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authorJohn Reck <jreck@google.com>2014-06-23 13:13:08 -0700
committerJohn Reck <jreck@google.com>2014-06-23 15:26:49 -0700
commit3b20251a355c88193c439f928a84ae69483fb488 (patch)
tree33c878ebacf17cf03d089404474fa66ca041ffb9 /libs/hwui/renderthread
parent97a6c20a6a52c9429ed2c8837086f3003e5da274 (diff)
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No-fail invokeFunctor
Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
Diffstat (limited to 'libs/hwui/renderthread')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp364
-rw-r--r--libs/hwui/renderthread/CanvasContext.h12
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp2
-rw-r--r--libs/hwui/renderthread/EglManager.cpp288
-rw-r--r--libs/hwui/renderthread/EglManager.h88
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp46
-rw-r--r--libs/hwui/renderthread/RenderProxy.h5
-rw-r--r--libs/hwui/renderthread/RenderThread.cpp15
-rw-r--r--libs/hwui/renderthread/RenderThread.h14
9 files changed, 476 insertions, 358 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index eab9810..fe4edf8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -18,332 +18,31 @@
#include "CanvasContext.h"
-#include <cutils/properties.h>
#include <private/hwui/DrawGlInfo.h>
#include <strings.h>
+#include "EglManager.h"
#include "RenderThread.h"
#include "../Caches.h"
#include "../DeferredLayerUpdater.h"
+#include "../RenderState.h"
#include "../LayerRenderer.h"
#include "../OpenGLRenderer.h"
#include "../Stencil.h"
-#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
-#define GLES_VERSION 2
-
-// Android-specific addition that is used to show when frames began in systrace
-EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
-
namespace android {
namespace uirenderer {
namespace renderthread {
-#define ERROR_CASE(x) case x: return #x;
-static const char* egl_error_str(EGLint error) {
- switch (error) {
- ERROR_CASE(EGL_SUCCESS)
- ERROR_CASE(EGL_NOT_INITIALIZED)
- ERROR_CASE(EGL_BAD_ACCESS)
- ERROR_CASE(EGL_BAD_ALLOC)
- ERROR_CASE(EGL_BAD_ATTRIBUTE)
- ERROR_CASE(EGL_BAD_CONFIG)
- ERROR_CASE(EGL_BAD_CONTEXT)
- ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
- ERROR_CASE(EGL_BAD_DISPLAY)
- ERROR_CASE(EGL_BAD_MATCH)
- ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
- ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
- ERROR_CASE(EGL_BAD_PARAMETER)
- ERROR_CASE(EGL_BAD_SURFACE)
- ERROR_CASE(EGL_CONTEXT_LOST)
- default:
- return "Unknown error";
- }
-}
-static const char* egl_error_str() {
- return egl_error_str(eglGetError());
-}
-
-static bool load_dirty_regions_property() {
- char buf[PROPERTY_VALUE_MAX];
- int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
- return !strncasecmp("true", buf, len);
-}
-
-// This class contains the shared global EGL objects, such as EGLDisplay
-// and EGLConfig, which are re-used by CanvasContext
-class GlobalContext {
-public:
- static GlobalContext* get();
-
- // Returns true on success, false on failure
- void initialize();
-
- bool hasContext();
-
- void usePBufferSurface();
- EGLSurface createSurface(EGLNativeWindowType window);
- void destroySurface(EGLSurface surface);
-
- void destroy();
-
- bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
- // Returns true if the current surface changed, false if it was already current
- bool makeCurrent(EGLSurface surface);
- void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
- void swapBuffers(EGLSurface surface);
-
- bool enableDirtyRegions(EGLSurface surface);
-
- void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
-
-private:
- GlobalContext();
- // GlobalContext is never destroyed, method is purposely not implemented
- ~GlobalContext();
-
- void loadConfig();
- void createContext();
- void initAtlas();
-
- static GlobalContext* sContext;
-
- EGLDisplay mEglDisplay;
- EGLConfig mEglConfig;
- EGLContext mEglContext;
- EGLSurface mPBufferSurface;
-
- const bool mRequestDirtyRegions;
- bool mCanSetDirtyRegions;
-
- EGLSurface mCurrentSurface;
-
- sp<GraphicBuffer> mAtlasBuffer;
- int64_t* mAtlasMap;
- size_t mAtlasMapSize;
-};
-
-GlobalContext* GlobalContext::sContext = 0;
-
-GlobalContext* GlobalContext::get() {
- if (!sContext) {
- sContext = new GlobalContext();
- }
- return sContext;
-}
-
-GlobalContext::GlobalContext()
- : mEglDisplay(EGL_NO_DISPLAY)
- , mEglConfig(0)
- , mEglContext(EGL_NO_CONTEXT)
- , mPBufferSurface(EGL_NO_SURFACE)
- , mRequestDirtyRegions(load_dirty_regions_property())
- , mCurrentSurface(EGL_NO_SURFACE)
- , mAtlasMap(NULL)
- , mAtlasMapSize(0) {
- mCanSetDirtyRegions = mRequestDirtyRegions;
- ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
-}
-
-void GlobalContext::initialize() {
- if (hasContext()) return;
-
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
