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authorRomain Guy <romainguy@google.com>2013-06-21 17:42:23 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-06-21 17:42:23 +0000
commit2c290392c9a934f9ac48364af01c848b01ba8e80 (patch)
tree6450396c938fb0216b5f958f24d49e5bd0d34af2 /libs/hwui
parentede7eb7749e08b6343955cf52304a17f21c54e6f (diff)
parent03c00b5a135e68d22ca5bb829b899ebda6ed7e9d (diff)
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Merge "Batch 9-patches in a single mesh whenever possible"
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/DisplayListOp.h115
-rw-r--r--libs/hwui/DisplayListRenderer.cpp6
-rw-r--r--libs/hwui/OpenGLRenderer.cpp55
-rw-r--r--libs/hwui/OpenGLRenderer.h6
-rw-r--r--libs/hwui/Patch.cpp26
-rw-r--r--libs/hwui/Patch.h7
-rw-r--r--libs/hwui/PatchCache.cpp6
-rw-r--r--libs/hwui/PixelBuffer.cpp5
8 files changed, 171 insertions, 55 deletions
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index ad72e1a..6099f5d 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -751,12 +751,18 @@ public:
TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
texCoordsRect.xDim, texCoordsRect.yDim)
+ /**
+ * This multi-draw operation builds a mesh on the stack by generating a quad
+ * for each bitmap in the batch. This method is also responsible for dirtying
+ * the current layer, if any.
+ */
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<DrawOp*>& ops, const Rect& bounds) {
renderer.restoreDisplayState(state, true); // restore all but the clip
TextureVertex vertices[6 * ops.size()];
TextureVertex* vertex = &vertices[0];
+ const bool hasLayer = renderer.hasLayer();
bool transformed = false;
// TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
@@ -778,6 +784,11 @@ public:
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
+
+ if (hasLayer) {
+ const Rect& dirty = ops[i]->state.mBounds;
+ renderer.dirtyLayer(dirty.left, dirty.top, dirty.right, dirty.bottom);
+ }
}
return renderer.drawBitmaps(mBitmap, ops.size(), &vertices[0],
@@ -921,25 +932,104 @@ private:
class DrawPatchOp : public DrawBoundedOp {
public:
DrawPatchOp(SkBitmap* bitmap, Res_png_9patch* patch,
- float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode)
- : DrawBoundedOp(left, top, right, bottom, 0),
- mBitmap(bitmap), mPatch(patch), mAlpha(alpha), mMode(mode),
- mGenerationId(0), mMesh(NULL) {
+ float left, float top, float right, float bottom, SkPaint* paint)
+ : DrawBoundedOp(left, top, right, bottom, paint),
+ mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL) {
mEntry = Caches::getInstance().assetAtlas.getEntry(bitmap);
};
- virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ const Patch* getMesh(OpenGLRenderer& renderer) {
if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
PatchCache& cache = renderer.getCaches().patchCache;
mMesh = cache.get(mEntry, mBitmap->width(), mBitmap->height(),
- mLocalBounds.right - mLocalBounds.left, mLocalBounds.bottom - mLocalBounds.top,
- mPatch);
+ mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
mGenerationId = cache.getGenerationId();
}
+ return mMesh;
+ }
+
+ /**
+ * This multi-draw operation builds an indexed mesh on the stack by copying
+ * and transforming the vertices of each 9-patch in the batch. This method
+ * is also responsible for dirtying the current layer, if any.
