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authorRomain Guy <romainguy@google.com>2010-08-12 14:34:44 -0700
committerRomain Guy <romainguy@google.com>2010-08-12 14:34:44 -0700
commitaf28b514964861d81b48902f942f706050936d38 (patch)
treee0e279b9911c216a76f0a840e1bf95e06733406c /libs/hwui
parent81a81f02d6d1ec7527d62189b6708c1d17f4c5dd (diff)
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Better support for rotation and perspective matrices.
Change-Id: I56b5ae3321735ba5ee42aafc9bc0eb399b9e75b5
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/Matrix.cpp251
-rw-r--r--libs/hwui/Matrix.h16
-rw-r--r--libs/hwui/Snapshot.h19
3 files changed, 173 insertions, 113 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 0c31ba9..c64b483 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -30,86 +30,106 @@ namespace android {
namespace uirenderer {
void Matrix4::loadIdentity() {
- data[0] = 1.0f;
- data[1] = 0.0f;
- data[2] = 0.0f;
- data[3] = 0.0f;
-
- data[4] = 0.0f;
- data[5] = 1.0f;
- data[6] = 0.0f;
- data[7] = 0.0f;
-
- data[8] = 0.0f;
- data[9] = 0.0f;
- data[10] = 1.0f;
- data[11] = 0.0f;
-
- data[12] = 0.0f;
- data[13] = 0.0f;
- data[14] = 0.0f;
- data[15] = 1.0f;
+ data[kScaleX] = 1.0f;
+ data[kSkewY] = 0.0f;
+ data[2] = 0.0f;
+ data[kPerspective0] = 0.0f;
+
+ data[kSkewX] = 0.0f;
+ data[kScaleY] = 1.0f;
+ data[6] = 0.0f;
+ data[kPerspective1] = 0.0f;
+
+ data[8] = 0.0f;
+ data[9] = 0.0f;
+ data[kScaleZ] = 1.0f;
+ data[11] = 0.0f;
+
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ mSimpleMatrix = true;
}
void Matrix4::load(const float* v) {
memcpy(data, v, sizeof(data));
+ mSimpleMatrix = false;
}
void Matrix4::load(const Matrix4& v) {
memcpy(data, v.data, sizeof(data));
+ mSimpleMatrix = v.mSimpleMatrix;
}
void Matrix4::load(const SkMatrix& v) {
memset(data, 0, sizeof(data));
- data[0] = v[SkMatrix::kMScaleX];
- data[4] = v[SkMatrix::kMSkewX];
- data[12] = v[SkMatrix::kMTransX];
+ data[kScaleX] = v[SkMatrix::kMScaleX];
+ data[kSkewX] = v[SkMatrix::kMSkewX];
+ data[kTranslateX] = v[SkMatrix::kMTransX];
- data[1] = v[SkMatrix::kMSkewY];
- data[5] = v[SkMatrix::kMScaleY];
- data[13] = v[SkMatrix::kMTransY];
+ data[kSkewY] = v[SkMatrix::kMSkewY];
+ data[kScaleY] = v[SkMatrix::kMScaleY];
+ data[kTranslateY] = v[SkMatrix::kMTransY];
- data[3] = v[SkMatrix::kMPersp0];
- data[7] = v[SkMatrix::kMPersp1];
- data[15] = v[SkMatrix::kMPersp2];
+ data[kPerspective0] = v[SkMatrix::kMPersp0];
+ data[kPerspective1] = v[SkMatrix::kMPersp1];
+ data[kPerspective2] = v[SkMatrix::kMPersp2];
- data[10] = 1.0f;
+ data[kScaleZ] = 1.0f;
+
+ mSimpleMatrix = (!v[SkMatrix::kMPersp0] && !v[SkMatrix::kMPersp1] && !v[SkMatrix::kMPersp2]);
}
void Matrix4::copyTo(SkMatrix& v) const {
v.reset();
- v.set(SkMatrix::kMScaleX, data[0]);
- v.set(SkMatrix::kMSkewX, data[4]);
- v.set(SkMatrix::kMTransX, data[12]);
+ v.set(SkMatrix::kMScaleX, data[kScaleX]);
+ v.set(SkMatrix::kMSkewX, data[kSkewX]);
+ v.set(SkMatrix::kMTransX, data[kTranslateX]);
- v.set(SkMatrix::kMSkewY, data[1]);
- v.set(SkMatrix::kMScaleY, data[5]);
- v.set(SkMatrix::kMTransY, data[13]);
+ v.set(SkMatrix::kMSkewY, data[kSkewY]);
+ v.set(SkMatrix::kMScaleY, data[kScaleY]);
+ v.set(SkMatrix::kMTransY, data[kTranslateY]);
- v.set(SkMatrix::kMPersp0, data[3]);
- v.set(SkMatrix::kMPersp1, data[7]);
- v.set(SkMatrix::kMPersp2, data[15]);
+ v.set(SkMatrix::kMPersp0, data[kPerspective0]);
+ v.set(SkMatrix::kMPersp1, data[kPerspective1]);
+ v.set(SkMatrix::kMPersp2, data[kPerspective2]);
}
void Matrix4::loadInverse(const Matrix4& v) {
double scale = 1.0 /
- (v.data[0] * ((double) v.data[5] * v.data[15] - (double) v.data[13] * v.data[7]) +
- v.data[4] * ((double) v.data[13] * v.data[3] - (double) v.data[1] * v.data[15]) +
- v.data[12] * ((double) v.data[1] * v.data[7] - (double) v.data[5] * v.data[3]));
-
- data[0] = (v.data[5] * v.data[15] - v.data[13] * v.data[7]) * scale;
- data[4] = (v.data[12] * v.data[7] - v.data[4] * v.data[15]) * scale;