- "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
-
- EGLint major, minor;
- LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
- "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
-
- ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
-
- loadConfig();
- createContext();
- usePBufferSurface();
- Caches::getInstance().init();
- initAtlas();
-}
-
-bool GlobalContext::hasContext() {
- return mEglDisplay != EGL_NO_DISPLAY;
-}
-
-void GlobalContext::loadConfig() {
- EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
- EGLint attribs[] = {
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 0,
- EGL_CONFIG_CAVEAT, EGL_NONE,
- EGL_STENCIL_SIZE, Stencil::getStencilSize(),
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
- EGL_NONE
- };
-
- EGLint num_configs = 1;
- if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
- || num_configs != 1) {
- // Failed to get a valid config
- if (mCanSetDirtyRegions) {
- ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
- // Try again without dirty regions enabled
- mCanSetDirtyRegions = false;
- loadConfig();
- } else {
- LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
- }
- }
-}
-
-void GlobalContext::createContext() {
- EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
- mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
- LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
- "Failed to create context, error = %s", egl_error_str());
-}
-
-void GlobalContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
- int64_t* map, size_t mapSize) {
-
- // Already initialized
- if (mAtlasBuffer.get()) {
- ALOGW("Multiple calls to setTextureAtlas!");
- delete map;
- return;
- }
-
- mAtlasBuffer = buffer;
- mAtlasMap = map;
- mAtlasMapSize = mapSize;
-
- if (hasContext()) {
- usePBufferSurface();
- initAtlas();
- }
-}
-
-void GlobalContext::initAtlas() {
- if (mAtlasBuffer.get()) {
- Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
- }
-}
-
-void GlobalContext::usePBufferSurface() {
- LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
- "usePBufferSurface() called on uninitialized GlobalContext!");
-
- if (mPBufferSurface == EGL_NO_SURFACE) {
- EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
- mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
- }
- makeCurrent(mPBufferSurface);
-}
-
-EGLSurface GlobalContext::createSurface(EGLNativeWindowType window) {
- initialize();
- return eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
-}
-
-void GlobalContext::destroySurface(EGLSurface surface) {
- if (isCurrent(surface)) {
- makeCurrent(EGL_NO_SURFACE);
- }
- if (!eglDestroySurface(mEglDisplay, surface)) {
- ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
- }
-}
-
-void GlobalContext::destroy() {
- if (mEglDisplay == EGL_NO_DISPLAY) return;
-
- usePBufferSurface();
- if (Caches::hasInstance()) {
- Caches::getInstance().terminate();
- }
-
- eglDestroyContext(mEglDisplay, mEglContext);
- eglDestroySurface(mEglDisplay, mPBufferSurface);
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglTerminate(mEglDisplay);
- eglReleaseThread();
-
- mEglDisplay = EGL_NO_DISPLAY;
- mEglContext = EGL_NO_CONTEXT;
- mPBufferSurface = EGL_NO_SURFACE;
- mCurrentSurface = EGL_NO_SURFACE;
-}
-
-bool GlobalContext::makeCurrent(EGLSurface surface) {
- if (isCurrent(surface)) return false;
-
- if (surface == EGL_NO_SURFACE) {
- // If we are setting EGL_NO_SURFACE we don't care about any of the potential
- // return errors, which would only happen if mEglDisplay had already been
- // destroyed in which case the current context is already NO_CONTEXT
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
- LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
- (void*)surface, egl_error_str());
- }
- mCurrentSurface = surface;
- return true;
-}
-
-void GlobalContext::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
- LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
- "Tried to beginFrame on EGL_NO_SURFACE!");
- makeCurrent(surface);
- if (width) {
- eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
- }
- if (height) {
- eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
- }
- eglBeginFrame(mEglDisplay, surface);
-}
-
-void GlobalContext::swapBuffers(EGLSurface surface) {
- eglSwapBuffers(mEglDisplay, surface);
- EGLint err = eglGetError();
- LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
- "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
-}
-
-bool GlobalContext::enableDirtyRegions(EGLSurface surface) {
- if (!mRequestDirtyRegions) return false;
-
- if (mCanSetDirtyRegions) {
- if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
- ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
- (void*) surface, egl_error_str());
- return false;
- }
- return true;
- }
- // Perhaps it is already enabled?
