -455,6 +455,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
#endif
// Clear the FBO
+ bounds.snapToPixelBoundaries();
glScissor(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);