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authorAlex Sakhartchouk <alexst@google.com>2010-08-31 12:02:01 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-08-31 12:02:01 -0700
commit8442e0bffe0cdf731449d16494da35f9df956cee (patch)
treeaf8ff8562b5799b43de9aed1542f8681f5ce395f /libs/rs/rsProgramVertex.cpp
parent6dabe240ed0adcf74d0b5eed37d7085095e20ffd (diff)
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Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights. Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
Diffstat (limited to 'libs/rs/rsProgramVertex.cpp')
-rw-r--r--libs/rs/rsProgramVertex.cpp116
1 files changed, 2 insertions, 114 deletions
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index 8468e26..41d8247 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -134,43 +134,7 @@ void ProgramVertex::createShader()
mShader.append(mUniformNames[0]);
mShader.append(";\n");
- for (uint32_t ct=0; ct < mConstantCount; ct++) {
- const Element *e = mConstantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- const char *fn = e->getFieldName(field);
-
- if (fn[0] == '#') {
- continue;
- }
-
- // Cannot be complex
- rsAssert(!f->getFieldCount());
- if(f->getType() == RS_TYPE_MATRIX_4X4) {
- mShader.append("uniform mat4 UNI_");
- }
- else if(f->getType() == RS_TYPE_MATRIX_3X3) {
- mShader.append("uniform mat3 UNI_");
- }
- else if(f->getType() == RS_TYPE_MATRIX_2X2) {
- mShader.append("uniform mat2 UNI_");
- }
- else {
- switch(f->getComponent().getVectorSize()) {
- case 1: mShader.append("uniform float UNI_"); break;
- case 2: mShader.append("uniform vec2 UNI_"); break;
- case 3: mShader.append("uniform vec3 UNI_"); break;
- case 4: mShader.append("uniform vec4 UNI_"); break;
- default:
- rsAssert(0);
- }
- }
-
- mShader.append(fn);
- mShader.append(";\n");
- }
- }
-
+ appendUserConstants();
for (uint32_t ct=0; ct < mInputCount; ct++) {
const Element *e = mInputElements[ct].get();
@@ -248,65 +212,7 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
}
rsc->checkError("ProgramVertex::setupGL2 begin uniforms");
- uint32_t uidx = 1;
- for (uint32_t ct=0; ct < mConstantCount; ct++) {
- Allocation *alloc = mConstants[ct+1].get();
- if (!alloc) {
- continue;
- }
-
- const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
- const Element *e = mConstantTypes[ct]->getElement();
- for (uint32_t field=0; field < e->getFieldCount(); field++) {
- const Element *f = e->getField(field);
- uint32_t offset = e->getFieldOffsetBytes(field);
- int32_t slot = sc->vtxUniformSlot(uidx);
- const char *fieldName = e->getFieldName(field);
-
- const float *fd = reinterpret_cast<const float *>(&data[offset]);
-
- // If this field is padding, skip it
- if(fieldName[0] == '#') {
- continue;
- }
-
- //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName);
- if (slot >= 0) {
- if(f->getType() == RS_TYPE_MATRIX_4X4) {
- glUniformMatrix4fv(slot, 1, GL_FALSE, fd);
- }
- else if(f->getType() == RS_TYPE_MATRIX_3X3) {
- glUniformMatrix3fv(slot, 1, GL_FALSE, fd);
- }
- else if(f->getType() == RS_TYPE_MATRIX_2X2) {
- glUniformMatrix2fv(slot, 1, GL_FALSE, fd);
- }
- else {
- switch(f->getComponent().getVectorSize()) {
- case 1:
- //LOGE("Uniform 1 = %f", fd[0]);
- glUniform1fv(slot, 1, fd);
- break;
- case 2:
- //LOGE("Uniform 2 = %f %f", fd[0], fd[1]);
- glUniform2fv(slot, 1, fd);
- break;
- case 3:
- //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
- glUniform3fv(slot, 1, fd);
- break;
- case 4:
- //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
- glUniform4fv(slot, 1, fd);
- break;
- default:
- rsAssert(0);
- }
- }
- }
- uidx ++;
- }
- }
+ setupUserConstants(sc, false);
state->mLast.set(this);
rsc->checkError("ProgramVertex::setupGL2");
@@ -356,24 +262,6 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl
mvp.vectorMultiply(v4out, v3in);
}
-void ProgramVertex::initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix)
-{
- rsAssert(e->getFieldCount());
- for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
- const Element *ce = e->getField(ct);
- if (ce->getFieldCount()) {
- initAddUserElement(ce, names, count, prefix);
- }
- else if(e->getFieldName(ct)[0] != '#') {
- String8 tmp(prefix);
- tmp.append(e->getFieldName(ct));
- names[*count].setTo(tmp.string());
- (*count)++;
- }
- }
-}
-
-
void ProgramVertex::init(Context *rsc)
{
mAttribCount = 0;