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author | Romain Guy <romainguy@google.com> | 2011-01-18 14:02:16 -0800 |
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committer | Romain Guy <romainguy@google.com> | 2011-01-18 14:02:16 -0800 |
commit | eb6a4a17a07f1aa41bd58d418b2982cddb97685a (patch) | |
tree | 3c838bf10e360e69d032d41bbff55661bcb30edd /libs/hwui | |
parent | 2577db1ec135a1470a2c42139772ec97a6c30e78 (diff) | |
download | frameworks_base-eb6a4a17a07f1aa41bd58d418b2982cddb97685a.zip frameworks_base-eb6a4a17a07f1aa41bd58d418b2982cddb97685a.tar.gz frameworks_base-eb6a4a17a07f1aa41bd58d418b2982cddb97685a.tar.bz2 |
Fix 9patches, again...
Bug #3365243
Change-Id: Id45a1f1fd5e099b1d691e6064401d3de1b0c5c20
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/Patch.cpp | 31 | ||||
-rw-r--r-- | libs/hwui/Patch.h | 4 |
2 files changed, 17 insertions, 18 deletions
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp index 535c0ac..3f0036a 100644 --- a/libs/hwui/Patch.cpp +++ b/libs/hwui/Patch.cpp @@ -154,8 +154,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float y1 = 0.0f; float v1 = 0.0f; - uint32_t i = 0; - for ( ; i < mYCount; i++) { + for (uint32_t i = 0; i < mYCount; i++) { float stepY = mYDivs[i]; float y2 = 0.0f; @@ -167,8 +166,10 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; - generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, - bitmapWidth, quadCount, i & 1); + if (stepY > 0.0f) { + generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, + bitmapWidth, quadCount); + } y1 = y2; v1 = (stepY + 0.5f) / bitmapHeight; @@ -177,7 +178,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left, - bitmapWidth, quadCount, i & 1); + bitmapWidth, quadCount); if (verticesCount > 0) { Caches::getInstance().bindMeshBuffer(meshBuffer); @@ -195,15 +196,14 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, - float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) { + float stretchX, float width, float bitmapWidth, uint32_t& quadCount) { float previousStepX = 0.0f; float x1 = 0.0f; float u1 = 0.0f; // Generate the row quad by quad - uint32_t i = 0; - for ( ; i < mXCount; i++) { + for (uint32_t i = 0; i < mXCount; i++) { float stepX = mXDivs[i]; float x2 = 0.0f; @@ -215,7 +215,9 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; - generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1)); + if (stepX > 0.0f) { + generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); + } x1 = x2; u1 = (stepX + 0.5f) / bitmapWidth; @@ -223,19 +225,16 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl previousStepX = stepX; } - generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1)); + generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount); } void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, - float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) { + float u1, float v1, float u2, float v2, uint32_t& quadCount) { const uint32_t oldQuadCount = quadCount; - const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f); - if (valid) { - quadCount++; - } + quadCount++; // Skip degenerate and transparent (empty) quads - if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) { + if ((mColorKey >> oldQuadCount) & 0x1) { #if DEBUG_PATCHES_EMPTY_VERTICES PATCH_LOGD(" quad %d (empty)", oldQuadCount); PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1); diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h index 4de0c76..0f0ffa2 100644 --- a/libs/hwui/Patch.h +++ b/libs/hwui/Patch.h @@ -70,11 +70,11 @@ private: void generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2, float stretchX, float width, float bitmapWidth, - uint32_t& quadCount, bool isStretch); + uint32_t& quadCount); void generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, - uint32_t& quadCount, bool isStretch); + uint32_t& quadCount); }; // struct Patch }; // namespace uirenderer |