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authorTom Hudson <tomhudson@google.com>2015-06-30 11:26:13 -0400
committerTom Hudson <tomhudson@google.com>2015-07-09 16:15:31 -0400
commitac7b6d33d23cb0baaf61c723346198d41f012035 (patch)
tree9302223ad4dd2337f6e6b4524fe83032532c20a4 /libs/hwui/OpenGLRenderer.cpp
parent937edac8e8583023019b625dd426ebf65169e30d (diff)
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New setLocalMatrix() operation for HWUI
Concats any matrix passed through from DisplayListCanvas with the initialTransform of the containing RenderNode. BUG:22189925 Change-Id: I5ea54a6e2a29520c79a8860bde7682694e8595d2
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 87ed84f..0c42b92 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -2148,6 +2148,7 @@ void OpenGLRenderer::restoreToCount(int saveCount) {
mState.restoreToCount(saveCount);
}
+
void OpenGLRenderer::translate(float dx, float dy, float dz) {
mState.translate(dx, dy, dz);
}
@@ -2168,6 +2169,11 @@ void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
mState.setMatrix(matrix);
}
+void OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) {
+ mState.setMatrix(mBaseTransform);
+ mState.concatMatrix(matrix);
+}
+
void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
mState.concatMatrix(matrix);
}