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author | Romain Guy <romainguy@google.com> | 2010-09-09 14:42:43 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2010-09-09 14:42:43 -0700 |
commit | a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5 (patch) | |
tree | 4194d14711b2cba0e8192e5f1c0764f530bc7309 /libs/hwui/OpenGLRenderer.cpp | |
parent | d90f23e24a4d1768d5a7ed0e7072e67af6330a45 (diff) | |
download | frameworks_base-a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5.zip frameworks_base-a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5.tar.gz frameworks_base-a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5.tar.bz2 |
Add support for advanced blend modes with the framebuffer.
This adds the ability to blend with the framebuffer using Darken,
Lighten, Add, Multiply, Overlay and Screen.
Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 97 |
1 files changed, 64 insertions, 33 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index f70bca7..6c90704 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -240,10 +240,14 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, if (p) { alpha = p->getAlpha(); - const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); - if (!isMode) { - // Assume SRC_OVER - mode = SkXfermode::kSrcOver_Mode; + if (!mExtensions.hasFramebufferFetch()) { + const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); + if (!isMode) { + // Assume SRC_OVER + mode = SkXfermode::kSrcOver_Mode; + } + } else { + mode = getXfermode(p->getXfermode()); } } else { mode = SkXfermode::kSrcOver_Mode; @@ -519,11 +523,14 @@ void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, } SkXfermode::Mode mode; - - const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); - if (!isMode) { - // Assume SRC_OVER - mode = SkXfermode::kSrcOver_Mode; + if (!mExtensions.hasFramebufferFetch()) { + const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); + if (!isMode) { + // Assume SRC_OVER + mode = SkXfermode::kSrcOver_Mode; + } + } else { + mode = getXfermode(p->getXfermode()); } // Skia draws using the color's alpha channel if < 255 @@ -731,11 +738,12 @@ void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t } } + // Setup the blending mode + chooseBlending(true, mode, description); + // Build and use the appropriate shader useProgram(mCaches.programCache.get(description)); - // Setup the blending mode - chooseBlending(true, mode); bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit); glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit); @@ -837,9 +845,6 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot GLuint textureUnit = 0; - // Setup the blending mode - chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode); - // Describe the required shaders ProgramDescription description; if (mShader) { @@ -849,6 +854,9 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot mColorFilter->describe(description, mExtensions); } + // Setup the blending mode + chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode, description); + // Build and use the appropriate shader useProgram(mCaches.programCache.get(description)); @@ -907,11 +915,11 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b mModelView.loadTranslate(left, top, 0.0f); mModelView.scale(right - left, bottom - top, 1.0f); + chooseBlending(blend || alpha < 1.0f, mode, description); + useProgram(mCaches.programCache.get(description)); mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); - chooseBlending(blend || alpha < 1.0f, mode); - // Texture bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0); glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0); @@ -939,23 +947,35 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b glDisableVertexAttribArray(texCoordsSlot); } -void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) { +void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, + ProgramDescription& description) { blend = blend || mode != SkXfermode::kSrcOver_Mode; if (blend) { - if (!mCaches.blend) { - glEnable(GL_BLEND); - } + if (mode < SkXfermode::kPlus_Mode) { + if (!mCaches.blend) { + glEnable(GL_BLEND); + } - GLenum sourceMode = gBlends[mode].src; - GLenum destMode = gBlends[mode].dst; - if (!isPremultiplied && sourceMode == GL_ONE) { - sourceMode = GL_SRC_ALPHA; - } + GLenum sourceMode = gBlends[mode].src; + GLenum destMode = gBlends[mode].dst; - if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { - glBlendFunc(sourceMode, destMode); - mCaches.lastSrcMode = sourceMode; - mCaches.lastDstMode = destMode; + if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { + glBlendFunc(sourceMode, destMode); + mCaches.lastSrcMode = sourceMode; + mCaches.lastDstMode = destMode; + } + } else { + // These blend modes are not supported by OpenGL directly and have + // to be implemented using shaders. Since the shader will perform + // the blending, turn blending off here + if (mExtensions.hasFramebufferFetch()) { + description.framebufferMode = mode; + } + + if (mCaches.blend) { + glDisable(GL_BLEND); + } + blend = false; } } else if (mCaches.blend) { glDisable(GL_BLEND); @@ -983,10 +1003,14 @@ void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, flo void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { if (paint) { - const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); - if (!isMode) { - // Assume SRC_OVER - *mode = SkXfermode::kSrcOver_Mode; + if (!mExtensions.hasFramebufferFetch()) { + const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode); + if (!isMode) { + // Assume SRC_OVER + *mode = SkXfermode::kSrcOver_Mode; + } + } else { + *mode = getXfermode(paint->getXfermode()); } // Skia draws using the color's alpha channel if < 255 @@ -1002,6 +1026,13 @@ void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermod } } +SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) { + if (mode == NULL) { + return SkXfermode::kSrcOver_Mode; + } + return mode->fMode; +} + void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { glActiveTexture(gTextureUnits[textureUnit]); glBindTexture(GL_TEXTURE_2D, texture); |