diff options
author | Alex Sakhartchouk <alexst@google.com> | 2010-09-24 09:42:47 -0700 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-09-24 09:42:47 -0700 |
commit | 04b5dd4b04df45eea0b568ac8d7ad5c4903c5cf5 (patch) | |
tree | 66608bc318ced35d1f02b1d43d0d0bc8435c7c67 /libs/rs | |
parent | 5a049b0fffd98f5b6b61e43a01345c476d27c1f7 (diff) | |
parent | b89aaacb2ca9d062e0a17a32e3d4dbf3f6948a17 (diff) | |
download | frameworks_base-04b5dd4b04df45eea0b568ac8d7ad5c4903c5cf5.zip frameworks_base-04b5dd4b04df45eea0b568ac8d7ad5c4903c5cf5.tar.gz frameworks_base-04b5dd4b04df45eea0b568ac8d7ad5c4903c5cf5.tar.bz2 |
Merge "Adding support for all allowed textures. Cleaning up unused code Adding error messages"
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/java/Samples/res/raw/multitexf.glsl | 12 | ||||
-rw-r--r-- | libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java | 9 | ||||
-rw-r--r-- | libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs | 37 | ||||
-rw-r--r-- | libs/rs/rs.spec | 11 | ||||
-rw-r--r-- | libs/rs/rsContext.cpp | 5 | ||||
-rw-r--r-- | libs/rs/rsContext.h | 3 | ||||
-rw-r--r-- | libs/rs/rsContextHostStub.h | 3 | ||||
-rw-r--r-- | libs/rs/rsElement.cpp | 61 | ||||
-rw-r--r-- | libs/rs/rsElement.h | 2 | ||||
-rw-r--r-- | libs/rs/rsFileA3D.cpp | 17 | ||||
-rw-r--r-- | libs/rs/rsFont.cpp | 6 | ||||
-rw-r--r-- | libs/rs/rsProgram.cpp | 54 | ||||
-rw-r--r-- | libs/rs/rsProgram.h | 13 | ||||
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 92 | ||||
-rw-r--r-- | libs/rs/rsProgramFragment.h | 15 | ||||
-rw-r--r-- | libs/rs/rsProgramVertex.cpp | 74 | ||||
-rw-r--r-- | libs/rs/rsProgramVertex.h | 26 | ||||
-rw-r--r-- | libs/rs/rsScriptC_LibGL.cpp | 14 | ||||
-rw-r--r-- | libs/rs/rsType.cpp | 14 | ||||
-rw-r--r-- | libs/rs/rsType.h | 2 |
20 files changed, 248 insertions, 222 deletions
diff --git a/libs/rs/java/Samples/res/raw/multitexf.glsl b/libs/rs/java/Samples/res/raw/multitexf.glsl new file mode 100644 index 0000000..91151ad --- /dev/null +++ b/libs/rs/java/Samples/res/raw/multitexf.glsl @@ -0,0 +1,12 @@ +varying vec4 varTex0; + +void main() { + vec2 t0 = varTex0.xy; + lowp vec4 col0 = texture2D(UNI_Tex0, t0).rgba; + lowp vec4 col1 = texture2D(UNI_Tex1, t0*4.0).rgba; + lowp vec4 col2 = texture2D(UNI_Tex2, t0).rgba; + col0.xyz = col0.xyz*col1.xyz*1.5; + col0.xyz = mix(col0.xyz, col2.xyz, col2.w); + gl_FragColor = col0; +} + diff --git a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java index 18b94d9..d4e83d3 100644 --- a/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java +++ b/libs/rs/java/Samples/src/com/android/samples/RsRenderStatesRS.java @@ -42,7 +42,7 @@ public class RsRenderStatesRS { mOptionsARGB.inScaled = false; mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888; mMode = 0; - mMaxModes = 7; + mMaxModes = 8; initRS(); } @@ -68,6 +68,7 @@ public class RsRenderStatesRS { // Custom shaders private ProgramVertex mProgVertexCustom; private ProgramFragment mProgFragmentCustom; + private ProgramFragment mProgFragmentMultitex; private ScriptField_VertexShaderConstants_s mVSConst; private ScriptField_FragentShaderConstants_s mFSConst; @@ -214,8 +215,14 @@ public class RsRenderStatesRS { // Bind the source of constant data mProgFragmentCustom.bindConstants(mFSConst.getAllocation(), 0); + pfbCustom = new ProgramFragment.ShaderBuilder(mRS); + pfbCustom.setShader(mRes, R.raw.multitexf); + pfbCustom.setTextureCount(3); + mProgFragmentMultitex = pfbCustom.create(); + mScript.set_gProgVertexCustom(mProgVertexCustom); mScript.set_gProgFragmentCustom(mProgFragmentCustom); + mScript.set_gProgFragmentMultitex(mProgFragmentMultitex); } private Allocation loadTextureRGB(int id) { diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs index c7bea93..659e1e4 100644 --- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs +++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs @@ -60,6 +60,7 @@ VertexShaderInputs *gVSInputs; // Custom shaders we use for lighting rs_program_vertex gProgVertexCustom; rs_program_fragment gProgFragmentCustom; +rs_program_fragment gProgFragmentMultitex; #pragma rs export_var(gProgVertex, gProgFragmentColor, gProgFragmentTexture) #pragma rs