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authorJohn Reck <jreck@google.com>2014-11-07 11:02:07 -0800
committerJohn Reck <jreck@google.com>2014-11-07 11:02:07 -0800
commitaa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 (patch)
tree1e2e65ec4a7d28ea3b0a253be0d31eaf397dd005 /libs/hwui/renderthread/CanvasContext.h
parentb9744c1c1f5e8cc936da7f1832665f77ad5bb18f (diff)
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Have an actual fallback if the surface is lost
Bug: 17516789 This will force a relayout/reinitialize pass if the Surface is lost mid-render instead of crashing on the next frame Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.h')
-rw-r--r--libs/hwui/renderthread/CanvasContext.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index e20564b..435244e 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -68,6 +68,8 @@ public:
bool initialize(ANativeWindow* window);
void updateSurface(ANativeWindow* window);
void pauseSurface(ANativeWindow* window);
+ bool hasSurface() { return mNativeWindow.get(); }
+
void setup(int width, int height, const Vector3& lightCenter, float lightRadius,
uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
void setOpaque(bool opaque);