- data[12] = (v.data[4] * v.data[13] - v.data[12] * v.data[5]) * scale;
-
- data[1] = (v.data[13] * v.data[3] - v.data[1] * v.data[15]) * scale;
- data[5] = (v.data[0] * v.data[15] - v.data[12] * v.data[3]) * scale;
- data[13] = (v.data[12] * v.data[1] - v.data[0] * v.data[13]) * scale;
-
- data[3] = (v.data[1] * v.data[7] - v.data[5] * v.data[3]) * scale;
- data[7] = (v.data[4] * v.data[3] - v.data[0] * v.data[7]) * scale;
- data[15] = (v.data[0] * v.data[5] - v.data[4] * v.data[1]) * scale;
+ (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] -
+ (double) v.data[kTranslateY] * v.data[kPerspective1]) +
+ v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
+ (double) v.data[kSkewY] * v.data[kPerspective2]) +
+ v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
+ (double) v.data[kScaleY] * v.data[kPerspective0]));
+
+ data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
+ v.data[kTranslateY] * v.data[kPerspective1]) * scale;
+ data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
+ v.data[kSkewX] * v.data[kPerspective2]) * scale;
+ data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
+ v.data[kTranslateX] * v.data[kScaleY]) * scale;
+
+ data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
+ v.data[kSkewY] * v.data[kPerspective2]) * scale;
+ data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
+ v.data[kTranslateX] * v.data[kPerspective0]) * scale;
+ data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
+ v.data[kScaleX] * v.data[kTranslateY]) * scale;
+
+ data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
+ v.data[kScaleY] * v.data[kPerspective0]) * scale;
+ data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
+ v.data[kScaleX] * v.data[kPerspective1]) * scale;
+ data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
+ v.data[kSkewX] * v.data[kSkewY]) * scale;
+
+ mSimpleMatrix = v.mSimpleMatrix;
}
void Matrix4::copyTo(float* v) const {
@@ -117,35 +137,35 @@ void Matrix4::copyTo(float* v) const {
}
float Matrix4::getTranslateX() {
- return data[12];
+ return data[kTranslateX];
}
float Matrix4::getTranslateY() {
- return data[13];
+ return data[kTranslateY];
}
void Matrix4::loadTranslate(float x, float y, float z) {
loadIdentity();
- data[12] = x;
- data[13] = y;
- data[14] = z;
+ data[kTranslateX] = x;
+ data[kTranslateY] = y;
+ data[kTranslateZ] = z;
}
void Matrix4::loadScale(float sx, float sy, float sz) {
loadIdentity();
- data[0] = sx;
- data[5] = sy;
- data[10] = sz;
+ data[kScaleX] = sx;
+ data[kScaleY] = sy;
+ data[kScaleZ] = sz;
}
void Matrix4::loadRotate(float angle, float x, float y, float z) {
- data[3] = 0.0f;
- data[7] = 0.0f;
- data[11] = 0.0f;
- data[12] = 0.0f;
- data[13] = 0.0f;
- data[14] = 0.0f;
- data[15] = 1.0f;
+ data[kPerspective0] = 0.0f;
+ data[kPerspective1] = 0.0f;
+ data[11] = 0.0f;
+ data[kTranslateX] = 0.0f;
+ data[kTranslateY] = 0.0f;
+ data[kTranslateZ] = 0.0f;
+ data[kPerspective2] = 1.0f;
angle *= float(M_PI / 180.0f);
float c = cosf(angle);
@@ -165,15 +185,17 @@ void Matrix4::loadRotate(float angle, float x, float y, float z) {
const float ys = y * s;
const float zs = z * s;
- data[0] = x * x * nc + c;
- data[4] = xy * nc - zs;
- data[8] = zx * nc + ys;
- data[1] = xy * nc + zs;
- data[5] = y * y * nc + c;
- data[9] = yz * nc - xs;
- data[2] = zx * nc - ys;
- data[6] = yz * nc + xs;
- data[10] = z * z * nc + c;
+ data[kScaleX] = x * x * nc + c;
+ data[kSkewX] = xy * nc - zs;
+ data[8] = zx * nc + ys;
+ data[kSkewY] = xy * nc + zs;
+ data[kScaleY] = y * y * nc + c;
+ data[9] = yz * nc - xs;
+ data[2] = zx * nc - ys;
+ data[6] = yz * nc + xs;
+ data[kScaleZ] = z * z * nc + c;
+
+ mSimpleMatrix = false;
}
void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
@@ -196,39 +218,72 @@ void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
set(i, 2, z);
set(i, 3, w);
}
+
+ mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix;
}
void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
loadIdentity();
- data[0] = 2.0f / (right - left);
