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authorRomain Guy <romainguy@google.com>2010-07-09 13:52:56 -0700
committerRomain Guy <romainguy@google.com>2010-07-09 13:52:56 -0700
commitfb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6c (patch)
tree8637af6593869b9e3f31a8b35c4388016eb690ac /libs/hwui
parent3465d5f532b65b0e50d21f5b23bc3badc73248ba (diff)
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Refactoring to move vertex computing to the Patch class.
This change is mostly cleanup to keep less code in OpenGLRenderer. Change-Id: I954375143b2943829457ab470423729b60b844f5
Diffstat (limited to 'libs/hwui')
-rw-r--r--libs/hwui/Android.mk1
-rw-r--r--libs/hwui/OpenGLRenderer.cpp93
-rw-r--r--libs/hwui/OpenGLRenderer.h6
-rw-r--r--libs/hwui/Patch.cpp188
-rw-r--r--libs/hwui/Patch.h68
5 files changed, 203 insertions, 153 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index 2d6263d..809f74d6 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -5,6 +5,7 @@ LOCAL_SRC_FILES:= \
LayerCache.cpp \
Matrix.cpp \
OpenGLRenderer.cpp \
+ Patch.cpp \
PatchCache.cpp \
Program.cpp \
TextureCache.cpp
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 4423b7e..e333060 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -463,71 +463,9 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
SkXfermode::Mode mode;
getAlphaAndMode(paint, &alpha, &mode);
- const uint32_t width = patch->numXDivs;
- const uint32_t height = patch->numYDivs;
-
Patch* mesh = mPatchCache.get(patch);
-
- const uint32_t xStretchCount = (width + 1) >> 1;
- const uint32_t yStretchCount = (height + 1) >> 1;
-
- const int32_t* xDivs = &patch->xDivs[0];
- const int32_t* yDivs = &patch->yDivs[0];
-
- float xStretch = 0;
- float yStretch = 0;
- float xStretchTex = 0;
- float yStretchTex = 0;
-
- const float meshWidth = right - left;
-
- const float bitmapWidth = float(bitmap->width());
- const float bitmapHeight = float(bitmap->height());
-
- if (xStretchCount > 0) {
- uint32_t stretchSize = 0;
- for (uint32_t i = 1; i < width; i += 2) {
- stretchSize += xDivs[i] - xDivs[i - 1];
- }
- xStretchTex = (stretchSize / bitmapWidth) / xStretchCount;
- const float fixed = bitmapWidth - stretchSize;
- xStretch = (right - left - fixed) / xStretchCount;
- }
-
- if (yStretchCount > 0) {
- uint32_t stretchSize = 0;
- for (uint32_t i = 1; i < height; i += 2) {
- stretchSize += yDivs[i] - yDivs[i - 1];
- }
- yStretchTex = (stretchSize / bitmapHeight) / yStretchCount;
- const float fixed = bitmapHeight - stretchSize;
- yStretch = (bottom - top - fixed) / yStretchCount;
- }
-
- float vy = 0.0f;
- float ty = 0.0f;
- TextureVertex* vertex = mesh->vertices;
-
- generateVertices(vertex, 0.0f, 0.0f, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
- vertex += width + 2;
-
- for (uint32_t y = 0; y < height; y++) {
- if (y & 1) {
- vy += yStretch;
- ty += yStretchTex;
- } else {
- const float step = float(yDivs[y]);
- vy += step;
- ty += step / bitmapHeight;
- }
- generateVertices(vertex, vy, ty, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
- vertex += width + 2;
- }
-
- generateVertices(vertex, bottom - top, 1.0f, xDivs, width, xStretch, xStretchTex,
- meshWidth, bitmapWidth);
+ mesh->updateVertices(bitmap, left, top, right, bottom,
+ &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
// Specify right and bottom as +1.0f from left/top to prevent scaling since the
// patch mesh already defines the final size
@@ -536,33 +474,6 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
mesh->indicesCount);
}
-void OpenGLRenderer::generateVertices(TextureVertex* vertex, float y, float v,
- const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
- float width, float widthTex) {
- float vx = 0.0f;
- float tx = 0.0f;
-
- TextureVertex::set(vertex, vx, y, tx, v);
- vertex++;
-
- for (uint32_t x = 0; x < xCount; x++) {
- if (x & 1) {
- vx += xStretch;
- tx += xStretchTex;
- } else {
- const float step = float(xDivs[x]);
- vx += step;
- tx += step / widthTex;
- }
-
- TextureVertex::set(vertex, vx, y, tx, v);
- vertex++;
- }
-
- TextureVertex::set(vertex, width, y, 1.0f, v);
- vertex++;
-}
-
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
const Rect& clip = mSnapshot->clipRect;
drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 6527cae..76d6e06 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -242,12 +242,6 @@ private:
inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
/**
- * TODO: documentation
- */
- inline void generateVertices(TextureVertex* vertex, float y, float v, const int32_t xDivs[],
- uint32_t xCount, float xStretch, float xStretchTex, float width, float widthTex);
-
- /**
* Enable or disable blending as necessary. This function sets the appropriate
* blend function based on the specified xfermode.