- EGLint value;
- if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
- ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
- (void*) surface, egl_error_str());
- return false;
- }
- return value == EGL_BUFFER_PRESERVED;
-}
-
-CanvasContext::CanvasContext(bool translucent, RenderNode* rootRenderNode)
- : mRenderThread(RenderThread::getInstance())
+CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode)
+ : mRenderThread(thread)
+ , mEglManager(thread.eglManager())
, mEglSurface(EGL_NO_SURFACE)
, mDirtyRegionsEnabled(false)
, mOpaque(!translucent)
- , mCanvas(0)
+ , mCanvas(NULL)
, mHaveNewSurface(false)
, mRootRenderNode(rootRenderNode) {
- mGlobalContext = GlobalContext::get();
}
CanvasContext::~CanvasContext() {
@@ -363,19 +62,16 @@ void CanvasContext::setSurface(ANativeWindow* window) {
mNativeWindow = window;
if (mEglSurface != EGL_NO_SURFACE) {
- mGlobalContext->destroySurface(mEglSurface);
+ mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (window) {
- mEglSurface = mGlobalContext->createSurface(window);
- LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
- "Failed to create EGLSurface for window %p, eglErr = %s",
- (void*) window, egl_error_str());
+ mEglSurface = mEglManager.createSurface(window);
}
if (mEglSurface != EGL_NO_SURFACE) {
- mDirtyRegionsEnabled = mGlobalContext->enableDirtyRegions(mEglSurface);
+ mDirtyRegionsEnabled = mEglManager.enableDirtyRegions(mEglSurface);
mHaveNewSurface = true;
makeCurrent();
} else {
@@ -384,7 +80,7 @@ void CanvasContext::setSurface(ANativeWindow* window) {
}
void CanvasContext::swapBuffers() {
- mGlobalContext->swapBuffers(mEglSurface);
+ mEglManager.swapBuffers(mEglSurface);
mHaveNewSurface = false;
}
@@ -397,7 +93,7 @@ void CanvasContext::requireSurface() {
bool CanvasContext::initialize(ANativeWindow* window) {
if (mCanvas) return false;
setSurface(window);
- mCanvas = new OpenGLRenderer();
+ mCanvas = new OpenGLRenderer(mRenderThread.renderState());
mCanvas->initProperties();
return true;
}
@@ -424,7 +120,7 @@ void CanvasContext::setOpaque(bool opaque) {
void CanvasContext::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
- mHaveNewSurface |= mGlobalContext->makeCurrent(mEglSurface);
+ mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
}
void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info) {
@@ -477,7 +173,7 @@ void CanvasContext::draw() {
mDamageAccumulator.finish(&dirty);
EGLint width, height;
- mGlobalContext->beginFrame(mEglSurface, &width, &height);
+ mEglManager.beginFrame(mEglSurface, &width, &height);
if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
mCanvas->setViewport(width, height);
dirty.setEmpty();
@@ -521,7 +217,7 @@ void CanvasContext::doFrame() {
profiler().startFrame();
- TreeInfo info(TreeInfo::MODE_RT_ONLY);
+ TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
info.prepareTextures = false;
prepareTree(info);
@@ -530,32 +226,26 @@ void CanvasContext::doFrame() {
}
}
-void CanvasContext::invokeFunctor(Functor* functor) {
+void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
ATRACE_CALL();
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
- if (mGlobalContext->hasContext()) {
- requireGlContext();
+ if (thread.eglManager().hasEglContext()) {
+ thread.eglManager().requireGlContext();
mode = DrawGlInfo::kModeProcess;
}
- if (mCanvas) {
- mCanvas->interrupt();
- }
- (*functor)(mode, NULL);
- if (mCanvas) {
- mCanvas->resume();
- }
+ thread.renderState().invokeFunctor(functor, mode, NULL);
