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author | Jason Sams <rjsams@android.com> | 2009-11-30 14:49:55 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2009-11-30 15:34:03 -0800 |
commit | 54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 (patch) | |
tree | 343acd699d50a4090b451d05135aa7887a6a7984 /libs/rs/rsProgramVertex.cpp | |
parent | 5154ae7665743b114c71f90dcc577dc50c63b398 (diff) | |
download | frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.zip frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.tar.gz frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.tar.bz2 |
Beging GL2 user shaders. Switch master to using GL2 by default.
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
-rw-r--r-- | libs/rs/rsProgramVertex.cpp | 32 |
1 files changed, 21 insertions, 11 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index 1776b02b..482739c 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -117,18 +117,24 @@ void ProgramVertex::createShader() mShader.append("varying vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); - mShader.append("void main() {\n"); - mShader.append(" gl_Position = uni_MVP * attrib_Position;\n"); - mShader.append(" varColor = attrib_Color;\n"); - if (mTextureMatrixEnable) { - mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n"); + if (mUserShader.length() > 1) { + mShader.append(mUserShader); } else { - mShader.append(" varTex0 = attrib_T0;\n"); + mShader.append("void main() {\n"); + mShader.append(" gl_Position = uni_MVP * attrib_Position;\n"); + mShader.append(" gl_PointSize = attrib_PointSize.x;\n"); + + mShader.append(" varColor = attrib_Color;\n"); + if (mTextureMatrixEnable) { + mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n"); + } else { + mShader.append(" varTex0 = attrib_T0;\n"); + } + //mShader.append(" pos.x = pos.x / 480.0;\n"); + //mShader.append(" pos.y = pos.y / 800.0;\n"); + //mShader.append(" gl_Position = pos;\n"); + mShader.append("}\n"); } - //mShader.append(" pos.x = pos.x / 480.0;\n"); - //mShader.append(" pos.y = pos.y / 800.0;\n"); - //mShader.append(" gl_Position = pos;\n"); - mShader.append("}\n"); } void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) @@ -211,7 +217,6 @@ void ProgramVertex::init(Context *rsc) createShader(); } - /////////////////////////////////////////////////////////////////////// ProgramVertexState::ProgramVertexState() @@ -294,6 +299,11 @@ void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); } +void rsi_ProgramVertexSetShader(Context *rsc, const char *txt, uint32_t len) +{ + rsc->mStateVertex.mPV->setShader(txt, len); +} + void rsi_ProgramVertexAddLight(Context *rsc, RsLight light) { rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light)); |