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authorAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
committerAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
commit4a36b45c72b91045db49c54d33fd7a05fc5a7a3d (patch)
tree15ae5ac6f9ad21b859de875785ff551389bf65c5 /libs/rs/rsMesh.cpp
parentb4a56f10d875dc62a9c73008f98596c7e32fc249 (diff)
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Moving renderscript GL code into the HAL
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
Diffstat (limited to 'libs/rs/rsMesh.cpp')
-rw-r--r--libs/rs/rsMesh.cpp316
1 files changed, 109 insertions, 207 deletions
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index e29c800..ed29063 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -15,46 +15,53 @@
*/
#include "rsContext.h"
-#ifndef ANDROID_RS_SERIALIZE
-#include <GLES/gl.h>
-#include <GLES2/gl2.h>
-#include <GLES/glext.h>
-#endif
using namespace android;
using namespace android::renderscript;
Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
- mPrimitives = NULL;
- mPrimitivesCount = 0;
- mVertexBuffers = NULL;
- mVertexBufferCount = 0;
-
-#ifndef ANDROID_RS_SERIALIZE
- mAttribs = NULL;
- mAttribAllocationIndex = NULL;
+ mHal.drv = NULL;
+ mHal.state.primitives = NULL;
+ mHal.state.primitivesCount = 0;
+ mHal.state.vertexBuffers = NULL;
+ mHal.state.vertexBuffersCount = 0;
+ mInitialized = false;
+}
- mAttribCount = 0;
-#endif
+Mesh::Mesh(Context *rsc,
+ uint32_t vertexBuffersCount,
+ uint32_t primitivesCount) : ObjectBase(rsc) {
+ mHal.drv = NULL;
+ mHal.state.primitivesCount = primitivesCount;
+ mHal.state.primitives = new Primitive_t *[mHal.state.primitivesCount];
+ for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) {
+ mHal.state.primitives[i] = new Primitive_t;
+ }
+ mHal.state.vertexBuffersCount = vertexBuffersCount;
+ mHal.state.vertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
}
Mesh::~Mesh() {
- if (mVertexBuffers) {
- delete[] mVertexBuffers;
+#ifndef ANDROID_RS_SERIALIZE
+ mRSC->mHal.funcs.mesh.destroy(mRSC, this);
+#endif
+
+ if (mHal.state.vertexBuffers) {
+ delete[] mHal.state.vertexBuffers;
}
- if (mPrimitives) {
- for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
- delete mPrimitives[i];
+ if (mHal.state.primitives) {
+ for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) {
+ mHal.state.primitives[i]->mIndexBuffer.clear();
+ delete mHal.state.primitives[i];
}
- delete[] mPrimitives;
+ delete[] mHal.state.primitives;
}
+}
+void Mesh::init() {
#ifndef ANDROID_RS_SERIALIZE
- if (mAttribs) {
- delete[] mAttribs;
- delete[] mAttribAllocationIndex;
- }
+ mRSC->mHal.funcs.mesh.init(mRSC, this);
#endif
}
@@ -66,15 +73,15 @@ void Mesh::serialize(OStream *stream) const {
stream->addString(&name);
// Store number of vertex streams
- stream->addU32(mVertexBufferCount);
- for (uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
- mVertexBuffers[vCount]->serialize(stream);
+ stream->addU32(mHal.state.vertexBuffersCount);
+ for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
+ mHal.state.vertexBuffers[vCount]->serialize(stream);
}
- stream->addU32(mPrimitivesCount);
+ stream->addU32(mHal.state.primitivesCount);
// Store the primitives
- for (uint32_t pCount = 0; pCount < mPrimitivesCount; pCount ++) {
- Primitive_t * prim = mPrimitives[pCount];
+ for (uint32_t pCount = 0; pCount < mHal.state.primitivesCount; pCount ++) {
+ Primitive_t * prim = mHal.state.primitives[pCount];
stream->addU8((uint8_t)prim->mPrimitive);
@@ -95,213 +102,119 @@ Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) {
return NULL;
}
- Mesh * mesh = new Mesh(rsc);
-
String8 name;
stream->loadString(&name);
- mesh->setName(name.string(), name.size());
- mesh->mVertexBufferCount = stream->loadU32();
- if (mesh->mVertexBufferCount) {
- mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount];
+ uint32_t vertexBuffersCount = stream->loadU32();
+ ObjectBaseRef<Allocation> *vertexBuffers = NULL;