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
requireGlContext();
- TreeInfo info(TreeInfo::MODE_FULL);
+ TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
layer->apply(info);
- return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
+ return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
}
void CanvasContext::flushCaches(Caches::FlushMode flushMode) {
- if (mGlobalContext->hasContext()) {
+ if (mEglManager.hasEglContext()) {
requireGlContext();
Caches::getInstance().flush(flushMode);
}
@@ -568,25 +258,25 @@ void CanvasContext::runWithGlContext(RenderTask* task) {
Layer* CanvasContext::createRenderLayer(int width, int height) {
requireSurface();
- return LayerRenderer::createRenderLayer(width, height);
+ return LayerRenderer::createRenderLayer(mRenderThread.renderState(), width, height);
}
Layer* CanvasContext::createTextureLayer() {
requireSurface();
- return LayerRenderer::createTextureLayer();
+ return LayerRenderer::createTextureLayer(mRenderThread.renderState());
}
void CanvasContext::requireGlContext() {
if (mEglSurface != EGL_NO_SURFACE) {
makeCurrent();
} else {
- mGlobalContext->usePBufferSurface();
+ mEglManager.usePBufferSurface();
}
}
-void CanvasContext::setTextureAtlas(const sp<GraphicBuffer>& buffer,
- int64_t* map, size_t mapSize) {
- GlobalContext::get()->setTextureAtlas(buffer, map, mapSize);
+void CanvasContext::setTextureAtlas(RenderThread& thread,
+ const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
+ thread.eglManager().setTextureAtlas(buffer, map, mapSize);
}
} /* namespace renderthread */
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index d926b38..d2ce1a6 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -41,13 +41,13 @@ class Layer;
namespace renderthread {
-class GlobalContext;
+class EglManager;
// This per-renderer class manages the bridge between the global EGL context
// and the render surface.
class CanvasContext : public IFrameCallback {
public:
- CanvasContext(bool translucent, RenderNode* rootRenderNode);
+ CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode);
virtual ~CanvasContext();
bool initialize(ANativeWindow* window);
@@ -68,15 +68,15 @@ public:
void flushCaches(Caches::FlushMode flushMode);
- void invokeFunctor(Functor* functor);
+ static void invokeFunctor(RenderThread& thread, Functor* functor);
void runWithGlContext(RenderTask* task);
Layer* createRenderLayer(int width, int height);
Layer* createTextureLayer();
- ANDROID_API static void setTextureAtlas(const sp<GraphicBuffer>& buffer,
- int64_t* map, size_t mapSize);
+ ANDROID_API static void setTextureAtlas(RenderThread& thread,
+ const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
void notifyFramePending();
@@ -91,8 +91,8 @@ private:
void requireGlContext();
- GlobalContext* mGlobalContext;
RenderThread& mRenderThread;
+ EglManager& mEglManager;
sp<ANativeWindow> mNativeWindow;
EGLSurface mEglSurface;
bool mDirtyRegionsEnabled;
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 797566f..7d75e0f 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -98,7 +98,7 @@ void DrawFrameTask::run() {
bool canUnblockUiThread;
bool canDrawThisFrame;
{
- TreeInfo info(TreeInfo::MODE_FULL);
+ TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState());
canUnblockUiThread = syncFrameState(info);
canDrawThisFrame = info.out.canDrawThisFrame;
}
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
new file mode 100644
index 0000000..05ca34d
--- /dev/null
