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author | Romain Guy <romainguy@google.com> | 2011-03-07 22:45:52 -0800 |
---|---|---|
committer | Android Git Automerger <android-git-automerger@android.com> | 2011-03-07 22:45:52 -0800 |
commit | f7098ce95dde39a33ca280bd1ef9a13259e7b7e5 (patch) | |
tree | d65b1a845662999e02de568916d65af1eacfd0a1 /libs/hwui | |
parent | 8b4a4207f6683ee3d9aaf9510a64c2f3589a5d69 (diff) | |
parent | d00353fe3191571a6773ef2d11921cfcff260bc4 (diff) | |
download | frameworks_base-f7098ce95dde39a33ca280bd1ef9a13259e7b7e5.zip frameworks_base-f7098ce95dde39a33ca280bd1ef9a13259e7b7e5.tar.gz frameworks_base-f7098ce95dde39a33ca280bd1ef9a13259e7b7e5.tar.bz2 |
am d00353fe: am bc8a8e8c: Merge "Add support for partial invalidates in WebView Bug #3461349" into honeycomb-mr1
* commit 'd00353fe3191571a6773ef2d11921cfcff260bc4':
Add support for partial invalidates in WebView Bug #3461349
Diffstat (limited to 'libs/hwui')
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 13 | ||||
-rw-r--r-- | libs/hwui/DisplayListRenderer.h | 6 | ||||
-rw-r--r-- | libs/hwui/OpenGLDebugRenderer.cpp | 156 | ||||
-rw-r--r-- | libs/hwui/OpenGLDebugRenderer.h | 77 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 18 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 4 | ||||
-rw-r--r-- | libs/hwui/TextDropShadowCache.h | 22 |
8 files changed, 46 insertions, 251 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index 38e0848..f4a0161 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -15,7 +15,6 @@ ifeq ($(USE_OPENGL_RENDERER),true) LayerCache.cpp \ LayerRenderer.cpp \ Matrix.cpp \ - OpenGLDebugRenderer.cpp \ OpenGLRenderer.cpp \ Patch.cpp \ PatchCache.cpp \ diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index d5d2ba0..737fa02 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -166,7 +166,7 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde void DisplayList::init() { } -bool DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { +bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level) { bool needsInvalidate = false; TextContainer text; mReader.rewind(); @@ -189,7 +189,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { case DrawGLFunction: { Functor *functor = (Functor *) getInt(); DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor); - needsInvalidate |= renderer.callDrawGLFunction(functor); + needsInvalidate |= renderer.callDrawGLFunction(functor, dirty); } break; case Save: { @@ -287,7 +287,7 @@ bool DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { DisplayList* displayList = getDisplayList(); DISPLAY_LIST_LOGD("%s%s %p, %d", (char*) indent, OP_NAMES[op], displayList, level + 1); - needsInvalidate |= renderer.drawDisplayList(displayList, level + 1); + needsInvalidate |= renderer.drawDisplayList(displayList, dirty, level + 1); } break; case DrawLayer: { @@ -589,7 +589,8 @@ void DisplayListRenderer::interrupt() { void DisplayListRenderer::resume() { } -bool DisplayListRenderer::callDrawGLFunction(Functor *functor) { +bool DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { + // Ignore dirty during recording, it matters only when we replay addOp(DisplayList::DrawGLFunction); addInt((int) functor); return false; // No invalidate needed at record-time @@ -673,7 +674,9 @@ bool DisplayListRenderer::clipRect(float left, float top, float right, float bot return OpenGLRenderer::clipRect(left, top, right, bottom, op); } -bool DisplayListRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { +bool DisplayListRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, uint32_t level) { + // dirty is an out parameter and should not be recorded, + // it matters only when replaying the display list addOp(DisplayList::DrawDisplayList); addDisplayList(displayList); return false; diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index e8f189d..f24545d 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -103,7 +103,7 @@ public: void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false); - bool replay(OpenGLRenderer& renderer, uint32_t level = 0); + bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0); private: void init(); @@ -214,7 +214,7 @@ public: void prepareDirty(float left, float top, float right, float bottom, bool opaque); void finish(); - bool callDrawGLFunction(Functor *functor); + bool callDrawGLFunction(Functor *functor, Rect& dirty); void interrupt(); void resume(); @@ -238,7 +238,7 @@ public: bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); - bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); + bool drawDisplayList(DisplayList* displayList, Rect& dirty, uint32_t level = 0); void drawLayer(Layer* layer, float x, float y, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); diff --git a/libs/hwui/OpenGLDebugRenderer.cpp