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authorThe Android Open Source Project <initial-contribution@android.com>2013-11-22 11:18:57 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2013-11-22 11:18:57 -0800
commitdbccd44a638ae8705a5b14bff8b2dd74abc26045 (patch)
tree14bfabaf3f3c7be86dfc064e919e00433a0cf2bb /libs/hwui/font/CacheTexture.h
parentecfae4f899873f224e1aeed076dc8a41f8884487 (diff)
parentb873a17ce7be0a9771c24999adca6964431728f6 (diff)
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Merge commit 'b873a17ce7be0a9771c24999adca6964431728f6' into HEAD
Change-Id: I938755073e70602cc8f51ce9bd420fdcf870cecd
Diffstat (limited to 'libs/hwui/font/CacheTexture.h')
-rw-r--r--libs/hwui/font/CacheTexture.h19
1 files changed, 15 insertions, 4 deletions
diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h
index ddcc836..61b38f8 100644
--- a/libs/hwui/font/CacheTexture.h
+++ b/libs/hwui/font/CacheTexture.h
@@ -24,13 +24,14 @@
#include <utils/Log.h>
#include "FontUtil.h"
+#include "../PixelBuffer.h"
#include "../Rect.h"
#include "../Vertex.h"
namespace android {
namespace uirenderer {
-class PixelBuffer;
+class Caches;
/**
* CacheBlock is a node in a linked list of current free space areas in a CacheTexture.
@@ -73,7 +74,7 @@ struct CacheBlock {
class CacheTexture {
public:
- CacheTexture(uint16_t width, uint16_t height, uint32_t maxQuadCount);
+ CacheTexture(uint16_t width, uint16_t height, GLenum format, uint32_t maxQuadCount);
~CacheTexture();
void reset();
@@ -99,6 +100,14 @@ public:
return mHeight;
}
+ inline GLenum getFormat() const {
+ return mFormat;
+ }
+
+ inline uint32_t getOffset(uint16_t x, uint16_t y) const {
+ return (y * mWidth + x) * PixelBuffer::formatSize(mFormat);
+ }
+
inline const Rect* getDirtyRect() const {
return &mDirtyRect;
}
@@ -150,9 +159,9 @@ public:
float x3, float y3, float u3, float v3,
float x4, float y4, float u4, float v4) {
TextureVertex* mesh = mMesh + mCurrentQuad * 4;
- TextureVertex::set(mesh++, x1, y1, u1, v1);
TextureVertex::set(mesh++, x2, y2, u2, v2);
TextureVertex::set(mesh++, x3, y3, u3, v3);
+ TextureVertex::set(mesh++, x1, y1, u1, v1);
TextureVertex::set(mesh++, x4, y4, u4, v4);
mCurrentQuad++;
}
@@ -172,15 +181,17 @@ private:
GLuint mTextureId;
uint16_t mWidth;
uint16_t mHeight;
+ GLenum mFormat;
bool mLinearFiltering;
bool mDirty;
uint16_t mNumGlyphs;
TextureVertex* mMesh;
uint32_t mCurrentQuad;
uint32_t mMaxQuadCount;
+ Caches& mCaches;
CacheBlock* mCacheBlocks;
+ bool mHasUnpackRowLength;
Rect mDirtyRect;
- bool mHasES3;
};
}; // namespace uirenderer