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author | Romain Guy <romainguy@google.com> | 2011-12-13 14:55:06 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-12-13 14:58:14 -0800 |
commit | a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5 (patch) | |
tree | 25fabe19bc7667a756c27aec7b541acee0f49def /libs/hwui | |
parent | e829bc0f0364e942bed01536d115a5c08d25d776 (diff) | |
download | frameworks_base-a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5.zip frameworks_base-a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5.tar.gz frameworks_base-a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5.tar.bz2 |
Further reduce the number of GL commands sent to the driver
Change-Id: Id922b2a166ea4573b767c27d3195e11c70320b23
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/Caches.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/Caches.h | 14 | ||||
-rw-r--r-- | libs/hwui/LayerCache.cpp | 3 | ||||
-rw-r--r-- | libs/hwui/LayerRenderer.cpp | 13 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 39 | ||||
-rw-r--r-- | libs/hwui/Rect.h | 28 | ||||
-rw-r--r-- | libs/hwui/SkiaShader.cpp | 13 |
7 files changed, 69 insertions, 51 deletions
diff --git a/libs/hwui/Caches.cpp b/libs/hwui/Caches.cpp index 27039dd..96e142c 100644 --- a/libs/hwui/Caches.cpp +++ b/libs/hwui/Caches.cpp @@ -79,6 +79,9 @@ void Caches::init() { mTexCoordsArrayEnabled = false; + glActiveTexture(gTextureUnits[0]); + mTextureUnit = 0; + mRegionMesh = NULL; blend = false; @@ -301,6 +304,13 @@ void Caches::disbaleTexCoordsVertexArray() { } } +void Caches::activeTexture(GLuint textureUnit) { + if (mTextureUnit != textureUnit) { + glActiveTexture(gTextureUnits[textureUnit]); + mTextureUnit = textureUnit; + } +} + TextureVertex* Caches::getRegionMesh() { // Create the mesh, 2 triangles and 4 vertices per rectangle in the region if (!mRegionMesh) { diff --git a/libs/hwui/Caches.h b/libs/hwui/Caches.h index 6143593..edf3a47 100644 --- a/libs/hwui/Caches.h +++ b/libs/hwui/Caches.h @@ -70,6 +70,12 @@ static const GLsizei gVertexAAWidthOffset = 2 * sizeof(float); static const GLsizei gVertexAALengthOffset = 3 * sizeof(float); static const GLsizei gMeshCount = 4; +static const GLenum gTextureUnits[] = { + GL_TEXTURE0, + GL_TEXTURE1, + GL_TEXTURE2 +}; + /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// @@ -176,6 +182,12 @@ public: void disbaleTexCoordsVertexArray(); /** + * Activate the specified texture unit. The texture unit must + * be specified using an integer number (0 for GL_TEXTURE0 etc.) + */ + void activeTexture(GLuint textureUnit); + + /** * Returns the mesh used to draw regions. Calling this method will * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the * indices for the region mesh. @@ -226,6 +238,8 @@ private: bool mTexCoordsArrayEnabled; + GLuint mTextureUnit; + // Used to render layers TextureVertex* mRegionMesh; GLuint mRegionMeshIndices; diff --git a/libs/hwui/LayerCache.cpp b/libs/hwui/LayerCache.cpp index 324765b..d304b37 100644 --- a/libs/hwui/LayerCache.cpp +++ b/libs/hwui/LayerCache.cpp @@ -20,6 +20,7 @@ #include <utils/Log.h> +#include "Caches.h" #include "Debug.h" #include "LayerCache.h" #include "Properties.h" @@ -140,7 +141,7 @@ bool LayerCache::resize(Layer* layer, const uint32_t width, const uint32_t heigh uint32_t oldWidth = layer->getWidth(); uint32_t oldHeight = layer->getHeight(); - glActiveTexture(GL_TEXTURE0); + Caches::getInstance().activeTexture(0); layer->bindTexture(); layer->setSize(entry.mWidth, entry.mHeight); layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp index c30923f..38630b8 100644 --- a/libs/hwui/LayerRenderer.cpp +++ b/libs/hwui/LayerRenderer.cpp @@ -182,14 +182,15 @@ void LayerRenderer::generateMesh() { Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); - GLuint fbo = Caches::getInstance().fboCache.get(); + Caches& caches = Caches::getInstance(); + GLuint fbo = caches.fboCache.get(); if (!fbo) { LOGW("Could not obtain an FBO"); return NULL; } - glActiveTexture(GL_TEXTURE0); - Layer* layer = Caches::getInstance().layerCache.get(width, height); + caches.activeTexture(0); + Layer* layer = caches.layerCache.get(width, height); if (!layer) { LOGW("Could not obtain a layer"); return NULL; @@ -220,7 +221,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque fbo, width, height); glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); - Caches::getInstance().fboCache.put(fbo); + caches.fboCache.put(fbo); layer->deleteTexture(); delete layer; @@ -274,7 +275,7 @@ Layer* LayerRenderer::createTextureLayer(bool isOpaque) { layer->region.clear(); layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer() - glActiveTexture(GL_TEXTURE0); + Caches::getInstance().activeTexture(0); layer->generateTexture(); return layer; @@ -406,7 +407,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) { glGenTextures(1, &texture); if ((error = glGetError()) != GL_NO_ERROR) goto error; - glActiveTexture(GL_TEXTURE0); + caches.activeTexture(0); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 59d3fcc..1f5d13b 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -103,12 +103,6 @@ static const Blender gBlendsSwap[] = { { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE } }; -static const GLenum gTextureUnits[] = { - GL_TEXTURE0, - GL_TEXTURE1, - GL_TEXTURE2 -}; - /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// @@ -214,6 +208,7 @@ void OpenGLRenderer::resume() { glEnable(GL_SCISSOR_TEST); dirtyClip(); + mCaches.activeTexture(0); glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); mCaches.blend = true; @@ -454,7 +449,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, return false; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight()); if (!layer) { return false; @@ -596,7 +591,7 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { