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authorChris Craik <ccraik@google.com>2013-10-25 18:30:17 -0700
committerChris Craik <ccraik@google.com>2013-12-12 10:18:23 -0800
commitf57776b2d195f0937906eb88b777bb55ccc36967 (patch)
treef2c160bb0860a6f3d0f883cdf0c520892a1bde24 /libs/hwui/ProgramCache.h
parentc3c4d36df01631883a79163da841ca222497c9d3 (diff)
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3d view system!
True 3d transformations are now supported by DisplayLists and the renderer, initially with the translationZ property on view. Renderer operations used directly by DisplayList (formerly, clip/save/restore/saveLayer) are now more simply managed by allocating them temporarily on the handler's allocator, which exists for a single frame. This is much simpler than continuing to expand the pool of pre-allocated DisplayListOps now that more operations are called directly by DisplayList, especially with z ordered drawing. Still TODO: -APIs for camera positioning, shadows -Make Z apis public, and expose through XML -Make invalidation / input 3d aware Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
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