*/
diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp
new file mode 100644
index 0000000..4b6bb37
--- /dev/null
+++ b/libs/hwui/Patch.cpp
@@ -0,0 +1,188 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "OpenGLRenderer"
+
+#include <cstring>
+
+#include <utils/Log.h>
+
+#include "Patch.h"
+
+namespace android {
+namespace uirenderer {
+
+///////////////////////////////////////////////////////////////////////////////
+// Constructors/destructor
+///////////////////////////////////////////////////////////////////////////////
+
+Patch::Patch(const uint32_t xCount, const uint32_t yCount):
+ xCount(xCount + 2), yCount(yCount + 2) {
+ verticesCount = (xCount + 2) * (yCount + 2);
+ vertices = new TextureVertex[verticesCount];
+
+ // 2 triangles per patch, 3 vertices per triangle
+ indicesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
+ indices = new uint16_t[indicesCount];
+
+ const uint32_t xNum = xCount + 1;
+ const uint32_t yNum = yCount + 1;
+
+ uint16_t* startIndices = indices;
+ uint32_t n = 0;
+ for (uint32_t y = 0; y < yNum; y++) {
+ for (uint32_t x = 0; x < xNum; x++) {
+ *startIndices++ = n;
+ *startIndices++ = n + 1;
+ *startIndices++ = n + xNum + 2;
+
+ *startIndices++ = n;
+ *startIndices++ = n + xNum + 2;
+ *startIndices++ = n + xNum + 1;
+
+ n += 1;
+ }
+ n += 1;
+ }
+}
+
+Patch::~Patch() {
+ delete indices;
+ delete vertices;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Vertices management
+///////////////////////////////////////////////////////////////////////////////
+
+void Patch::updateVertices(const SkBitmap* bitmap, float left, float top, float right,
+ float bottom, const int32_t* xDivs, const int32_t* yDivs, const uint32_t width,
+ const uint32_t height) {
+ const uint32_t xStretchCount = (width + 1) >> 1;
+ const uint32_t yStretchCount = (height + 1) >> 1;
+
+ float xStretch = 0;
+ float yStretch = 0;
+ float xStretchTex = 0;
+ float yStretchTex = 0;
+
+ const float meshWidth = right - left;
+
+ const float bitmapWidth = float(bitmap->width());
+ const float bitmapHeight = float(bitmap->height());
+
+ if (xStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < width; i += 2) {
+ stretchSize += xDivs[i] - xDivs[i - 1];
+ }
+ xStretchTex = (stretchSize / bitmapWidth) / xStretchCount;
+ const float fixed = bitmapWidth - stretchSize;
+ xStretch = (right - left - fixed) / xStretchCount;
+ }
+
+ if (yStretchCount > 0) {
+ uint32_t stretchSize = 0;
+ for (uint32_t i = 1; i < height; i += 2) {
+ stretchSize += yDivs[i] - yDivs[i - 1];
+ }
+ yStretchTex = (stretchSize / bitmapHeight) / yStretchCount;
+ const float fixed = bitmapHeight - stretchSize;
+ yStretch = (bottom - top - fixed) / yStretchCount;
+ }
+
+ float vy = 0.0f;
+ float ty = 0.0f;
+ TextureVertex* vertex = vertices;
+
+ generateVertices(vertex, 0.0f, 0.0f, xDivs, width, xStretch, xStretchTex,
+ meshWidth, bitmapWidth);
+ vertex += width + 2;
+
+ for (uint32_t y = 0; y < height; y++) {
+ if (y & 1) {
+ vy += yStretch;
+ ty += yStretchTex;
+ } else {
+ const float step = float(yDivs[y]);
+ vy += step;
+ ty += step / bitmapHeight;
+ }
+ generateVertices(vertex, vy, ty, xDivs, width, xStretch, xStretchTex,
+ meshWidth, bitmapWidth);
+ vertex += width + 2;
+ }
+
+ generateVertices(vertex, bottom - top, 1.0f, xDivs, width, xStretch, xStretchTex,
+ meshWidth, bitmapWidth);
+}
+
+inline void Patch::generateVertices(TextureVertex* vertex, float y, float v,
+ const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
+ float width, float widthTex) {
+ float vx = 0.0f;
+ float tx = 0.0f;
+
+ TextureVertex::set(vertex, vx, y, tx, v);
