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authorRomain Guy <romainguy@google.com>2012-04-23 18:22:09 -0700
committerRomain Guy <romainguy@google.com>2012-04-23 20:29:31 -0700
commitba6be8a62dcdb3ffd210cd36b9af4e3a658eac47 (patch)
tree04f9b4d5589333970c91e51af6280a5859b78460 /libs/hwui
parent88fffb7a34313d5e94b3974d444d07bd6a4879a4 (diff)
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Prevent WebView from crashing when detached from the window
Bug #6365056 WebView enqueues a functor in the hardware renderer to handle animations and this functor is called at a later time by the hardware renderer. However, the functor was not removed from the queue when WebView was removed from the window. This could cause the hardware renderer to attempt to execute an invalid functor and lead to a crash. Change-Id: I9d38e80f3fdc5e29d4d0cdfa1e893c251a954508
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/OpenGLRenderer.cpp52
-rw-r--r--libs/hwui/OpenGLRenderer.h5
2 files changed, 35 insertions, 22 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 5edaa46..9f337ff 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -237,33 +237,43 @@ void OpenGLRenderer::resume() {
glBlendEquation(GL_FUNC_ADD);
}
+void OpenGLRenderer::detachFunctor(Functor* functor) {
+ mFunctors.remove(functor);
+}
+
+void OpenGLRenderer::attachFunctor(Functor* functor) {
+ mFunctors.add(functor);
+}
+
status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
status_t result = DrawGlInfo::kStatusDone;
+ size_t count = functors.size();
- Vector<Functor*> functors(mFunctors);
- mFunctors.clear();
+ if (count > 0) {
+ SortedVector<Functor*> functors(mFunctors);
+ mFunctors.clear();
- DrawGlInfo info;
- info.clipLeft = 0;
- info.clipTop = 0;
- info.clipRight = 0;
- info.clipBottom = 0;
- info.isLayer = false;
- info.width = 0;
- info.height = 0;
- memset(info.transform, 0, sizeof(float) * 16);
+ DrawGlInfo info;
+ info.clipLeft = 0;
+ info.clipTop = 0;
+ info.clipRight = 0;
+ info.clipBottom = 0;
+ info.isLayer = false;
+ info.width = 0;
+ info.height = 0;
+ memset(info.transform, 0, sizeof(float) * 16);
- size_t count = functors.size();
- for (size_t i = 0; i < count; i++) {
- Functor* f = functors.itemAt(i);
- result |= (*f)(DrawGlInfo::kModeProcess, &info);
+ for (size_t i = 0; i < count; i++) {
+ Functor* f = functors.itemAt(i);
+ result |= (*f)(DrawGlInfo::kModeProcess, &info);
- if (result != DrawGlInfo::kStatusDone) {
- Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
- dirty.unionWith(localDirty);
+ if (result != DrawGlInfo::kStatusDone) {
+ Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
+ dirty.unionWith(localDirty);
- if (result & DrawGlInfo::kStatusInvoke) {
- mFunctors.push(f);
+ if (result & DrawGlInfo::kStatusInvoke) {
+ mFunctors.add(f);
+ }
}
}
}
@@ -305,7 +315,7 @@ status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
dirty.unionWith(localDirty);
if (result & DrawGlInfo::kStatusInvoke) {
- mFunctors.push(functor);
+ mFunctors.add(functor);
}
}
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 141e22b..18a6923 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -29,6 +29,7 @@
#include <utils/Functor.h>
#include <utils/RefBase.h>
+#include <utils/SortedVector.h>
#include <utils/Vector.h>
#include <cutils/compiler.h>
@@ -73,6 +74,8 @@ public:
virtual void resume();
ANDROID_API status_t invokeFunctors(Rect& dirty);
+ ANDROID_API void detachFunctor(Functor* functor);
+ ANDROID_API void attachFunctor(Functor* functor);
virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
ANDROID_API int getSaveCount() const;
@@ -612,7 +615,7 @@ private:
// List of rectangles to clear after saveLayer() is invoked
Vector<Rect*> mLayers;
// List of functors to invoke after a frame is drawn
- Vector<Functor*> mFunctors;
+ SortedVector<Functor*> mFunctors;
// Indentity matrix
const mat4 mIdentity;