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authorRomain Guy <romainguy@google.com>2011-07-08 16:50:15 -0700
committerRomain Guy <romainguy@google.com>2011-07-08 16:50:15 -0700
commit40c4b86b72d416585335940f928124426d715e59 (patch)
treec756ad5004f059a975f4ded4d544717ae732bfb1 /libs/hwui
parentd4b5795e5efd05be7e482e013dfdec519ad2601e (diff)
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Align paths on pixel boundaries when rasterizing in bitmaps.
Bug #5003739 Change-Id: I3dfbf4eb92e2c870f33c96947a7d6439e3730965
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/ShapeCache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/ShapeCache.h b/libs/hwui/ShapeCache.h
index b048469..f4d9686 100644
--- a/libs/hwui/ShapeCache.h
+++ b/libs/hwui/ShapeCache.h
@@ -537,7 +537,7 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
const float pathWidth = fmax(bounds.width(), 1.0f);
const float pathHeight = fmax(bounds.height(), 1.0f);
- const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
+ const float offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);