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -0,0 +1,288 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "EglContext"
+
+#include "EglManager.h"
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include "../RenderState.h"
+#include "RenderThread.h"
+
+#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
+#define GLES_VERSION 2
+
+// Android-specific addition that is used to show when frames began in systrace
+EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+#define ERROR_CASE(x) case x: return #x;
+static const char* egl_error_str(EGLint error) {
+ switch (error) {
+ ERROR_CASE(EGL_SUCCESS)
+ ERROR_CASE(EGL_NOT_INITIALIZED)
+ ERROR_CASE(EGL_BAD_ACCESS)
+ ERROR_CASE(EGL_BAD_ALLOC)
+ ERROR_CASE(EGL_BAD_ATTRIBUTE)
+ ERROR_CASE(EGL_BAD_CONFIG)
+ ERROR_CASE(EGL_BAD_CONTEXT)
+ ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
+ ERROR_CASE(EGL_BAD_DISPLAY)
+ ERROR_CASE(EGL_BAD_MATCH)
+ ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
+ ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
+ ERROR_CASE(EGL_BAD_PARAMETER)
+ ERROR_CASE(EGL_BAD_SURFACE)
+ ERROR_CASE(EGL_CONTEXT_LOST)
+ default:
+ return "Unknown error";
+ }
+}
+static const char* egl_error_str() {
+ return egl_error_str(eglGetError());
+}
+
+static bool load_dirty_regions_property() {
+ char buf[PROPERTY_VALUE_MAX];
+ int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
+ return !strncasecmp("true", buf, len);
+}
+
+EglManager::EglManager(RenderThread& thread)
+ : mRenderThread(thread)
+ , mEglDisplay(EGL_NO_DISPLAY)
+ , mEglConfig(0)
+ , mEglContext(EGL_NO_CONTEXT)
+ , mPBufferSurface(EGL_NO_SURFACE)
+ , mRequestDirtyRegions(load_dirty_regions_property())
+ , mCurrentSurface(EGL_NO_SURFACE)
+ , mAtlasMap(NULL)
+ , mAtlasMapSize(0) {
+ mCanSetDirtyRegions = mRequestDirtyRegions;
+ ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
+}
+
+void EglManager::initialize() {
+ if (hasEglContext()) return;
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
+
+ EGLint major, minor;
+ LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
+ "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
+
+ ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
+
+ loadConfig();
+ createContext();
+ usePBufferSurface();
+ mRenderThread.renderState().onGLContextCreated();
+ initAtlas();
+}
+
+bool EglManager::hasEglContext() {
+ return mEglDisplay != EGL_NO_DISPLAY;
+}
+
+void EglManager::requireGlContext() {
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
+
+ // We don't care *WHAT* surface is active, just that one is active to give
+ // us access to the GL context
+ if (mCurrentSurface == EGL_NO_SURFACE) {
+ usePBufferSurface();
+ }
+}
+
+void EglManager::loadConfig() {
+ EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
+ EGLint attribs[] = {
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 0,
+ EGL_CONFIG_CAVEAT, EGL_NONE,
+ EGL_STENCIL_SIZE, Stencil::getStencilSize(),
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
+ EGL_NONE
+ };
+
+ EGLint num_configs = 1;
+ if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
+ || num_configs != 1) {
+ // Failed to get a valid config
+ if (mCanSetDirtyRegions) {
+ ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
+ // Try again without dirty regions enabled
+ mCanSetDirtyRegions = false;
+ loadConfig();
+ } else {
+ LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
+ }
+ }
+}
+
+void EglManager::createContext() {
+ EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
+ mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
+ LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
+ "Failed to create context, error = %s", egl_error_str());
+}
+
+void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
+ int64_t* map, size_t mapSize) {
+
+ // Already initialized
+ if (mAtlasBuffer.get()) {
+ ALOGW("Multiple calls to setTextureAtlas!");
+ delete map;
+ return;
+ }
+
+ mAtlasBuffer = buffer;
+ mAtlasMap = map;
+ mAtlasMapSize = mapSize;
+
+ if (hasEglContext()) {
+ usePBufferSurface();
+ initAtlas();
+ }
+}
+
+void EglManager::initAtlas() {
+ if (mAtlasBuffer.get()) {
+ Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
+ }
+}
+
+void EglManager::usePBufferSurface() {
+ LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
+ "usePBufferSurface() called on uninitialized GlobalContext!");
+
+ if (mPBufferSurface == EGL_NO_SURFACE) {
+ EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
+ mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
+ }
+ makeCurrent(mPBufferSurface);
+}
+
+EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
+ initialize();
+ EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
+ LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+ "Failed to create EGLSurface for window %p, eglErr = %s",
+ (void*) window, egl_error_str());
+ return surface;
+}
+
+void EglManager::destroySurface(EGLSurface surface) {
+ if (isCurrent(surface)) {
+ makeCurrent(EGL_NO_SURFACE);
+ }
+ if (!eglDestroySurface(mEglDisplay, surface)) {
+ ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
+ }
+}
+
+void EglManager::destroy() {
+ if (mEglDisplay == EGL_NO_DISPLAY) return;
+
+ usePBufferSurface();
+ if (Caches::hasInstance()) {
+ Caches::getInstance().terminate();
+ }
+
+ eglDestroyContext(mEglDisplay, mEglContext);
+ eglDestroySurface(mEglDisplay, mPBufferSurface);
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ eglReleaseThread();
+
+ mEglDisplay = EGL_NO_DISPLAY;
+ mEglContext = EGL_NO_CONTEXT;
+ mPBufferSurface = EGL_NO_SURFACE;
+ mCurrentSurface = EGL_NO_SURFACE;
+}
+
+bool EglManager::makeCurrent(EGLSurface surface) {
+ if (isCurrent(surface)) return false;
+
+ if (surface == EGL_NO_SURFACE) {
+ // If we are setting EGL_NO_SURFACE we don't care about any of the potential
+ // return errors, which would only happen if mEglDisplay had already been
+ // destroyed in which case the current context is already NO_CONTEXT
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
+ LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
+ (void*)surface, egl_error_str());
+ }
+ mCurrentSurface = surface;
+ return true;
+}
+
+void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
+ LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
+ "Tried to beginFrame on EGL_NO_SURFACE!");
+ makeCurrent(surface);
+ if (width) {
+ eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
+ }
+ if (height) {
+ eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
+ }
+ eglBeginFrame(mEglDisplay, surface);
+}
+
+void EglManager::swapBuffers(EGLSurface surface) {
+ eglSwapBuffers(mEglDisplay, surface);
+ EGLint err = eglGetError();
+ LOG_ALWAYS_FATAL_IF(err != EGL_SUCCESS,
+ "Encountered EGL error %d %s during rendering", err, egl_error_str(err));
+}
+
+bool EglManager::enableDirtyRegions(EGLSurface surface) {
+ if (!mRequestDirtyRegions) return false;
+
+ if (mCanSetDirtyRegions) {
+ if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
+ ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return true;
+ }
+ // Perhaps it is already enabled?
