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author | Romain Guy <romainguy@google.com> | 2012-02-01 16:10:55 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2012-02-01 16:10:55 -0800 |
commit | 211370fd943cf26905001b38b8b1791851b26adc (patch) | |
tree | 03db29f15516e381b8f4553a87756c03c64d028a /libs/hwui | |
parent | a403a2e0f0d55a709821a6310de849176dc9b426 (diff) | |
download | frameworks_base-211370fd943cf26905001b38b8b1791851b26adc.zip frameworks_base-211370fd943cf26905001b38b8b1791851b26adc.tar.gz frameworks_base-211370fd943cf26905001b38b8b1791851b26adc.tar.bz2 |
Add optional metadata to initiliaze the render threat.
The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:
<meta-data android:name="android.graphics.renderThread" android:value="true" />
Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 56 |
1 files changed, 26 insertions, 30 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index bd213d5..afae70f 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -754,7 +754,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { // TODO: See LayerRenderer.cpp::generateMesh() for important // information about this implementation - if (!layer->region.isEmpty()) { + if (CC_LIKELY(!layer->region.isEmpty())) { size_t count; const android::Rect* rects = layer->region.getArray(&count); @@ -1398,7 +1398,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint if (!texture) return; const AutoTexture autoCleanup(texture); - if (bitmap->getConfig() == SkBitmap::kA8_Config) { + if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { drawAlphaBitmap(texture, left, top, paint); } else { drawTextureRect(left, top, right, bottom, texture, paint); @@ -1454,9 +1454,9 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei float bottom = FLT_MIN; #if RENDER_LAYERS_AS_REGIONS - bool hasActiveLayer = hasLayer(); + const bool hasActiveLayer = hasLayer(); #else - bool hasActiveLayer = false; + const bool hasActiveLayer = false; #endif // TODO: Support the colors array @@ -1541,7 +1541,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, texture->setWrap(GL_CLAMP_TO_EDGE, true); - if (mSnapshot->transform->isPureTranslate()) { + if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f); const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f); @@ -1587,7 +1587,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors); - if (mesh && mesh->verticesCount > 0) { + if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { const bool pureTranslate = mSnapshot->transform->isPureTranslate(); #if RENDER_LAYERS_AS_REGIONS // Mark the current layer dirty where we are going to draw the patch @@ -1597,7 +1597,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int const size_t count = mesh->quads.size(); for (size_t i = 0; i < count; i++) { const Rect& bounds = mesh->quads.itemAt(i); - if (pureTranslate) { + if (CC_LIKELY(pureTranslate)) { const float x = (int) floorf(bounds.left + offsetX + 0.5f); const float y = (int) floorf(bounds.top + offsetY + 0.5f); dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); @@ -1609,7 +1609,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int } #endif - if (pureTranslate) { + if (CC_LIKELY(pureTranslate)) { const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); @@ -1637,7 +1637,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom float inverseScaleX = 1.0f; float inverseScaleY = 1.0f; // The quad that we use needs to account for scaling. - if (!mSnapshot->transform->isPureTranslate()) { + if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) { Matrix4 *mat = mSnapshot->transform; float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; @@ -1743,7 +1743,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { // The quad that we use for AA and hairlines needs to account for scaling. For hairlines // the line on the screen should always be one pixel wide regardless of scale. For // AA lines, we only want one pixel of translucent boundary around the quad. - if (!mSnapshot->transform->isPureTranslate()) { + if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) { Matrix4 *mat = mSnapshot->transform; float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; @@ -1751,8 +1751,8 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { float m10 = mat->data[Matrix4::kSkewX]; float m11 = mat->data[Matrix4::kScaleX]; float m12 = mat->data[6]; - float scaleX = sqrt(m00*m00 + m01*m01); - float scaleY = sqrt(m10*m10 + m11*m11); + float scaleX = sqrtf(m00 * m00 + m01 * m01); + float scaleY = sqrtf(m10 * m10 + m11 * m11); inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) { @@ -1770,11 +1770,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { setupDrawColor(paint->getColor(), alpha); setupDrawColorFilter(); setupDrawShader(); - if (isAA) { - setupDrawBlending(true, mode); - } else { - setupDrawBlending(mode); - } + setupDrawBlending(isAA, mode); setupDrawProgram(); setupDrawModelViewIdentity(true); setupDrawColorUniforms(); @@ -1792,7 +1788,7 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { Vertex* vertices = &lines[0]; AAVertex wLines[verticesCount]; AAVertex* aaVertices = &wLines[0]; - if (!isAA) { + if (CC_UNLIKELY(!isAA)) { setupDrawVertices(vertices); } else { void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset; @@ -2152,9 +2148,9 @@ void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); #if RENDER_LAYERS_AS_REGIONS - bool hasActiveLayer = hasLayer(); + const bool hasActiveLayer = hasLayer(); #else - bool hasActiveLayer = false; + const bool hasActiveLayer = false; #endif if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, @@ -2201,7 +2197,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, const float oldX = x; const float oldY = y; const bool pureTranslate = mSnapshot->transform->isPureTranslate(); - if (pureTranslate) { + if (CC_LIKELY(pureTranslate)) { x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); } @@ -2218,7 +2214,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - if (mHasShadow) { + if (CC_UNLIKELY(mHasShadow)) { mCaches.activeTexture(0); mCaches.dropShadowCache.setFontRenderer(fontRenderer); @@ -2277,9 +2273,9 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); #if RENDER_LAYERS_AS_REGIONS - bool hasActiveLayer = hasLayer(); + const bool hasActiveLayer = hasLayer(); #else - bool hasActiveLayer = false; + const bool hasActiveLayer = false; #endif if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y, @@ -2326,7 +2322,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { layer->setAlpha(alpha, mode); #if RENDER_LAYERS_AS_REGIONS - if (!layer->region.isEmpty()) { + if (CC_LIKELY(!layer->region.isEmpty())) { if (layer->region.isRect()) { composeLayerRect(layer, layer->regionRect); } else if (layer->mesh) { @@ -2342,7 +2338,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { setupDrawPureColorUniforms(); setupDrawColorFilterUniforms(); setupDrawTexture(layer->getTexture()); - if (mSnapshot->transform->isPureTranslate()) { + if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); @@ -2502,7 +2498,7 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float break; } - if (underlineWidth > 0.0f) { + if (CC_LIKELY(underlineWidth > 0.0f)) { const float textSize = paintCopy.getTextSize(); const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); @@ -2571,7 +2567,7 @@ void OpenGLRenderer::drawTextureRect(float left, float top, float right, float b texture->setWrap(GL_CLAMP_TO_EDGE, true); - if (mSnapshot->transform->isPureTranslate()) { + if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); @@ -2631,8 +2627,8 @@ void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, // the blending, turn blending off here // If the blend mode cannot be implemented using shaders, fall // back to the default SrcOver blend mode instead - if (mode > SkXfermode::kScreen_Mode) { - if (mCaches.extensions.hasFramebufferFetch()) { + if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) { + if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) { description.framebufferMode = mode; description.swapSrcDst = swapSrcDst; |