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authorSangkyu Lee <sk82.lee@lge.com>2014-11-21 18:05:41 +0900
committerSangkyu Lee <sk82.lee@lge.com>2014-11-26 09:59:39 +0900
commitf76d36f96bf221672e98e440c9df7cbf0e02e84e (patch)
treee1c81a2faf4ea012f087292f198b703fc9d0288c /libs/hwui/renderthread
parentf926d71b8ef2790da067550144860705c1a61fe5 (diff)
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Prevent calling GL functions with an invalid surface
When destroying CanvasContext, the surface can be invalid state. So the surface should be updated to null prior to destroying GL resources to ensure that GL functions are not called with an invalid surface. Some GL implementation makes an error if GL functions are called with an invalid surface. (Adreno 3xx) Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
Diffstat (limited to 'libs/hwui/renderthread')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index b50a433..92a30e5 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -59,6 +59,7 @@ CanvasContext::~CanvasContext() {
void CanvasContext::destroy() {
stopDrawing();
+ setSurface(NULL);
freePrefetechedLayers();
destroyHardwareResources();
mAnimationContext->destroy();
@@ -66,7 +67,6 @@ void CanvasContext::destroy() {
delete mCanvas;
mCanvas = 0;
}
- setSurface(NULL);
}
void CanvasContext::setSurface(ANativeWindow* window) {