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authorJohn Reck <jreck@google.com>2014-03-12 13:56:30 -0700
committerJohn Reck <jreck@google.com>2014-03-12 13:56:30 -0700
commite18264b079481a244b30e3f71012c53bbd861f92 (patch)
tree0127f3fc60aa351108ee8abd8ee180a5b193b03e /libs/hwui/OpenGLRenderer.cpp
parent5b568aa04a91786962af1ab372b5a62481eea8cc (diff)
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Rename DisplayList->RenderNode
Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 83de772..8aac0fe 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1912,7 +1912,7 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
// Drawing
///////////////////////////////////////////////////////////////////////////////
-status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
+status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
int32_t replayFlags) {
status_t status;
// All the usual checks and setup operations (quickReject, setupDraw, etc.)