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author | Romain Guy <romainguy@google.com> | 2013-08-08 19:11:20 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2013-08-09 03:52:29 +0000 |
commit | 003123004f7b23b3dc472d5c40b8c1a16df37a54 (patch) | |
tree | 974c2608d0f3f2477acb6da24b9a935f44952033 /libs/hwui | |
parent | 37ee68fc091f64e17c0ef29b123b782b6daecf16 (diff) | |
download | frameworks_base-003123004f7b23b3dc472d5c40b8c1a16df37a54.zip frameworks_base-003123004f7b23b3dc472d5c40b8c1a16df37a54.tar.gz frameworks_base-003123004f7b23b3dc472d5c40b8c1a16df37a54.tar.bz2 |
Remove an unnecessary allocation
Also remove dead code from OpenGLRenderer.cpp
Change-Id: I7eb54ca19e77ee3c32f1fe9513a031e6b2e115cf
(cherry picked from commit 5c7d5ab878b26f855175a3305a14ac12fcacf25e)
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 19 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 1 |
2 files changed, 0 insertions, 20 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index d1bae1e..707f662 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1112,8 +1112,6 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); - - finishDrawTexture(); } void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { @@ -1256,8 +1254,6 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { GL_UNSIGNED_SHORT, NULL)); } - finishDrawTexture(); - #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif @@ -2021,9 +2017,6 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); } -void OpenGLRenderer::finishDrawTexture() { -} - /////////////////////////////////////////////////////////////////////////////// // Drawing /////////////////////////////////////////////////////////////////////////////// @@ -2308,8 +2301,6 @@ status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int mes glDrawArrays(GL_TRIANGLES, 0, count); - finishDrawTexture(); - int slot = mCaches.currentProgram->getAttrib("colors"); if (slot >= 0) { glDisableVertexAttribArray(slot); @@ -3134,8 +3125,6 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { mesh += (drawCount / 6) * 4; } - finishDrawTexture(); - #if DEBUG_LAYERS_AS_REGIONS drawRegionRects(layer->region); #endif @@ -3270,8 +3259,6 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); - - finishDrawTexture(); } // Same values used by Skia @@ -3488,8 +3475,6 @@ void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float b setupDrawMesh(vertices, texCoords, vbo); glDrawArrays(drawMode, 0, elementsCount); - - finishDrawTexture(); } void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, @@ -3515,8 +3500,6 @@ void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, setupDrawMeshIndices(vertices, texCoords, vbo); glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL); - - finishDrawTexture(); } void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, @@ -3546,8 +3529,6 @@ void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, f setupDrawMesh(vertices, texCoords); glDrawArrays(drawMode, 0, elementsCount); - - finishDrawTexture(); } void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 2f8a2f0..1c3bfdc 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -1003,7 +1003,6 @@ private: void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors); void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0); void setupDrawIndexedVertices(GLvoid* vertices); - void finishDrawTexture(); void accountForClear(SkXfermode::Mode mode); bool updateLayer(Layer* layer, bool inFrame); |