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author | RoboErik <epastern@google.com> | 2013-12-16 11:27:55 -0800 |
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committer | RoboErik <epastern@google.com> | 2014-01-07 17:37:24 -0800 |
commit | fb290df3c9a6f37ec050163029e25844de2f8590 (patch) | |
tree | eadba9942f884e930224c83d1939ab98db3e1e62 /libs/input/InputReader.cpp | |
parent | 6c6a11648fc6ed9bf058fba51d82d467472ed8e6 (diff) | |
download | frameworks_base-fb290df3c9a6f37ec050163029e25844de2f8590.zip frameworks_base-fb290df3c9a6f37ec050163029e25844de2f8590.tar.gz frameworks_base-fb290df3c9a6f37ec050163029e25844de2f8590.tar.bz2 |
b/12068020 Make kb layouts only unique to vendor/product
Instead of storing a kb layout per device descriptor (which is expected
to be unique), store it for each vendor/product. This way we can keep
a consistent layout between identical but physically different keyboards.
There are some corner cases this is expected to fail on, namely devices
that incorrectly have the same vendor/product id. Devices that don't
define a vendor/product id will continue to use the descriptor to store
layout files.
Change-Id: Id0890d13e1c859eaf993d4831b7b1acbaf5df80f
Diffstat (limited to 'libs/input/InputReader.cpp')
-rw-r--r-- | libs/input/InputReader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/input/InputReader.cpp b/libs/input/InputReader.cpp index a683c4b..94e2a80 100644 --- a/libs/input/InputReader.cpp +++ b/libs/input/InputReader.cpp @@ -911,7 +911,7 @@ void InputDevice::configure(nsecs_t when, const InputReaderConfiguration* config if (!changes || (changes & InputReaderConfiguration::CHANGE_KEYBOARD_LAYOUTS)) { if (!(mClasses & INPUT_DEVICE_CLASS_VIRTUAL)) { sp<KeyCharacterMap> keyboardLayout = - mContext->getPolicy()->getKeyboardLayoutOverlay(mIdentifier.descriptor); + mContext->getPolicy()->getKeyboardLayoutOverlay(mIdentifier); if (mContext->getEventHub()->setKeyboardLayoutOverlay(mId, keyboardLayout)) { bumpGeneration(); } |