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author | Romain Guy <romainguy@google.com> | 2011-04-28 18:47:01 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-04-28 18:47:01 -0700 |
commit | ad44445c772efe66fdf063aa8f78d7ae3233570e (patch) | |
tree | 8097234b893dbc0dfe050a0a98e7acecce74b28b /libs/hwui/OpenGLRenderer.cpp | |
parent | efe2a0e6ac8183c98dfe969928509e3b32903b40 (diff) | |
parent | aa6c24c21c727a196451332448d4e3b11a80be69 (diff) | |
download | frameworks_base-ad44445c772efe66fdf063aa8f78d7ae3233570e.zip frameworks_base-ad44445c772efe66fdf063aa8f78d7ae3233570e.tar.gz frameworks_base-ad44445c772efe66fdf063aa8f78d7ae3233570e.tar.bz2 |
Merge "New widget: TextureView Bug #4343984"
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 57 |
1 files changed, 51 insertions, 6 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index ea42838..34d8fd3 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -633,15 +633,43 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { } } +void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { + float alpha = layer->alpha / 255.0f; + + setupDraw(); + setupDrawWithExternalTexture(); + setupDrawColor(alpha, alpha, alpha, alpha); + setupDrawColorFilter(); + setupDrawBlending(layer->blend, layer->mode); + setupDrawProgram(); + setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom); + setupDrawPureColorUniforms(); + setupDrawColorFilterUniforms(); + setupDrawExternalTexture(layer->texture); + setupDrawTextureTransform(layer->texTransform); + setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); + + finishDrawTexture(); +} + void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { - const Rect& texCoords = layer->texCoords; - resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom); + if (!layer->isTextureLayer) { + const Rect& texCoords = layer->texCoords; + resetDrawTextureTexCoords(texCoords.left, texCoords.top, + texCoords.right, texCoords.bottom); - drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture, - layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0], - &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap); + drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture, + layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0], + &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap); - resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); + resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); + } else { + resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); + drawTextureLayer(layer, rect); + resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); + } } void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { @@ -882,6 +910,10 @@ void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { mDescription.hasAlpha8Texture = isAlpha8; } +void OpenGLRenderer::setupDrawWithExternalTexture() { + mDescription.hasExternalTexture = true; +} + void OpenGLRenderer::setupDrawAALine() { mDescription.hasWidth = true; } @@ -1055,6 +1087,19 @@ void OpenGLRenderer::setupDrawTexture(GLuint texture) { glEnableVertexAttribArray(mTexCoordsSlot); } +void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { + bindExternalTexture(texture); + glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); + + mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords"); + glEnableVertexAttribArray(mTexCoordsSlot); +} + +void OpenGLRenderer::setupDrawTextureTransform(mat4& transform) { + glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, + GL_FALSE, &transform.data[0]); +} + void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { if (!vertices) { mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); |