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authorRomain Guy <romainguy@google.com>2010-07-07 17:54:48 -0700
committerRomain Guy <romainguy@google.com>2010-07-07 17:55:03 -0700
commitdeba785f122a47915756ffd991f5540d952cf937 (patch)
tree6ac5b344722fd29c3ccc90a5be3aa7edcf489de1 /libs/hwui/OpenGLRenderer.cpp
parent290357aca828854cb3b327eaac45a3ff13821d4a (diff)
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Add support to draw 9patches in OpenGL.
This change only adds the necessary API and stubs. The implementation will be added in another change. Change-Id: Ie50b8aff5868e78796cee331df15bdbf990d2ea1
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 304af2e..ae7719c 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -35,7 +35,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Debug
-#define DEBUG_LAYERS 1
+#define DEBUG_LAYERS 0
// These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
@@ -521,6 +521,12 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
}
+void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
+ float left, float top, float right, float bottom, const SkPaint* paint) {
+ // TODO: Implement
+ LOGD("Draw 9patch, paddingLeft=%d", patch->paddingLeft);
+}
+
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
const Rect& clip = mSnapshot->clipRect;
drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);