summaryrefslogtreecommitdiffstats
path: root/libs/hwui
diff options
context:
space:
mode:
authorRomain Guy <romainguy@google.com>2011-05-26 16:40:55 -0700
committerRomain Guy <romainguy@google.com>2011-05-26 16:40:55 -0700
commitf504a2fa144504ca1efd39a4ef9208e3d4d336c5 (patch)
tree3d797f8910ac7615bddfc073435d8a26fcb80e61 /libs/hwui
parent3453b1c584f456a18f17d74a72c044b4e39c6405 (diff)
downloadframeworks_base-f504a2fa144504ca1efd39a4ef9208e3d4d336c5.zip
frameworks_base-f504a2fa144504ca1efd39a4ef9208e3d4d336c5.tar.gz
frameworks_base-f504a2fa144504ca1efd39a4ef9208e3d4d336c5.tar.bz2
Correctly implement the CLEAR xfermode.
The previous implementation was using glBlendFunc with the parameters GL_ZERO/GL_ZERO which doesn't work for text, paths and other alpha sources (anti-aliasing.) The correct implementation is GL_ZERO/ GL_ONE_MINUS_SRC_ALPHA. Change-Id: I4cca65e57b6a37bbf5a41d382cb0648ee8e11e79
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/Debug.h2
-rw-r--r--libs/hwui/OpenGLRenderer.cpp4
-rw-r--r--libs/hwui/Patch.cpp32
-rw-r--r--libs/hwui/Patch.h6
4 files changed, 38 insertions, 6 deletions
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index f74238e..2cdc8c3 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -37,6 +37,8 @@
// Turn on to display debug info about 9patch objects
#define DEBUG_PATCHES 0
+// Turn on to "explode" 9patch objects
+#define DEBUG_EXPLODE_PATCHES 0
// Turn on to display vertex and tex coords data about 9patch objects
// This flag requires DEBUG_PATCHES to be turned on
#define DEBUG_PATCHES_VERTICES 0
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 560c1f9..8cf325b 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -63,7 +63,7 @@ struct Blender {
// In this array, the index of each Blender equals the value of the first
// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
static const Blender gBlends[] = {
- { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
{ SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
{ SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
{ SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
@@ -81,7 +81,7 @@ static const Blender gBlends[] = {
// this array's SrcOver blending mode is actually DstOver. You can refer to
// createLayer() for more information on the purpose of this array.
static const Blender gBlendsSwap[] = {
- { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
+ { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
{ SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
{ SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
{ SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 11eb953..f7dacae 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -152,12 +152,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float previousStepY = 0.0f;
float y1 = 0.0f;
+ float y2 = 0.0f;
float v1 = 0.0f;
for (uint32_t i = 0; i < mYCount; i++) {
float stepY = mYDivs[i];
- float y2 = 0.0f;
if (i & 1) {
const float segment = stepY - previousStepY;
y2 = y1 + floorf(segment * stretchY + 0.5f);
@@ -167,8 +167,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
if (stepY > 0.0f) {
+#if DEBUG_EXPLODE_PATCHES
+ y1 += i * EXPLODE_GAP;
+ y2 += i * EXPLODE_GAP;
+#endif
generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
bitmapWidth, quadCount);
+#if DEBUG_EXPLODE_PATCHES
+ y2 -= i * EXPLODE_GAP;
+#endif
}
y1 = y2;
@@ -178,7 +185,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
}
if (previousStepY != bitmapHeight) {
- generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
+ y2 = bottom - top;
+#if DEBUG_EXPLODE_PATCHES
+ y1 += mYCount * EXPLODE_GAP;
+ y2 += mYCount * EXPLODE_GAP;
+#endif
+ generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left,
bitmapWidth, quadCount);
}
@@ -202,13 +214,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
float previousStepX = 0.0f;
float x1 = 0.0f;
+ float x2 = 0.0f;
float u1 = 0.0f;
// Generate the row quad by quad
for (uint32_t i = 0; i < mXCount; i++) {
float stepX = mXDivs[i];
- float x2 = 0.0f;
if (i & 1) {
const float segment = stepX - previousStepX;
x2 = x1 + floorf(segment * stretchX + 0.5f);
@@ -218,7 +230,14 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
if (stepX > 0.0f) {
+#if DEBUG_EXPLODE_PATCHES
+ x1 += i * EXPLODE_GAP;
+ x2 += i * EXPLODE_GAP;
+#endif
generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
+#if DEBUG_EXPLODE_PATCHES
+ x2 -= i * EXPLODE_GAP;
+#endif
}
x1 = x2;
@@ -228,7 +247,12 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
}
if (previousStepX != bitmapWidth) {
- generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
+ x2 = width;
+#if DEBUG_EXPLODE_PATCHES
+ x1 += mXCount * EXPLODE_GAP;
+ x2 += mXCount * EXPLODE_GAP;
+#endif
+ generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
}
}
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index 0f0ffa2..28c9048 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -31,6 +31,12 @@ namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define EXPLODE_GAP 4
+
+///////////////////////////////////////////////////////////////////////////////
// 9-patch structures
///////////////////////////////////////////////////////////////////////////////