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author | Chris Craik <ccraik@google.com> | 2014-02-25 18:50:17 -0800 |
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committer | Chris Craik <ccraik@google.com> | 2014-02-25 18:50:17 -0800 |
commit | 9757ac0b9d62f6aea5e47cfb375f445c78bb7897 (patch) | |
tree | d17c80970154798e66dbf914974926b15fa33f61 /libs/hwui/OpenGLRenderer.cpp | |
parent | 5eb4adcbda0ff22e48716d3cf9356a9a720475b5 (diff) | |
download | frameworks_base-9757ac0b9d62f6aea5e47cfb375f445c78bb7897.zip frameworks_base-9757ac0b9d62f6aea5e47cfb375f445c78bb7897.tar.gz frameworks_base-9757ac0b9d62f6aea5e47cfb375f445c78bb7897.tar.bz2 |
Fix TextureView texture filtering.
bug:11748993
TextureView should always be drawn with linear filtering if drawing a
buffer sized differently from the layer.
This fixes a bug where TextureViews that were sized differently from
their contents wouldn't be drawn with texture filtering, causing
visible scaling artifacts.
Change-Id: I8a5d27452fe7269ec53896992f37cff51e3ce15a
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 2da0fd3..c507c81 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1068,6 +1068,7 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { setupDrawExternalTexture(layer->getTexture()); } if (currentTransform()->isPureTranslate() && + !layer->getForceFilter() && layer->getWidth() == (uint32_t) rect.getWidth() && layer->getHeight() == (uint32_t) rect.getHeight()) { const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); |