+ */
+ virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
+ const Vector<DrawOp*>& ops, const Rect& bounds) {
+ renderer.restoreDisplayState(state, true);
+
+ // Batches will usually contain a small number of items so it's
+ // worth performing a first iteration to count the exact number
+ // of vertices we need in the new mesh
+ uint32_t totalVertices = 0;
+ for (unsigned int i = 0; i < ops.size(); i++) {
+ totalVertices += ((DrawPatchOp*) ops[i])->getMesh(renderer)->verticesCount;
+ }
+
+ const bool hasLayer = renderer.hasLayer();
+
+ uint32_t indexCount = 0;
+
+ TextureVertex vertices[totalVertices];
+ TextureVertex* vertex = &vertices[0];
+
+ // Create a mesh that contains the transformed vertices for all the
+ // 9-patch objects that are part of the batch. Note that onDefer()
+ // enforces ops drawn by this function to have a pure translate or
+ // identity matrix
+ for (unsigned int i = 0; i < ops.size(); i++) {
+ DrawPatchOp* patchOp = (DrawPatchOp*) ops[i];
+ const Patch* opMesh = patchOp->getMesh(renderer);
+ uint32_t vertexCount = opMesh->verticesCount;
+ if (vertexCount == 0) continue;
+
+ // We use the bounds to know where to translate our vertices
+ // Using patchOp->state.mBounds wouldn't work because these
+ // bounds are clipped
+ const float tx = (int) floorf(patchOp->state.mMatrix.getTranslateX() +
+ patchOp->mLocalBounds.left + 0.5f);
+ const float ty = (int) floorf(patchOp->state.mMatrix.getTranslateY() +
+ patchOp->mLocalBounds.top + 0.5f);
+
+ // Copy & transform all the vertices for the current operation
+ TextureVertex* opVertices = opMesh->vertices;
+ for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
+ TextureVertex::set(vertex++,
+ opVertices->position[0] + tx, opVertices->position[1] + ty,
+ opVertices->texture[0], opVertices->texture[1]);
+ }
+
+ // Dirty the current layer if possible. When the 9-patch does not
+ // contain empty quads we can take a shortcut and simply set the
+ // dirty rect to the object's bounds.
+ if (hasLayer) {
+ if (!opMesh->hasEmptyQuads) {
+ renderer.dirtyLayer(tx, ty,
+ tx + patchOp->mLocalBounds.getWidth(),
+ ty + patchOp->mLocalBounds.getHeight());
+ } else {
+ const size_t count = opMesh->quads.size();
+ for (size_t i = 0; i < count; i++) {
+ const Rect& quadBounds = opMesh->quads[i];
+ const float x = tx + quadBounds.left;
+ const float y = ty + quadBounds.top;
+ renderer.dirtyLayer(x, y,
+ x + quadBounds.getWidth(), y + quadBounds.getHeight());
+ }
+ }
+ }
+
+ indexCount += opMesh->indexCount;
+ }
+
+ return renderer.drawPatches(mBitmap, mEntry, &vertices[0], indexCount, getPaint(renderer));
+ }
+
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
// We're not calling the public variant of drawPatch() here
// This method won't perform the quickReject() since we've already done it at this point
- return renderer.drawPatch(mBitmap, mMesh, mEntry, mLocalBounds.left, mLocalBounds.top,
- mLocalBounds.right, mLocalBounds.bottom, mAlpha, mMode);
+ return renderer.drawPatch(mBitmap, getMesh(renderer), mEntry,
+ mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
+ getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
@@ -951,7 +1041,8 @@ public:
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
deferInfo.mergeId = mEntry ? (mergeid_t) &mEntry->atlas : (mergeid_t) mBitmap;
- deferInfo.mergeable = true;
+ deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
+ OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
deferInfo.opaqueOverBounds = isOpaqueOverBounds() && mBitmap->isOpaque();
}
@@ -959,11 +1050,9 @@ private:
SkBitmap* mBitmap;
Res_png_9patch* mPatch;
- int mAlpha;
- SkXfermode::Mode mMode;
-
uint32_t mGenerationId;
const Patch* mMesh;
+
AssetAtlas::Entry* mEntry;
};
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 6d85a16..41b1507 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -317,13 +317,9 @@ status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, in
status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint) {
- int alpha;
- SkXfermode::Mode mode;
- OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
-
bitmap = refBitmap(bitmap);
- addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, alpha, mode));
+ addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
return DrawGlInfo::kStatusDone;
}
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 1dcf21a..d6d7b7f 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1191,7 +1191,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
// after we setup drawing in case we need to mess with the
// stencil buffer in setupDraw()
TextureVertex* mesh = mCaches.getRegionMesh();
- GLsizei numQuads = 0;
+ uint32_t numQuads = 0;
setupDrawWithTexture();
setupDrawColor(alpha, alpha, alpha, alpha);
@@ -2049,6 +2049,11 @@ void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, Sk
GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
}
+/**
+ * Important note: this method is intended to draw batches of bitmaps and
+ * will not set the scissor enable or dirty the current layer, if any.
+ * The caller is responsible for properly dirtying the current layer.
