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author | Chris Craik <ccraik@google.com> | 2015-02-09 18:58:32 -0800 |
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committer | Chris Craik <ccraik@google.com> | 2015-02-09 19:08:02 -0800 |
commit | 08fa43fdeb646f56edcd8b33d06ee7d79b203426 (patch) | |
tree | 1daac9af26a7cba89763cd9c3e76beed8903753c /libs/hwui/renderstate | |
parent | 2ab95d780b023152556d9f8659de734ec7b55047 (diff) | |
download | frameworks_base-08fa43fdeb646f56edcd8b33d06ee7d79b203426.zip frameworks_base-08fa43fdeb646f56edcd8b33d06ee7d79b203426.tar.gz frameworks_base-08fa43fdeb646f56edcd8b33d06ee7d79b203426.tar.bz2 |
Fix Glop vertex alpha blending
Need to force blending if vertices have alpha attribute
Change-Id: I821792db6b613b4d0243cf9c7a045cba014acdc1
Diffstat (limited to 'libs/hwui/renderstate')
-rw-r--r-- | libs/hwui/renderstate/MeshState.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/libs/hwui/renderstate/MeshState.cpp b/libs/hwui/renderstate/MeshState.cpp index 5efac0e..585fb86 100644 --- a/libs/hwui/renderstate/MeshState.cpp +++ b/libs/hwui/renderstate/MeshState.cpp @@ -67,7 +67,11 @@ MeshState::~MeshState() { } void MeshState::dump() { - ALOGD("MeshState vertices: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); + ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer); + ALOGD("MeshState vertices: vertex data %p, stride %d", + mCurrentPositionPointer, mCurrentPositionStride); + ALOGD("MeshState texCoord: data %p, stride %d", + mCurrentTexCoordsPointer, mCurrentTexCoordsStride); } /////////////////////////////////////////////////////////////////////////////// |