b/libs/hwui/OpenGLDebugRenderer.cpp deleted file mode 100644 index 05870bb..0000000 --- a/libs/hwui/OpenGLDebugRenderer.cpp +++ /dev/null @@ -1,156 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "OpenGLRenderer" - -#include <utils/StopWatch.h> - -#include "OpenGLDebugRenderer.h" - -namespace android { -namespace uirenderer { - -void OpenGLDebugRenderer::prepareDirty(float left, float top, - float right, float bottom, bool opaque) { - mPrimitivesCount = 0; - LOGD("========= Frame start ========="); - OpenGLRenderer::prepareDirty(left, top, right, bottom, opaque); -} - -void OpenGLDebugRenderer::finish() { - LOGD("========= Frame end ========="); - LOGD("Primitives draw count = %d", mPrimitivesCount); - OpenGLRenderer::finish(); -} - -void OpenGLDebugRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { - mPrimitivesCount++; - StopWatch w("composeLayer"); - return OpenGLRenderer::composeLayer(current, previous); -} - -int OpenGLDebugRenderer::saveLayer(float left, float top, float right, float bottom, - SkPaint* p, int flags) { - mPrimitivesCount++; - StopWatch w("saveLayer"); - return OpenGLRenderer::saveLayer(left, top, right, bottom, p, flags); -} - -bool OpenGLDebugRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { - mPrimitivesCount++; - StopWatch w("drawDisplayList"); - return OpenGLRenderer::drawDisplayList(displayList); -} - -void OpenGLDebugRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawLayer"); - OpenGLRenderer::drawLayer(layer, x, y, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmap"); - OpenGLRenderer::drawBitmap(bitmap, left, top, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmapMatrix"); - OpenGLRenderer::drawBitmap(bitmap, matrix, paint); -} - -void OpenGLDebugRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawBitmapRect"); - OpenGLRenderer::drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom, - dstLeft, dstTop, dstRight, dstBottom, paint); -} - -void OpenGLDebugRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, - const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, - float left, float top, float right, float bottom, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawPatch"); - OpenGLRenderer::drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors, - left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawColor(int color, SkXfermode::Mode mode) { - mPrimitivesCount++; - StopWatch w("drawColor"); - OpenGLRenderer::drawColor(color, mode); -} - -void OpenGLDebugRenderer::drawRect(float left, float top, float right, float bottom, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawRect"); - OpenGLRenderer::drawRect(left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawRoundRect"); - OpenGLRenderer::drawRoundRect(left, top, right, bottom, rx, ry, paint); -} - -void OpenGLDebugRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawCircle"); - OpenGLRenderer::drawCircle(x, y, radius, paint); -} - -void OpenGLDebugRenderer::drawOval(float left, float top, float right, float bottom, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawOval"); - OpenGLRenderer::drawOval(left, top, right, bottom, paint); -} - -void OpenGLDebugRenderer::drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawArc"); - OpenGLRenderer::drawArc(left, top, right, bottom, startAngle, sweepAngle, useCenter, paint); -} - -void OpenGLDebugRenderer::drawPath(SkPath* path, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawPath"); - OpenGLRenderer::drawPath(path, paint); -} - -void OpenGLDebugRenderer::drawLines(float* points, int count, SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawLines"); - OpenGLRenderer::drawLines(points, count, paint); -} - -void OpenGLDebugRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, - SkPaint* paint) { - mPrimitivesCount++; - StopWatch w("drawText"); - OpenGLRenderer::drawText(text, bytesCount, count, x, y, paint); -} - -}; // namespace uirenderer -}; // namespace android diff --git a/libs/hwui/OpenGLDebugRenderer.h b/libs/hwui/OpenGLDebugRenderer.h deleted file mode 100644 index 1a18a67..0000000 --- a/libs/hwui/OpenGLDebugRenderer.h +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H -#define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H - -#include "OpenGLRenderer.h" - -namespace android { -namespace uirenderer { - -/////////////////////////////////////////////////////////////////////////////// -// Renderer -/////////////////////////////////////////////////////////////////////////////// - -class OpenGLDebugRenderer: public OpenGLRenderer { -public: - OpenGLDebugRenderer(): mPrimitivesCount(0) { - } - - ~OpenGLDebugRenderer() { - } - - void prepareDirty(float left, float top, float right, float bottom, bool opaque); - void finish(); - - int saveLayer(float