+ */
status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureVertex* vertices,
bool transformed, const Rect& bounds, SkPaint* paint) {
mCaches.activeTexture(0);
@@ -2071,12 +2076,12 @@ status_t OpenGLRenderer::drawBitmaps(SkBitmap* bitmap, int bitmapCount, TextureV
drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, paint != NULL, color, alpha, mode,
&vertices[0].position[0], &vertices[0].texture[0],
- GL_TRIANGLES, bitmapCount * 6, true, true);
+ GL_TRIANGLES, bitmapCount * 6, true, true, false);
} else {
drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
texture->id, alpha / 255.0f, mode, texture->blend,
&vertices[0].position[0], &vertices[0].texture[0],
- GL_TRIANGLES, bitmapCount * 6, false, true, 0, true);
+ GL_TRIANGLES, bitmapCount * 6, false, true, 0, true, false);
}
return DrawGlInfo::kStatusDrew;
@@ -2367,10 +2372,6 @@ status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint) {
- int alpha;
- SkXfermode::Mode mode;
- getAlphaAndMode(paint, &alpha, &mode);
-
if (quickReject(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2379,13 +2380,11 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
right - left, bottom - top, patch);
- return drawPatch(bitmap, mesh, entry, left, top, right, bottom, alpha, mode);
+ return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
}
-status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh,
- AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
- int alpha, SkXfermode::Mode mode) {
-
+status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
+ float left, float top, float right, float bottom, SkPaint* paint) {
if (quickReject(left, top, right, bottom)) {
return DrawGlInfo::kStatusDone;
}
@@ -2399,6 +2398,10 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh,
texture->setWrap(GL_CLAMP_TO_EDGE, true);
texture->setFilter(GL_LINEAR, true);
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
const bool pureTranslate = currentTransform().isPureTranslate();
// Mark the current layer dirty where we are going to draw the patch
if (hasLayer() && mesh->hasEmptyQuads) {
@@ -2418,8 +2421,6 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh,
}
}
- alpha *= mSnapshot->alpha;
-
if (CC_LIKELY(pureTranslate)) {
const float x = (int) floorf(left + currentTransform().getTranslateX() + 0.5f);
const float y = (int) floorf(top + currentTransform().getTranslateY() + 0.5f);
@@ -2441,6 +2442,32 @@ status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const Patch* mesh,
return DrawGlInfo::kStatusDrew;
}
+/**
+ * Important note: this method is intended to draw batches of 9-patch objects and
+ * will not set the scissor enable or dirty the current layer, if any.
+ * The caller is responsible for properly dirtying the current layer.
+ */
+status_t OpenGLRenderer::drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
+ TextureVertex* vertices, uint32_t indexCount, SkPaint* paint) {
+ mCaches.activeTexture(0);
+ Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
+ if (!texture) return DrawGlInfo::kStatusDone;
+ const AutoTexture autoCleanup(texture);
+
+ texture->setWrap(GL_CLAMP_TO_EDGE, true);
+ texture->setFilter(GL_LINEAR, true);
+
+ int alpha;
+ SkXfermode::Mode mode;
+ getAlphaAndMode(paint, &alpha, &mode);
+
+ drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
+ mode, texture->blend, &vertices[0].position[0], &vertices[0].texture[0],
+ GL_TRIANGLES, indexCount, false, true, 0, true, false);
+
+ return DrawGlInfo::kStatusDrew;
+}
+
status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
bool useOffset) {
if (!vertexBuffer.getVertexCount()) {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0760f9c..548501d 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -297,10 +297,12 @@ public:
virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
float* vertices, int* colors, SkPaint* paint);
+ status_t drawPatches(SkBitmap* bitmap, AssetAtlas::Entry* entry,
+ TextureVertex* vertices, uint32_t indexCount, SkPaint* paint);
virtual status_t drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
float left, float top, float right, float bottom, SkPaint* paint);
status_t drawPatch(SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
- float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
+ float left, float top, float right, float bottom, SkPaint* paint);
virtual status_t drawColor(int color, SkXfermode::Mode mode);
virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
virtual status_t drawRoundRect(float left, float top, float right, float bottom,
@@ -1115,6 +1117,8 @@ private:
friend class DisplayListRenderer;
friend class Layer;
friend class TextSetupFunctor;
+ friend class DrawBitmapOp;
+ friend class DrawPatchOp;
}; // class OpenGLRenderer
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
index 6b0734a..9e3e701 100644
--- a/libs/hwui/Patch.cpp
+++ b/libs/hwui/Patch.cpp
@@ -32,7 +32,7 @@ namespace uirenderer {