mCaches.unbindMeshBuffer(); - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); // When the layer is stored in an FBO, we can save a bit of fillrate by // drawing only the dirty region @@ -1377,7 +1372,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1398,7 +1393,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1418,7 +1413,7 @@ void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHei return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1503,7 +1498,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -1557,7 +1552,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.get(bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -2008,7 +2003,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot float rx, float ry, SkPaint* paint) { if (mSnapshot->isIgnored()) return; - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect( right - left, bottom - top, rx, ry, paint); drawShape(left, top, texture, paint); @@ -2017,7 +2012,7 @@ void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bot void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { if (mSnapshot->isIgnored()) return; - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint); drawShape(x - radius, y - radius, texture, paint); } @@ -2025,7 +2020,7 @@ void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { if (mSnapshot->isIgnored()) return; - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint); drawShape(left, top, texture, paint); } @@ -2039,7 +2034,7 @@ void OpenGLRenderer::drawArc(float left, float top, float right, float bottom, return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, startAngle, sweepAngle, useCenter, paint); drawShape(left, top, texture, paint); @@ -2049,7 +2044,7 @@ void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float b SkPaint* paint) { if (mSnapshot->isIgnored()) return; - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint); drawShape(left, top, texture, paint); } @@ -2147,7 +2142,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, shadowColor = 0xffffffff; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); setupDraw(); setupDrawWithTexture(true); setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); @@ -2177,7 +2172,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); setupDraw(); setupDrawDirtyRegionsDisabled(); setupDrawWithTexture(true); @@ -2219,7 +2214,7 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { if (mSnapshot->isIgnored()) return; - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); const PathTexture* texture = mCaches.pathCache.get(path, paint); if (!texture) return; @@ -2236,7 +2231,7 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { return; } - glActiveTexture(gTextureUnits[0]); + mCaches.activeTexture(0); int alpha; SkXfermode::Mode mode; diff --git a/libs/hwui/Rect.h b/libs/hwui/Rect.h index edc90e1..adf019b 100644 --- a/libs/hwui/Rect.h +++ b/libs/hwui/Rect.h @@ -29,17 +29,6 @@ namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// class Rect { - static inline float min(float a, float b) { return (a<b) ? a : b; } - static inline float max(float a, float b) { return (a>b) ? a : b; } - Rect intersectWith(float l, float t, float r, float b) const { - Rect tmp; - tmp.left = max(left, l); - tmp.top = max(top, t); - tmp.right = min(right, r); - tmp.bottom = min(bottom, b); - return tmp; - } - public: float left; float top; @@ -115,7 +104,7 @@ public: } bool intersects(float l, float t, float r, float b) const { - return !intersectWith(l,t,r,b).isEmpty(); + return !intersectWith(l, t, r, b).isEmpty(); } bool intersects(const Rect& r) const { @@ -123,7 +112,7 @@ public: } bool intersect(float l, float t, float r, float b) { - Rect tmp(intersectWith(l,t,r,b)); + Rect tmp(intersectWith(l, t, r, b)); if (!tmp.isEmpty()) { set(tmp); return true; @@ -172,6 +161,19 @@ public: LOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom); } +private: + static inline float min(float a, float b) { return (a < b) ? a : b; } + static inline float max(float a, float b) { return (a > b) ? a : b; } + + Rect intersectWith(float l, float t, float r, float b) const { + Rect tmp; + tmp.left = max(left, l); + tmp.top = max(top, t); + tmp.right = min(right, r); + tmp.bottom = min(bottom, b); + return tmp; + } + }; // class Rect }; // namespace uirenderer diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp index 32e7533..66993a4 100644 --- a/libs/hwui/SkiaShader.cpp +++ b/libs/hwui/SkiaShader.cpp @@ -20,6 +20,7 @@ #include <SkMatrix.h> +#include "Caches.h" #include "SkiaShader.h" #include "Texture.h" #include "Matrix.h" @@ -31,12 +32,6 @@ namespace uirenderer { // Support /////////////////////////////////////////////////////////////////////////////// -static const GLenum gTextureUnitsMap[] = { - GL_TEXTURE0, - GL_TEXTURE1, - GL_TEXTURE2 -}; - static const GLint gTileModes[] = { GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode GL_REPEAT, // == SkShader::kRepeat_Mode @@ -129,7 +124,7 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; - glActiveTexture(gTextureUnitsMap[textureSlot]); + Caches::getInstance().activeTexture(textureSlot); Texture* texture = mTexture; mTexture = NULL; @@ -223,7 +218,7 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description, void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; - glActiveTexture(gTextureUnitsMap[textureSlot]); + Caches::getInstance().activeTexture(textureSlot); Texture* texture = mGradientCache->get(mColors, mPositions, mCount, mTileX); @@ -335,7 +330,7 @@ void SkiaSweepGradientShader::describe(ProgramDescription& description, void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; - glActiveTexture(gTextureUnitsMap[textureSlot]); + Caches::getInstance().activeTexture(textureSlot); Texture* texture = mGradientCache->get(mColors, mPositions, mCount); 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