+ EGLint value;
+ if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
+ ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
+ (void*) surface, egl_error_str());
+ return false;
+ }
+ return value == EGL_BUFFER_PRESERVED;
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/renderthread/EglManager.h b/libs/hwui/renderthread/EglManager.h
new file mode 100644
index 0000000..a844cfc
--- /dev/null
+++ b/libs/hwui/renderthread/EglManager.h
@@ -0,0 +1,88 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef EGLMANAGER_H
+#define EGLMANAGER_H
+
+#include <cutils/compiler.h>
+#include <EGL/egl.h>
+#include <ui/GraphicBuffer.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+class RenderThread;
+
+// This class contains the shared global EGL objects, such as EGLDisplay
+// and EGLConfig, which are re-used by CanvasContext
+class EglManager {
+public:
+ // Returns true on success, false on failure
+ void initialize();
+
+ bool hasEglContext();
+ void requireGlContext();
+
+ void usePBufferSurface();
+ EGLSurface createSurface(EGLNativeWindowType window);
+ void destroySurface(EGLSurface surface);
+
+ void destroy();
+
+ bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
+ // Returns true if the current surface changed, false if it was already current
+ bool makeCurrent(EGLSurface surface);
+ void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
+ void swapBuffers(EGLSurface surface);
+
+ bool enableDirtyRegions(EGLSurface surface);
+
+ void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
+
+private:
+ friend class RenderThread;
+
+ EglManager(RenderThread& thread);
+ // EglContext is never destroyed, method is purposely not implemented
+ ~EglManager();
+
+ void loadConfig();
+ void createContext();
+ void initAtlas();
+
+ RenderThread& mRenderThread;
+
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mPBufferSurface;
+
+ const bool mRequestDirtyRegions;
+ bool mCanSetDirtyRegions;
+
+ EGLSurface mCurrentSurface;
+
+ sp<GraphicBuffer> mAtlasBuffer;
+ int64_t* mAtlasMap;
+ size_t mAtlasMapSize;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* EGLMANAGER_H */
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 4988f19..f90a26a 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -52,8 +52,8 @@ namespace renderthread {
MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
ARGS(method) *args = (ARGS(method) *) task->payload()
-CREATE_BRIDGE2(createContext, bool translucent, RenderNode* rootRenderNode) {
- return new CanvasContext(args->translucent, args->rootRenderNode);
+CREATE_BRIDGE3(createContext, RenderThread* thread, bool translucent, RenderNode* rootRenderNode) {
+ return new CanvasContext(*args->thread, args->translucent, args->rootRenderNode);
}
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
@@ -62,6 +62,7 @@ RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode)
SETUP_TASK(createContext);
args->translucent = translucent;
args->rootRenderNode = rootRenderNode;
+ args->thread = &mRenderThread;
mContext = (CanvasContext*) postAndWait(task);
mDrawFrameTask.setContext(&mRenderThread, mContext);
}
@@ -199,20 +200,29 @@ void RenderProxy::destroyCanvasAndSurface() {
postAndWait(task);
}
-CREATE_BRIDGE2(invokeFunctor, CanvasContext* context, Functor* functor) {
- args->context->invokeFunctor(args->functor);
+CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
+ CanvasContext::invokeFunctor(*args->thread, args->functor);
return NULL;
}
void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
ATRACE_CALL();
+ RenderThread& thread = RenderThread::getInstance();
SETUP_TASK(invokeFunctor);
- args->context = mContext;
+ args->thread = &thread;
args->functor = functor;
if (waitForCompletion) {
- postAndWait(task);
+ // waitForCompletion = true is expected to be fairly rare and only
+ // happen in destruction. Thus it should be fine to temporarily
+ // create a Mutex
+ Mutex mutex;
+ Condition condition;
+ SignalingRenderTask syncTask(task, &mutex, &condition);
+ AutoMutex _lock(mutex);
+ thread.queue(&syncTask);
+ condition.wait(mutex);
} else {
- post(task);
+ thread.queue(task);
}
}
@@ -233,7 +243,7 @@ CREATE_BRIDGE1(destroyLayer, Layer* layer) {
return NULL;
}
-static void enqueueDestroyLayer(Layer* layer) {
+void RenderProxy::enqueueDestroyLayer(Layer* layer) {
SETUP_TASK(destroyLayer);
args->layer = layer;
RenderThread::getInstance().queue(task);
@@ -242,7 +252,7 @@ static void enqueueDestroyLayer(Layer* layer) {
CREATE_BRIDGE3(createDisplayListLayer, CanvasContext* context, int width, int height) {
Layer* layer = args->context->createRenderLayer(args->width, args->height);
if (!layer) return 0;
- return new DeferredLayerUpdater(layer, enqueueDestroyLayer);
+ return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
}
DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