left, float top, float right, float bottom, - SkPaint* p, int flags); - - bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); - void drawLayer(Layer* layer, float x, float y, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); - void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, SkPaint* paint); - void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, - const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, - float left, float top, float right, float bottom, SkPaint* paint); - void drawColor(int color, SkXfermode::Mode mode); - void drawRect(float left, float top, float right, float bottom, SkPaint* paint); - void drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, SkPaint* paint); - void drawCircle(float x, float y, float radius, SkPaint* paint); - void drawOval(float left, float top, float right, float bottom, SkPaint* paint); - void drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); - void drawPath(SkPath* path, SkPaint* paint); - void drawLines(float* points, int count, SkPaint* paint); - void drawText(const char* text, int bytesCount, int count, float x, float y, - SkPaint* paint); - -protected: - void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); - -private: - uint32_t mPrimitivesCount; - -}; // class OpenGLDebugRenderer - -}; // namespace uirenderer -}; // namespace android - -#endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index dfca7eb..1f65201 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -210,7 +210,7 @@ void OpenGLRenderer::resume() { glBlendEquation(GL_FUNC_ADD); } -bool OpenGLRenderer::callDrawGLFunction(Functor *functor) { +bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { interrupt(); if (mDirtyClip) { setScissorFromClip(); @@ -226,9 +226,16 @@ bool OpenGLRenderer::callDrawGLFunction(Functor *functor) { } #endif - status_t result = (*functor)(); + float bounds[4]; + status_t result = (*functor)(&bounds[0], 4); + + if (result != 0) { + Rect localDirty(bounds[0], bounds[1], bounds[2], bounds[3]); + dirty.unionWith(localDirty); + } + resume(); - return (result == 0) ? false : true; + return result != 0; } /////////////////////////////////////////////////////////////////////////////// @@ -1057,11 +1064,11 @@ void OpenGLRenderer::finishDrawTexture() { // Drawing /////////////////////////////////////////////////////////////////////////////// -bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) { +bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, uint32_t level) { // All the usual checks and setup operations (quickReject, setupDraw, etc.) // will be performed by the display list itself if (displayList) { - return displayList->replay(*this, level); + return displayList->replay(*this, dirty, level); } return false; } @@ -1522,7 +1529,6 @@ void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, break; } - // TODO: Handle paint->getTextScaleX() const float oldX = x; const float oldY = y; const bool pureTranslate = mSnapshot->transform->isPureTranslate(); diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 7bbf034..9d86388 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -70,7 +70,7 @@ public: virtual void interrupt(); virtual void resume(); - virtual bool callDrawGLFunction(Functor *functor); + virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); int getSaveCount() const; virtual int save(int flags); @@ -96,7 +96,7 @@ public: bool quickReject(float left, float top, float right, float bottom); virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); - virtual bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); + virtual bool drawDisplayList(DisplayList* displayList, Rect& dirty, uint32_t level = 0); virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); diff --git a/libs/hwui/TextDropShadowCache.h b/libs/hwui/TextDropShadowCache.h index 62c4250..d46686d 100644 --- a/libs/hwui/TextDropShadowCache.h +++ b/libs/hwui/TextDropShadowCache.h @@ -42,6 +42,17 @@ struct ShadowText { textSize = paint->getTextSize(); typeface = paint->getTypeface(); + + flags = 0; + if (paint->isFakeBoldText()) { + flags |= Font::kFakeBold; + } + + const float skewX = paint->getTextSkewX(); + italicStyle = *(uint32_t*) &skewX; + + const float scaleXFloat = paint->getTextScaleX(); + scaleX = *(uint32_t*) &scaleXFloat; } ~ShadowText() { @@ -51,6 +62,9 @@ struct ShadowText { uint32_t len; float textSize; SkTypeface* typeface; + uint32_t flags; + uint32_t italicStyle; + uint32_t scaleX; const char16_t* text; String16 str; @@ -65,7 +79,13 @@ struct ShadowText { LTE_INT(radius) { LTE_FLOAT(textSize) { LTE_INT(typeface) { - return strncmp16(text, rhs.text, len >> 1) < 0; + LTE_INT(flags) { + LTE_INT(italicStyle) { + LTE_INT(scaleX) { + return strncmp16(text, rhs.text, len >> 1) < 0; + } + } + } } } } |