+ if (vertexBuffersCount) {
+ vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
- for (uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
+ for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
- mesh->mVertexBuffers[vCount].set(vertexAlloc);
+ vertexBuffers[vCount].set(vertexAlloc);
}
}
- mesh->mPrimitivesCount = stream->loadU32();
- if (mesh->mPrimitivesCount) {
- mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
+ uint32_t primitivesCount = stream->loadU32();
+ ObjectBaseRef<Allocation> *indexBuffers = NULL;
+ RsPrimitive *primitives = NULL;
+ if (primitivesCount) {
+ indexBuffers = new ObjectBaseRef<Allocation>[primitivesCount];
+ primitives = new RsPrimitive[primitivesCount];
// load all primitives
- for (uint32_t pCount = 0; pCount < mesh->mPrimitivesCount; pCount ++) {
- Primitive_t * prim = new Primitive_t;
- mesh->mPrimitives[pCount] = prim;
-
- prim->mPrimitive = (RsPrimitive)stream->loadU8();
+ for (uint32_t pCount = 0; pCount < primitivesCount; pCount ++) {
+ primitives[pCount] = (RsPrimitive)stream->loadU8();
// Check to see if the index buffer was stored
uint32_t isIndexPresent = stream->loadU32();
if (isIndexPresent) {
Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
- prim->mIndexBuffer.set(indexAlloc);
+ indexBuffers[pCount].set(indexAlloc);
}
}
}
-#ifndef ANDROID_RS_SERIALIZE
- mesh->updateGLPrimitives();
- mesh->initVertexAttribs();
- mesh->uploadAll(rsc);
-#endif
- return mesh;
-}
-
-#ifndef ANDROID_RS_SERIALIZE
-
-bool Mesh::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
- // Do not create attribs for padding
- if (elem->getFieldName(fieldIdx)[0] == '#') {
- return false;
- }
-
- // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
- // Filter rs types accordingly
- RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
- if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
- dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
- dt != RS_TYPE_SIGNED_16) {
- return false;
- }
-
- // Now make sure they are not arrays
- uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
- if (arraySize != 1) {
- return false;
+ Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount);
+ mesh->setName(name.string(), name.size());
+ for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
+ mesh->setVertexBuffer(vertexBuffers[vCount].get(), vCount);
}
-
- return true;
-}
-
-void Mesh::initVertexAttribs() {
- // Count the number of gl attrs to initialize
- mAttribCount = 0;
- for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
- const Element *elem = mVertexBuffers[ct]->getType()->getElement();
- for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
- if (isValidGLComponent(elem, ct)) {
- mAttribCount ++;
- }
- }
+ for (uint32_t pCount = 0; pCount < primitivesCount; pCount ++) {
+ mesh->setPrimitive(indexBuffers[pCount].get(), primitives[pCount], pCount);
}
- if (mAttribs) {
- delete [] mAttribs;
- delete [] mAttribAllocationIndex;
- mAttribs = NULL;
- mAttribAllocationIndex = NULL;
+ // Cleanup
+ if (vertexBuffersCount) {
+ delete[] vertexBuffers;
}
- if (!mAttribCount) {
- return;
+ if (primitivesCount) {
+ delete[] indexBuffers;
+ delete[] primitives;
}
- mAttribs = new VertexArray::Attrib[mAttribCount];
- mAttribAllocationIndex = new uint32_t[mAttribCount];
-
- uint32_t userNum = 0;
- for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
- const Element *elem = mVertexBuffers[ct]->getType()->getElement();
- uint32_t stride = elem->getSizeBytes();
- for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
- const Component &c = elem->getField(fieldI)->getComponent();
-
- if (!isValidGLComponent(elem, fieldI)) {
- continue;
- }
-
- mAttribs[userNum].size = c.getVectorSize();
- mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI);
- mAttribs[userNum].type = c.getGLType();
- mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
- mAttribs[userNum].stride = stride;
- String8 tmp(RS_SHADER_ATTR);
- tmp.append(elem->getFieldName(fieldI));