@@ -258,7 +268,7 @@ DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height)
CREATE_BRIDGE1(createTextureLayer, CanvasContext* context) {
Layer* layer = args->context->createTextureLayer();
if (!layer) return 0;
- return new DeferredLayerUpdater(layer, enqueueDestroyLayer);
+ return new DeferredLayerUpdater(layer, RenderProxy::enqueueDestroyLayer);
}
DeferredLayerUpdater* RenderProxy::createTextureLayer() {
@@ -336,6 +346,22 @@ void RenderProxy::dumpProfileInfo(int fd) {
postAndWait(task);
}
+CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
+ CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
+ args->buffer->decStrong(0);
+ return NULL;
+}
+
+void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
+ SETUP_TASK(setTextureAtlas);
+ args->thread = &mRenderThread;
+ args->buffer = buffer.get();
+ args->buffer->incStrong(0);
+ args->map = map;
+ args->size = size;
+ post(task);
+}
+
void RenderProxy::post(RenderTask* task) {
mRenderThread.queue(task);
}
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index a95f8f0..df0aff0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -73,10 +73,11 @@ public:
float density);
ANDROID_API void destroyCanvasAndSurface();
- ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);
+ ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion);
ANDROID_API void runWithGlContext(RenderTask* task);
+ static void enqueueDestroyLayer(Layer* layer);
ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height);
ANDROID_API DeferredLayerUpdater* createTextureLayer();
ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
@@ -90,6 +91,8 @@ public:
ANDROID_API void dumpProfileInfo(int fd);
+ ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size);
+
private:
RenderThread& mRenderThread;
CanvasContext* mContext;
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 4a4e254..03e98d5 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -21,7 +21,9 @@
#include <gui/DisplayEventReceiver.h>
#include <utils/Log.h>
+#include "../RenderState.h"
#include "CanvasContext.h"
+#include "EglManager.h"
#include "RenderProxy.h"
namespace android {
@@ -138,13 +140,16 @@ RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
, mDisplayEventReceiver(0)
, mVsyncRequested(false)
, mFrameCallbackTaskPending(false)
- , mFrameCallbackTask(0) {
+ , mFrameCallbackTask(0)
+ , mRenderState(NULL)
+ , mEglManager(NULL) {
mFrameCallbackTask = new DispatchFrameCallbacks(this);
mLooper = new Looper(false);
run("RenderThread");
}
RenderThread::~RenderThread() {
+ LOG_ALWAYS_FATAL("Can't destroy the render thread");
}
void RenderThread::initializeDisplayEventReceiver() {
@@ -159,6 +164,12 @@ void RenderThread::initializeDisplayEventReceiver() {
Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
}
+void RenderThread::initThreadLocals() {
+ initializeDisplayEventReceiver();
+ mEglManager = new EglManager(*this);
+ mRenderState = new RenderState();
+}
+
int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
ALOGE("Display event receiver pipe was closed or an error occurred. "
@@ -233,7 +244,7 @@ void RenderThread::requestVsync() {
}
bool RenderThread::threadLoop() {
- initializeDisplayEventReceiver();
+ initThreadLocals();
int timeoutMillis = -1;
for (;;) {
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 4412584..0b91e9d 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -31,12 +31,18 @@
#include "TimeLord.h"
namespace android {
+
class DisplayEventReceiver;
namespace uirenderer {
+
+class RenderState;
+
namespace renderthread {
class DispatchFrameCallbacks;
+class EglManager;
+class RenderProxy;
class TaskQueue {
public:
@@ -62,7 +68,7 @@ protected:
~IFrameCallback() {}
};
-class ANDROID_API RenderThread : public Thread, public Singleton<RenderThread> {
+class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
public:
// RenderThread takes complete ownership of tasks that are queued
// and will delete them after they are run
@@ -79,6 +85,8 @@ public:
void pushBackFrameCallback(IFrameCallback* callback);
TimeLord& timeLord() { return mTimeLord; }
+ RenderState& renderState() { return *mRenderState; }
+ EglManager& eglManager() { return *mEglManager; }
protected:
virtual bool threadLoop();
@@ -86,10 +94,12 @@ protected:
private:
friend class Singleton<RenderThread>;
friend class DispatchFrameCallbacks;
+ friend class RenderProxy;
RenderThread();
virtual ~RenderThread();
+ void initThreadLocals();
void initializeDisplayEventReceiver();
static int displayEventReceiverCallback(int fd, int events, void* data);
void drainDisplayEventQueue(bool skipCallbacks = false);
@@ -119,6 +129,8 @@ private:
DispatchFrameCallbacks* mFrameCallbackTask;
TimeLord mTimeLord;
+ RenderState* mRenderState;
+ EglManager* mEglManager;
};
} /* namespace renderthread */