+ vertex++;
+
+ for (uint32_t x = 0; x < xCount; x++) {
+ if (x & 1) {
+ vx += xStretch;
+ tx += xStretchTex;
+ } else {
+ const float step = float(xDivs[x]);
+ vx += step;
+ tx += step / widthTex;
+ }
+
+ TextureVertex::set(vertex, vx, y, tx, v);
+ vertex++;
+ }
+
+ TextureVertex::set(vertex, width, y, 1.0f, v);
+ vertex++;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// Debug tools
+///////////////////////////////////////////////////////////////////////////////
+
+void Patch::dump() {
+ LOGD("Vertices [");
+ for (uint32_t y = 0; y < yCount; y++) {
+ char buffer[512];
+ buffer[0] = '\0';
+ uint32_t offset = 0;
+ for (uint32_t x = 0; x < xCount; x++) {
+ TextureVertex* v = &vertices[y * xCount + x];
+ offset += sprintf(&buffer[offset], " (%.4f,%.4f)-(%.4f,%.4f)",
+ v->position[0], v->position[1], v->texture[0], v->texture[1]);
+ }
+ LOGD(" [%s ]", buffer);
+ }
+ LOGD("]\nIndices [ ");
+ char buffer[4096];
+ buffer[0] = '\0';
+ uint32_t offset = 0;
+ for (uint32_t i = 0; i < indicesCount; i++) {
+ offset += sprintf(&buffer[offset], "%d ", indices[i]);
+ }
+ LOGD(" %s\n]", buffer);
+}
+
+}; // namespace uirenderer
+}; // namespace android
diff --git a/libs/hwui/Patch.h b/libs/hwui/Patch.h
index c6af18a..5d3ad03 100644
--- a/libs/hwui/Patch.h
+++ b/libs/hwui/Patch.h
@@ -19,7 +19,7 @@
#include <sys/types.h>
-#include <cstring>
+#include <SkBitmap.h>
#include "Vertex.h"
@@ -56,62 +56,13 @@ struct PatchDescription {
* indices to render the vertices.
*/
struct Patch {
- Patch(const uint32_t xCount, const uint32_t yCount): xCount(xCount + 2), yCount(yCount + 2) {
- verticesCount = (xCount + 2) * (yCount + 2);
- vertices = new TextureVertex[verticesCount];
-
- // 2 triangles per patch, 3 vertices per triangle
- indicesCount = (xCount + 1) * (yCount + 1) * 2 * 3;
- indices = new uint16_t[indicesCount];
-
- const uint32_t xNum = xCount + 1;
- const uint32_t yNum = yCount + 1;
-
- uint16_t* startIndices = indices;
- uint32_t n = 0;
- for (uint32_t y = 0; y < yNum; y++) {
- for (uint32_t x = 0; x < xNum; x++) {
- *startIndices++ = n;
- *startIndices++ = n + 1;
- *startIndices++ = n + xNum + 2;
-
- *startIndices++ = n;
- *startIndices++ = n + xNum + 2;
- *startIndices++ = n + xNum + 1;
-
- n += 1;
- }
- n += 1;
- }
- }
-
- ~Patch() {
- delete indices;
- delete vertices;
- }
+ Patch(const uint32_t xCount, const uint32_t yCount);
+ ~Patch();
- void dump() {
- LOGD("Vertices [");
- for (uint32_t y = 0; y < yCount; y++) {
- char buffer[512];
- buffer[0] = '\0';
- uint32_t offset = 0;
- for (uint32_t x = 0; x < xCount; x++) {
- TextureVertex* v = &vertices[y * xCount + x];
- offset += sprintf(&buffer[offset], " (%.4f,%.4f)-(%.4f,%.4f)",
- v->position[0], v->position[1], v->texture[0], v->texture[1]);
- }
- LOGD(" [%s ]", buffer);
- }
- LOGD("]\nIndices [ ");
- char buffer[4096];
- buffer[0] = '\0';
- uint32_t offset = 0;
- for (uint32_t i = 0; i < indicesCount; i++) {
- offset += sprintf(&buffer[offset], "%d ", indices[i]);
- }
- LOGD(" %s\n]", buffer);
- }
+ void updateVertices(const SkBitmap* bitmap, float left, float top, float right, float bottom,
+ const int32_t* xDivs, const int32_t* yDivs,
+ const uint32_t width, const uint32_t height);
+ void dump();
uint32_t xCount;
uint32_t yCount;
@@ -121,6 +72,11 @@ struct Patch {
TextureVertex* vertices;
uint32_t verticesCount;
+
+private:
+ static inline void generateVertices(TextureVertex* vertex, float y, float v,
+ const int32_t xDivs[], uint32_t xCount, float xStretch, float xStretchTex,
+ float width, float widthTex);
}; // struct Patch
}; // namespace uirenderer