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authorJason Sams <jsams@google.com>2009-05-22 14:03:28 -0700
committerJack Palevich <jackpal@google.com>2009-05-22 17:11:00 -0700
commitd19f10d43aa400e1183aa21a97099d02074131a2 (patch)
tree6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435 /libs/rs/rsElement.h
parentfc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a (diff)
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Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
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diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_STRUCTURED_ELEMENT_H
+#define ANDROID_STRUCTURED_ELEMENT_H
+
+#include <utils/Vector.h>
+
+#include "rsComponent.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class Element : public ObjectBase
+{
+public:
+ Element(uint32_t count);
+ ~Element();
+
+
+ void setComponent(uint32_t idx, Component *c);
+
+
+
+ size_t getSizeBits() const;
+ size_t getSizeBytes() const {
+ return (getSizeBits() + 7) >> 3;
+ }
+
+ size_t getComponentOffsetBits(uint32_t componentNumber) const;
+ size_t getComponentOffsetBytes(uint32_t componentNumber) const {
+ return (getComponentOffsetBits(componentNumber) + 7) >> 3;
+ }
+
+ uint32_t getComponentCount() const {return mComponentCount;}
+ Component * getComponent(uint32_t idx) const {return mComponents[idx].get();}
+
+protected:
+ // deallocate any components that are part of this element.
+ void clear();
+
+ size_t mComponentCount;
+ ObjectBaseRef<Component> * mComponents;
+ //uint32_t *mOffsetTable;
+
+ Element();
+};
+
+
+class ElementState {
+public:
+ ElementState();
+ ~ElementState();
+
+ Vector<Element *> mAllElements;
+ Vector<Component *> mComponentBuildList;
+
+
+
+ struct Predefined {
+ Predefined() {
+ mElement = NULL;
+ }
+ Predefined(RsElementPredefined en, Element *e) {
+ mEnum = en;
+ mElement = e;
+ }
+ RsElementPredefined mEnum;
+ Element * mElement;
+ };
+ Vector<Predefined> mPredefinedList;
+
+ void initPredefined();
+
+};
+
+
+}
+}
+#endif //ANDROID_STRUCTURED_ELEMENT_H