- data[5] = 2.0f / (top - bottom);
- data[10] = -2.0f / (far - near);
- data[12] = -(right + left) / (right - left);
- data[13] = -(top + bottom) / (top - bottom);
- data[14] = -(far + near) / (far - near);
+ data[kScaleX] = 2.0f / (right - left);
+ data[kScaleY] = 2.0f / (top - bottom);
+ data[kScaleZ] = -2.0f / (far - near);
+ data[kTranslateX] = -(right + left) / (right - left);
+ data[kTranslateY] = -(top + bottom) / (top - bottom);
+ data[kTranslateZ] = -(far + near) / (far - near);
}
-#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
-
void Matrix4::mapRect(Rect& r) const {
- const float sx = data[0];
- const float sy = data[5];
+ if (mSimpleMatrix) {
+ #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
+ MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
+ MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
+ MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
+ return;
+ }
+
+ float vertices[] = {
+ r.left, r.top,
+ r.right, r.top,
+ r.right, r.bottom,
+ r.left, r.bottom
+ };
+
+ float x, y, z;
- const float tx = data[12];
- const float ty = data[13];
+ for (int i = 0; i < 8; i+= 2) {
+ float px = vertices[i];
+ float py = vertices[i + 1];
- MUL_ADD_STORE(r.left, sx, tx);
- MUL_ADD_STORE(r.right, sx, tx);
- MUL_ADD_STORE(r.top, sy, ty);
- MUL_ADD_STORE(r.bottom, sy, ty);
+ x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
+ y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
+ z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
+ if (z) z = 1.0f / z;
+
+ vertices[i] = x * z;
+ vertices[i + 1] = y * z;
+ }
+
+ r.left = r.right = vertices[0];
+ r.top = r.bottom = vertices[1];
+
+ for (int i = 2; i < 8; i += 2) {
+ x = vertices[i];
+ y = vertices[i + 1];
+
+ if (x < r.left) r.left = x;
+ else if (x > r.right) r.right = x;
+ if (y < r.top) r.top = y;
+ else if (y > r.bottom) r.bottom = y;
+ }
}
void Matrix4::dump() const {
- LOGD("Matrix4[");
- LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]);
- LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]);
- LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]);
- LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]);
+ LOGD("Matrix4[simple=%d", mSimpleMatrix);
+ LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[ 8], data[kTranslateX]);
+ LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[ 9], data[kTranslateY]);
+ LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
+ LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
LOGD("]");
}
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index b8a4da7..ebc8b29 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -32,6 +32,20 @@ class Matrix4 {
public:
float data[16];
+ enum Entry {
+ kScaleX = 0,
+ kSkewY = 1,
+ kPerspective0 = 3,
+ kSkewX = 4,
+ kScaleY = 5,
+ kPerspective1 = 7,
+ kScaleZ = 10,
+ kTranslateX = 12,
+ kTranslateY = 13,
+ kTranslateZ = 14,
+ kPerspective2 = 15
+ };
+
Matrix4() {
loadIdentity();
}
@@ -101,6 +115,8 @@ public:
void dump() const;
private:
+ bool mSimpleMatrix;
+
inline float get(int i, int j) const {
return data[i * 4 + j];
}
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index 342e5b1..9495bee 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -96,14 +96,9 @@ public:
bool clip(float left, float top, float right, float bottom, SkRegion::Op op) {
bool clipped = false;
- SkRect sr;
- sr.set(left, top, right, bottom);
+ Rect r(left, top, right, bottom);
+ transform.mapRect(r);
- SkMatrix m;
- transform.copyTo(m);
- m.mapRect(&sr);
-
- Rect r(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom);
switch (op) {
case SkRegion::kDifference_Op:
break;
@@ -143,14 +138,8 @@ public:
mat4 inverse;
inverse.loadInverse(transform);
- SkRect sr;
- sr.set(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
-
- SkMatrix m;
- inverse.copyTo(m);
- m.mapRect(&sr);
-
- localClip.set(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom);
+ localClip.set(clipRect);
+ inverse.mapRect(localClip);
flags &= ~Snapshot::kFlagDirtyLocalClip;
}