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
-Patch::Patch(): verticesCount(0), indexCount(0), hasEmptyQuads(false) {
+Patch::Patch(): vertices(NULL), verticesCount(0), indexCount(0), hasEmptyQuads(false) {
}
Patch::~Patch() {
@@ -47,14 +47,14 @@ uint32_t Patch::getSize() const {
}
TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
- float left, float top, float right, float bottom, const Res_png_9patch* patch) {
+ float width, float height, const Res_png_9patch* patch) {
UvMapper mapper;
- return createMesh(bitmapWidth, bitmapHeight, left, top, right, bottom, mapper, patch);
+ return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
}
TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
- float left, float top, float right, float bottom,
- const UvMapper& mapper, const Res_png_9patch* patch) {
+ float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
+ if (vertices) return vertices;
const uint32_t* colors = &patch->colors[0];
const int8_t numColors = patch->numColors;
@@ -79,7 +79,7 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
if (maxVertices == 0) return NULL;
- TextureVertex* vertices = new TextureVertex[maxVertices];
+ vertices = new TextureVertex[maxVertices];
TextureVertex* vertex = vertices;
const int32_t* xDivs = patch->xDivs;
@@ -101,9 +101,9 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
}
const float xStretchTex = stretchSize;
const float fixed = bitmapWidth - stretchSize;
- const float xStretch = fmaxf(right - left - fixed, 0.0f);
+ const float xStretch = fmaxf(width - fixed, 0.0f);
stretchX = xStretch / xStretchTex;
- rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(right - left, 0.0f) / fixed, 1.0f);
+ rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
}
if (yStretchCount > 0) {
@@ -113,9 +113,9 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
}
const float yStretchTex = stretchSize;
const float fixed = bitmapHeight - stretchSize;
- const float yStretch = fmaxf(bottom - top - fixed, 0.0f);
+ const float yStretch = fmaxf(height - fixed, 0.0f);
stretchY = yStretch / yStretchTex;
- rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(bottom - top, 0.0f) / fixed, 1.0f);
+ rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
}
uint32_t quadCount = 0;
@@ -144,7 +144,7 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
if (stepY > 0.0f) {
generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
- right - left, bitmapWidth, quadCount);
+ width, bitmapWidth, quadCount);
}
y1 = y2;
@@ -154,9 +154,9 @@ TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeig
}
if (previousStepY != bitmapHeight) {
- y2 = bottom - top;
+ y2 = height;
generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
- right - left, bitmapWidth, quadCount);
+ width, bitmapWidth, quadCount);
}
return vertices;
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index 448cf60..246ba66 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -45,6 +45,7 @@ struct Patch {
*/
uint32_t getSize() const;
+ TextureVertex* vertices;
uint32_t verticesCount;
uint32_t indexCount;
bool hasEmptyQuads;
@@ -54,11 +55,9 @@ struct Patch {
GLintptr textureOffset;
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
- float left, float top, float right, float bottom,
- const Res_png_9patch* patch);
+ float width, float height, const Res_png_9patch* patch);
TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
- float left, float top, float right, float bottom,
- const UvMapper& mapper, const Res_png_9patch* patch);
+ float width, float height, const UvMapper& mapper, const Res_png_9patch* patch);
private:
void generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
diff --git a/libs/hwui/PatchCache.cpp b/libs/hwui/PatchCache.cpp
index c23e991..dc69d7f 100644
--- a/libs/hwui/PatchCache.cpp
+++ b/libs/hwui/PatchCache.cpp
@@ -118,10 +118,10 @@ const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
if (entry) {
vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
- 0.0f, 0.0f, pixelWidth, pixelHeight, entry->uvMapper, patch);
+ pixelWidth, pixelHeight, entry->uvMapper, patch);
} else {
vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
- 0.0f, 0.0f, pixelWidth, pixelHeight, patch);
+ pixelWidth, pixelHeight, patch);
}
if (vertices) {
@@ -141,8 +141,6 @@ const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
mSize += size;
glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
-
- delete[] vertices;
}
mCache.put(description, newMesh);
diff --git a/libs/hwui/PixelBuffer.cpp b/libs/hwui/PixelBuffer.cpp
index 74b628a..36e89c6 100644
--- a/libs/hwui/PixelBuffer.cpp
+++ b/libs/hwui/PixelBuffer.cpp
@@ -132,7 +132,10 @@ void GpuPixelBuffer::unmap() {
if (mAccessMode != kAccessMode_None) {
if (mMappedPointer) {
mCaches.bindPixelBuffer(mBuffer);
- glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (status == GL_FALSE) {
+ ALOGE("Corrupted GPU pixel buffer");
+ }
}
mAccessMode = kAccessMode_None;
mMappedPointer = NULL;