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authorRomain Guy <romainguy@google.com>2011-02-01 22:59:58 -0800
committerRomain Guy <romainguy@google.com>2011-02-01 23:01:43 -0800
commit3a3133d876caf60ebff2176ad75c3dcf0259148d (patch)
treedca8a743e3e8b99eb6b7aaddba3402c82132a9c5 /libs/hwui
parent849d0a37cf2ca6c6a6c2d4d4456495e32e363120 (diff)
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Update layers based on the dirty region.
Bug #3413433 This helps Launcher when a widget updates during a scroll, or when interacting with widgets on the workspace if layers are still turned on. Change-Id: Ic7a42eb34f74f4ae988039754f815e2efd1d1e4f
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/LayerRenderer.cpp17
-rw-r--r--libs/hwui/OpenGLRenderer.cpp50
-rw-r--r--libs/hwui/OpenGLRenderer.h2
3 files changed, 49 insertions, 20 deletions
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 691f649..aebd2b7 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -16,8 +16,11 @@
#define LOG_TAG "OpenGLRenderer"
+#include <ui/Rect.h>
+
#include "LayerRenderer.h"
#include "Properties.h"
+#include "Rect.h"
namespace android {
namespace uirenderer {
@@ -30,12 +33,24 @@ void LayerRenderer::prepareDirty(float left, float top, float right, float botto
LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
#if RENDER_LAYERS_AS_REGIONS
- mLayer->region.clear();
+ Rect dirty(left, top, right, bottom);
+ if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
+ dirty.right >= mLayer->width && dirty.bottom >= mLayer->height)) {
+ mLayer->region.clear();
+ dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height);
+ } else {
+ android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
+ mLayer->region.subtractSelf(r);
+ }
#endif
glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
+#if RENDER_LAYERS_AS_REGIONS
+ OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
+#else
OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque);
+#endif
}
void LayerRenderer::finish() {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 2960395..90d6ea1 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -671,25 +671,7 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
finishDrawTexture();
#if DEBUG_LAYERS_AS_REGIONS
- uint32_t colors[] = {
- 0x7fff0000, 0x7f00ff00,
- 0x7f0000ff, 0x7fff00ff,
- };
-
- int offset = 0;
- int32_t top = rects[0].top;
- int i = 0;
-
- for (size_t i = 0; i < count; i++) {
- if (top != rects[i].top) {
- offset ^= 0x2;
- top = rects[i].top;
- }
-
- Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
- drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
- SkXfermode::kSrcOver_Mode);
- }
+ drawRegionRects(layer->region);
#endif
layer->region.clear();
@@ -699,6 +681,32 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
#endif
}
+void OpenGLRenderer::drawRegionRects(const Region& region) {
+#if DEBUG_LAYERS_AS_REGIONS
+ size_t count;
+ const android::Rect* rects = region.getArray(&count);
+
+ uint32_t colors[] = {
+ 0x7fff0000, 0x7f00ff00,
+ 0x7f0000ff, 0x7fff00ff,
+ };
+
+ int offset = 0;
+ int32_t top = rects[0].top;
+
+ for (size_t i = 0; i < count; i++) {
+ if (top != rects[i].top) {
+ offset ^= 0x2;
+ top = rects[i].top;
+ }
+
+ Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
+ drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
+ SkXfermode::kSrcOver_Mode);
+ }
+#endif
+}
+
void OpenGLRenderer::dirtyLayer(const float left, const float top,
const float right, const float bottom, const mat4 transform) {
#if RENDER_LAYERS_AS_REGIONS
@@ -1626,6 +1634,10 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
GL_UNSIGNED_SHORT, layer->meshIndices);
finishDrawTexture();
+
+#if DEBUG_LAYERS_AS_REGIONS
+ drawRegionRects(layer->region);
+#endif
}
}
#else
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 64def03..7bbf034 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -455,6 +455,8 @@ private:
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void finishDrawTexture();
+ void drawRegionRects(const Region& region);
+
/**
* Should be invoked every time the glScissor is modified.
*/