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author | John Reck <jreck@google.com> | 2014-10-31 22:55:46 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-10-31 22:55:47 +0000 |
commit | a8d83d639a5687b2ab5689db4ea61e2a6cce66f4 (patch) | |
tree | e8441152d52d9388d9db09e039e3797cc2e38295 /libs/hwui/RenderState.h | |
parent | f34fa3e7aa9be9bf24c955a9ebf34022e4b88c25 (diff) | |
parent | 0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 (diff) | |
download | frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.zip frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.tar.gz frameworks_base-a8d83d639a5687b2ab5689db4ea61e2a6cce66f4.tar.bz2 |
Merge "Layer changes" into lmp-mr1-dev
Diffstat (limited to 'libs/hwui/RenderState.h')
-rw-r--r-- | libs/hwui/RenderState.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/libs/hwui/RenderState.h b/libs/hwui/RenderState.h index cbe7cfc..afeef95 100644 --- a/libs/hwui/RenderState.h +++ b/libs/hwui/RenderState.h @@ -53,16 +53,10 @@ public: void debugOverdraw(bool enable, bool clear); void registerLayer(const Layer* layer) { - /* - AutoMutex _lock(mLayerLock); mActiveLayers.insert(layer); - */ } void unregisterLayer(const Layer* layer) { - /* - AutoMutex _lock(mLayerLock); mActiveLayers.erase(layer); - */ } void registerCanvasContext(renderthread::CanvasContext* context) { @@ -73,16 +67,24 @@ public: mRegisteredContexts.erase(context); } + void requireGLContext(); + + // TODO: This system is a little clunky feeling, this could use some + // more thinking... + void postDecStrong(VirtualLightRefBase* object); + private: friend class renderthread::RenderThread; friend class Caches; void interruptForFunctorInvoke(); void resumeFromFunctorInvoke(); + void assertOnGLThread(); - RenderState(); + RenderState(renderthread::RenderThread& thread); ~RenderState(); + renderthread::RenderThread& mRenderThread; Caches* mCaches; std::set<const Layer*> mActiveLayers; std::set<renderthread::CanvasContext*> mRegisteredContexts; @@ -90,7 +92,8 @@ private: GLsizei mViewportWidth; GLsizei mViewportHeight; GLuint mFramebuffer; - Mutex mLayerLock; + + pthread_t mThreadId; }; } /* namespace uirenderer */ |