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author | Jason Sams <rjsams@android.com> | 2009-11-25 13:22:07 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2009-11-25 13:22:07 -0800 |
commit | bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 (patch) | |
tree | 55de9e729267eb463e07599b6b809fb4635c9472 /libs/rs/Android.mk | |
parent | 3fdee335fe95ab94ef1ee619ad37f9369447fde5 (diff) | |
download | frameworks_base-bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9.zip frameworks_base-bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9.tar.gz frameworks_base-bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9.tar.bz2 |
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Diffstat (limited to 'libs/rs/Android.mk')
-rw-r--r-- | libs/rs/Android.mk | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk index 262ac8d..3080ab0 100644 --- a/libs/rs/Android.mk +++ b/libs/rs/Android.mk @@ -96,11 +96,14 @@ LOCAL_SRC_FILES:= \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ + rsShaderCache.cpp \ rsSimpleMesh.cpp \ rsThreadIO.cpp \ - rsType.cpp + rsType.cpp \ + rsVertexArray.cpp -LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libui libacc + +LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libacc LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libRS LOCAL_MODULE_TAGS := optional |