- mAttribs[userNum].name.setTo(tmp.string());
-
- // Remember which allocation this attribute came from
- mAttribAllocationIndex[userNum] = ct;
- userNum ++;
- }
- }
+#ifndef ANDROID_RS_SERIALIZE
+ mesh->init();
+ mesh->uploadAll(rsc);
+#endif
+ return mesh;
}
+#ifndef ANDROID_RS_SERIALIZE
+
void Mesh::render(Context *rsc) const {
- for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+ for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
renderPrimitive(rsc, ct);
}
}
void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
- if (primIndex >= mPrimitivesCount) {
+ if (primIndex >= mHal.state.primitivesCount) {
LOGE("Invalid primitive index");
return;
}
- Primitive_t *prim = mPrimitives[primIndex];
+ Primitive_t *prim = mHal.state.primitives[primIndex];
if (prim->mIndexBuffer.get()) {
renderPrimitiveRange(rsc, primIndex, 0, prim->mIndexBuffer->getType()->getDimX());
return;
}
- renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX());
+ renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX());
}
void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const {
- if (len < 1 || primIndex >= mPrimitivesCount || mAttribCount == 0) {
+ if (len < 1 || primIndex >= mHal.state.primitivesCount) {
LOGE("Invalid mesh or parameters");
return;
}
- rsc->checkError("Mesh::renderPrimitiveRange 1");
- for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
+ for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
+ mHal.state.vertexBuffers[ct]->uploadCheck(rsc);
}
- // update attributes with either buffer information or data ptr based on their current state
- for (uint32_t ct=0; ct < mAttribCount; ct++) {
- uint32_t allocIndex = mAttribAllocationIndex[ct];
- Allocation *alloc = mVertexBuffers[allocIndex].get();
- if (alloc->getIsBufferObject()) {
- mAttribs[ct].buffer = alloc->getBufferObjectID();
- mAttribs[ct].ptr = NULL;
- } else {
- mAttribs[ct].buffer = 0;
- mAttribs[ct].ptr = (const uint8_t*)alloc->getPtr();
- }
- }
-
- VertexArray va(mAttribs, mAttribCount);
- va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
- rsc->checkError("Mesh::renderPrimitiveRange 2");
- Primitive_t *prim = mPrimitives[primIndex];
+ Primitive_t *prim = mHal.state.primitives[primIndex];
if (prim->mIndexBuffer.get()) {
prim->mIndexBuffer->uploadCheck(rsc);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
- glDrawElements(prim->mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
- } else {
- glDrawArrays(prim->mGLPrimitive, start, len);
}
+ rsc->checkError("Mesh::renderPrimitiveRange upload check");
- rsc->checkError("Mesh::renderPrimitiveRange");
+ mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
+ rsc->checkError("Mesh::renderPrimitiveRange draw");
}
-
void Mesh::uploadAll(Context *rsc) {
- for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
- if (mVertexBuffers[ct].get()) {
- mVertexBuffers[ct]->deferredUploadToBufferObject(rsc);
+ for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
+ if (mHal.state.vertexBuffers[ct].get()) {
+ mHal.state.vertexBuffers[ct]->deferredUploadToBufferObject(rsc);
}
}
- for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
- if (mPrimitives[ct]->mIndexBuffer.get()) {
- mPrimitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
- }
- }
-}
-
-void Mesh::updateGLPrimitives() {
- for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
- switch (mPrimitives[i]->mPrimitive) {
- case RS_PRIMITIVE_POINT: mPrimitives[i]->mGLPrimitive = GL_POINTS; break;
- case RS_PRIMITIVE_LINE: mPrimitives[i]->mGLPrimitive = GL_LINES; break;
- case RS_PRIMITIVE_LINE_STRIP: mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE: mPrimitives[i]->mGLPrimitive = GL_TRIANGLES; break;
- case RS_PRIMITIVE_TRIANGLE_STRIP: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_STRIP; break;
- case RS_PRIMITIVE_TRIANGLE_FAN: mPrimitives[i]->mGLPrimitive = GL_TRIANGLE_FAN; break;
+ for (uint32_t ct = 0; ct < mHal.state.primitivesCount; ct ++) {
