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authorRomain Guy <romainguy@google.com>2010-09-16 14:40:17 -0700
committerRomain Guy <romainguy@google.com>2010-09-16 14:40:17 -0700
commitbf434114cbf55b216fdc76fc8d65a75e84c9dab5 (patch)
tree5ad5f0411e6b804c264bed8927a9786a1942719c /libs/hwui/OpenGLRenderer.cpp
parentb025b9c8b4efefadb01937db61a1f8ee7d2452bf (diff)
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Snap layer bounds to pixel boundaries.
Change-Id: I272ceebf469a119f01ea9d73cdd68519afdffa99
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 670d049..d6c0053 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -353,6 +353,8 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
// Layers only make sense if they are in the framebuffer's bounds
bounds.intersect(*mSnapshot->clipRect);
+ bounds.snapToPixelBoundaries();
+
if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
bounds.getHeight() > mMaxTextureSize) {
return false;