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authorJason Sams <rjsams@android.com>2009-11-25 13:22:07 -0800
committerJason Sams <rjsams@android.com>2009-11-25 13:22:07 -0800
commitbb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 (patch)
tree55de9e729267eb463e07599b6b809fb4635c9472 /libs/rs/rsSampler.cpp
parent3fdee335fe95ab94ef1ee619ad37f9369447fde5 (diff)
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Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Diffstat (limited to 'libs/rs/rsSampler.cpp')
-rw-r--r--libs/rs/rsSampler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/rs/rsSampler.cpp b/libs/rs/rsSampler.cpp
index b793750..f9bdb2e 100644
--- a/libs/rs/rsSampler.cpp
+++ b/libs/rs/rsSampler.cpp
@@ -64,7 +64,6 @@ void Sampler::setupGL()
};
-
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]);