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authorRob Tsuk <robtsuk@google.com>2014-11-05 13:26:19 -0800
committerRob Tsuk <robtsuk@google.com>2014-11-05 13:26:19 -0800
commitfd15f475541a4d13293374f18204cb1b3e010582 (patch)
treeab7c0dbaf3c72c0f53ec2ffe5e0c60d60477d7f3 /libs/hwui/Program.cpp
parent9af44ddf0367c542d6c1db6060456bd72f3c83ca (diff)
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Log shader source when it fails to compile
So that there will be something to diagnose when such failures occur during stability tests. Bug: 18092655 Change-Id: I9a9d8d33b34273a477f2a9dbcf092887dcbc91c0
Diffstat (limited to 'libs/hwui/Program.cpp')
-rw-r--r--libs/hwui/Program.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index cc72ae0..0dad0dc 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -141,11 +141,12 @@ GLuint Program::buildShader(const char* source, GLenum type) {
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
+ ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
// Some drivers return wrong values for GL_INFO_LOG_LENGTH
// use a fixed size instead
GLchar log[512];
glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
- LOG_ALWAYS_FATAL("Error while compiling shader: %s", log);
+ LOG_ALWAYS_FATAL("Shader info log: %s", log);
return 0;
}