+ if (mHal.state.primitives[ct]->mIndexBuffer.get()) {
+ mHal.state.primitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
}
}
}
@@ -312,8 +225,8 @@ void Mesh::computeBBox() {
uint32_t stride = 0;
uint32_t numVerts = 0;
// First we need to find the position ptr and stride
- for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
- const Type *bufferType = mVertexBuffers[ct]->getType();
+ for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
+ const Type *bufferType = mHal.state.vertexBuffers[ct]->getType();
const Element *bufferElem = bufferType->getElement();
for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
@@ -321,7 +234,7 @@ void Mesh::computeBBox() {
vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
stride = bufferElem->getSizeBytes() / sizeof(float);
uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
- posPtr = (float*)((uint8_t*)mVertexBuffers[ct]->getPtr() + offset);
+ posPtr = (float*)((uint8_t*)mHal.state.vertexBuffers[ct]->getPtr() + offset);
numVerts = bufferType->getDimX();
break;
}
@@ -353,73 +266,62 @@ namespace android {
namespace renderscript {
RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount) {
- Mesh *sm = new Mesh(rsc);
+ Mesh *sm = new Mesh(rsc, vtxCount, idxCount);
sm->incUserRef();
- sm->mPrimitivesCount = idxCount;
- sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount];
- for (uint32_t ct = 0; ct < idxCount; ct ++) {
- sm->mPrimitives[ct] = new Mesh::Primitive_t;
- }
-
- sm->mVertexBufferCount = vtxCount;
- sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
-
return sm;
}
void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot) {
Mesh *sm = static_cast<Mesh *>(mv);
- rsAssert(slot < sm->mVertexBufferCount);
+ rsAssert(slot < sm->mHal.state.vertexBuffersCount);
- sm->mVertexBuffers[slot].set((Allocation *)va);
+ sm->setVertexBuffer((Allocation *)va, slot);
}
void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot) {
Mesh *sm = static_cast<Mesh *>(mv);
- rsAssert(slot < sm->mPrimitivesCount);
+ rsAssert(slot < sm->mHal.state.primitivesCount);
- sm->mPrimitives[slot]->mIndexBuffer.set((Allocation *)va);
- sm->mPrimitives[slot]->mPrimitive = (RsPrimitive)primType;
- sm->updateGLPrimitives();
+ sm->setPrimitive((Allocation *)va, (RsPrimitive)primType, slot);
}
void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv) {
Mesh *sm = static_cast<Mesh *>(mv);
- sm->initVertexAttribs();
+ sm->init();
}
}}
void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) {
Mesh *sm = static_cast<Mesh *>(mv);
- *numVtx = sm->mVertexBufferCount;
+ *numVtx = sm->mHal.state.vertexBuffersCount;
}
void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) {
Mesh *sm = static_cast<Mesh *>(mv);
- *numIdx = sm->mPrimitivesCount;
+ *numIdx = sm->mHal.state.primitivesCount;
}
void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) {
Mesh *sm = static_cast<Mesh *>(mv);
- rsAssert(vtxDataCount == sm->mVertexBufferCount);
+ rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);
for (uint32_t ct = 0; ct < vtxDataCount; ct ++) {
- vtxData[ct] = sm->mVertexBuffers[ct].get();
- sm->mVertexBuffers[ct]->incUserRef();
+ vtxData[ct] = sm->mHal.state.vertexBuffers[ct].get();
+ sm->mHal.state.vertexBuffers[ct]->incUserRef();
}
}
void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) {
Mesh *sm = static_cast<Mesh *>(mv);
- rsAssert(idxDataCount == sm->mPrimitivesCount);
+ rsAssert(idxDataCount == sm->mHal.state.primitivesCount);
for (uint32_t ct = 0; ct < idxDataCount; ct ++) {
- va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get();
- primType[ct] = sm->mPrimitives[ct]->mPrimitive;
- if (sm->mPrimitives[ct]->mIndexBuffer.get()) {
- sm->mPrimitives[ct]->mIndexBuffer->incUserRef();
+ va[ct] = sm->mHal.state.primitives[ct]->mIndexBuffer.get();
+ primType[ct] = sm->mHal.state.primitives[ct]->mPrimitive;
+ if (sm->mHal.state.primitives[ct]->mIndexBuffer.get()) {
+ sm->mHal.state.primitives[ct]->mIndexBuffer->incUserRef();
}
}
}