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authorJason Sams <jsams@google.com>2009-05-22 14:03:28 -0700
committerJack Palevich <jackpal@google.com>2009-05-22 17:11:00 -0700
commitd19f10d43aa400e1183aa21a97099d02074131a2 (patch)
tree6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435 /libs/rs/rsThreadIO.cpp
parentfc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a (diff)
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Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
Diffstat (limited to 'libs/rs/rsThreadIO.cpp')
-rw-r--r--libs/rs/rsThreadIO.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/libs/rs/rsThreadIO.cpp b/libs/rs/rsThreadIO.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+#include <utils/Log.h>
+
+#include "rsThreadIO.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+ThreadIO *android::renderscript::gIO = NULL;
+
+ThreadIO::ThreadIO()
+{
+ mToCore.init(16 * 1024);
+}
+
+ThreadIO::~ThreadIO()
+{
+}
+
+void ThreadIO::playCoreCommands(Context *con)
+{
+ //LOGE("playCoreCommands 1");
+ uint32_t cmdID = 0;
+ uint32_t cmdSize = 0;
+ while(!mToCore.isEmpty()) {
+ //LOGE("playCoreCommands 2");
+ const void * data = mToCore.get(&cmdID, &cmdSize);
+ //LOGE("playCoreCommands 3 %i %i", cmdID, cmdSize);
+
+ gPlaybackFuncs[cmdID](con, data);
+ //LOGE("playCoreCommands 4");
+
+ mToCore.next();
+ //LOGE("playCoreCommands 5");
+ }
+}
+
+