export_var(gProgStoreBlendNoneDepth, gProgStoreBlendNone, gProgStoreBlendAlpha, gProgStoreBlendAdd) @@ -68,7 +69,7 @@ rs_program_fragment gProgFragmentCustom; #pragma rs export_var(gFontSans, gFontSerif, gFontSerifBold, gFontSerifItalic, gFontSerifBoldItalic, gFontMono) #pragma rs export_var(gLinearClamp, gLinearWrap, gMipLinearWrap, gNearestClamp) #pragma rs export_var(gCullBack, gCullFront) -#pragma rs export_var(gVSConstants, gFSConstants, gVSInputs, gProgVertexCustom, gProgFragmentCustom) +#pragma rs export_var(gVSConstants, gFSConstants, gVSInputs, gProgVertexCustom, gProgFragmentCustom, gProgFragmentMultitex) //What we are showing #pragma rs export_var(gDisplayMode) @@ -414,9 +415,38 @@ void displayCustomShaderSamples() { rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); rsgBindFont(gFontMono); - //rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10); + rsgDrawText("Custom shader sample", 10, rsgGetHeight() - 10); } +void displayMultitextureSample() { + bindProgramVertexOrtho(); + rs_matrix4x4 matrix; + rsMatrixLoadIdentity(&matrix); + rsgProgramVertexLoadModelMatrix(&matrix); + + // Fragment shader with texture + rsgBindProgramStore(gProgStoreBlendNone); + rsgBindProgramFragment(gProgFragmentMultitex); + rsgBindSampler(gProgFragmentMultitex, 0, gLinearClamp); + rsgBindSampler(gProgFragmentMultitex, 1, gLinearWrap); + rsgBindSampler(gProgFragmentMultitex, 2, gLinearClamp); + rsgBindTexture(gProgFragmentMultitex, 0, gTexOpaque); + rsgBindTexture(gProgFragmentMultitex, 1, gTexTorus); + rsgBindTexture(gProgFragmentMultitex, 2, gTexTransparent); + + float startX = 0, startY = 0; + float width = 256, height = 256; + rsgDrawQuadTexCoords(startX, startY, 0, 0, 0, + startX, startY + height, 0, 0, 1, + startX + width, startY + height, 0, 1, 1, + startX + width, startY, 0, 1, 0); + + rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f); + rsgBindFont(gFontMono); + rsgDrawText("Custom shader with multitexturing", 10, 280); +} + + int root(int launchID) { gDt = rsGetDt(); @@ -446,6 +476,9 @@ int root(int launchID) { case 6: displayCustomShaderSamples(); break; + case 7: + displayMultitextureSample(); + break; } return 10; diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec index 21cbc50..2b7928f 100644 --- a/libs/rs/rs.spec +++ b/libs/rs/rs.spec @@ -434,12 +434,6 @@ ProgramBindSampler { } ProgramFragmentCreate { - param const uint32_t * params - param uint32_t paramLength - ret RsProgramFragment - } - -ProgramFragmentCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params @@ -448,11 +442,6 @@ ProgramFragmentCreate2 { } ProgramVertexCreate { - param bool texMat - ret RsProgramVertex - } - -ProgramVertexCreate2 { param const char * shaderText param uint32_t shaderLength param const uint32_t * params diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp index 3dbdbfb..3681bc2 100644 --- a/libs/rs/rsContext.cpp +++ b/libs/rs/rsContext.cpp @@ -163,11 +163,6 @@ uint32_t Context::runRootScript() uint32_t ret = runScript(mRootScript.get()); checkError("runRootScript"); - if (mError != RS_ERROR_NONE) { - // If we have an error condition we stop rendering until - // somthing changes that might fix it. - ret = 0; - } return ret; } diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h index e38ba55..bce9c13 100644 --- a/libs/rs/rsContext.h +++ b/libs/rs/rsContext.h @@ -169,6 +169,9 @@ public: mutable const ObjectBase * mObjHead; bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} + uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;} + uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;} + uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;} void launchThreads(WorkerCallback_t cbk, void *data); uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mRunningCount;} diff --git a/libs/rs/rsContextHostStub.h b/libs/rs/rsContextHostStub.h index c437606..f30915e 100644 --- a/libs/rs/rsContextHostStub.h +++ b/libs/rs/rsContextHostStub.h @@ -120,6 +120,9 @@ public: mutable const ObjectBase * mObjHead; bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} + uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;} + uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;} + uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;} protected: diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp index d0909c8..0b9e28c 100644 --- a/libs/rs/rsElement.cpp +++ b/libs/rs/rsElement.cpp @@ -138,37 +138,10 @@ Element *Element::createFromStream(Context *rsc, IStream *stream) // We need to check if this already exists for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) { Element *ee = rsc->mStateElement.mElements[ct]; - - if (!ee->getFieldCount() ) { - - if((ee->getComponent().getType() == elem->getComponent().getType()) && - (ee->getComponent().getKind() == elem->getComponent().getKind()) && - (ee->getComponent().getIsNormalized() == elem->getComponent().getIsNormalized()) && - (ee->getComponent().getVectorSize() == elem->getComponent().getVectorSize())) { - // Match - delete elem; - ee->incUserRef(); - return ee; - } - - } else if (ee->getFieldCount() == elem->mFieldCount) { - - bool match = true; - for (uint32_t i=0; i < elem->mFieldCount; i++) { - if ((ee->mFields[i].e.get() != elem->mFields[i].e.get()) || - (ee->mFields[i].name.length() != elem->mFields[i].name.length()) || - (ee->mFields[i].name != elem->mFields[i].name) || - (ee->mFields[i].arraySize != elem->mFields[i].arraySize)) { - match = false; - break; - } - } - if (match) { - delete elem; - ee->incUserRef(); - return ee; - } - + if(ee->isEqual(elem)) { + delete elem; + ee->incUserRef(); + return ee; } } @@ -176,6 +149,32 @@ Element *Element::createFromStream(Context *rsc, IStream *stream) return elem; } +bool Element::isEqual(const Element *other) const { + if(other == NULL) { + return false; + } + if (!other->getFieldCount() && !mFieldCount) { + if((other->getType() == getType()) && + (other->getKind() == getKind()) && + (other->getComponent().getIsNormalized() == getComponent().getIsNormalized()) && + (other->getComponent().getVectorSize() == getComponent().getVectorSize())) { + return true; + } + return false; + } + if (other->getFieldCount() == mFieldCount) { + for (uint32_t i=0; i < mFieldCount; i++) { + if ((!other->mFields[i].e->isEqual(mFields[i].e.get())) || + (other->mFields[i].name.length() != mFields[i].name.length()) || + (other->mFields[i].name != mFields[i].name) || + (other->mFields[i].arraySize != mFields[i].arraySize)) { + return false; + } + } + return true; + } + return false; +} const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk, bool isNorm, uint32_t vecSize) diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h index ae6a6cc..50bca85 100644 --- a/libs/rs/rsElement.h +++ b/libs/rs/rsElement.h @@ -72,6 +72,8 @@ public: void decRefs(const void *) const; bool getHasReferences() const {return mHasReference;} + bool isEqual(const Element *other) const; + protected: // deallocate any components that are part of this element. void clear(); diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp index 5709f2a..893598f 100644 --- a/libs/rs/rsFileA3D.cpp +++ b/libs/rs/rsFileA3D.cpp @@ -68,13 +68,11 @@ void FileA3D::parseHeader(IStream *headerStream) uint32_t flags = headerStream->loadU32(); mUse64BitOffsets = (flags & 1) != 0; - LOGE("file open 64bit = %i", mUse64BitOffsets); - uint32_t numIndexEntries = headerStream->loadU32(); for(uint32_t i = 0; i < numIndexEntries; i ++) { A3DIndexEntry *entry = new A3DIndexEntry(); headerStream->loadString(&entry->mObjectName); - LOGE("Header data, entry name = %s", entry->mObjectName.string()); + LOGV("Header data, entry name = %s", entry->mObjectName.string()); entry->mType = (RsA3DClassID)headerStream->loadU32(); if(mUse64BitOffsets){ entry->mOffset = headerStream->loadOffset(); @@ -91,7 +89,6 @@ void FileA3D::parseHeader(IStream *headerStream) bool FileA3D::load(const void *data, size_t length) { - LOGE("Loading data. Size: %u", length); const uint8_t *localData = (const uint8_t *)data; size_t lengthRemaining = length; @@ -114,8 +111,6 @@ bool FileA3D::load(const void *data, size_t length) localData += sizeof(headerSize); lengthRemaining -= sizeof(headerSize); - LOGE("Loading data, headerSize = %lli", headerSize); - if(lengthRemaining < headerSize) { return false; } @@ -145,8 +140,6 @@ bool FileA3D::load(const void *data, size_t length) localData += sizeof(mDataSize); lengthRemaining -= sizeof(mDataSize); - LOGE("Loading data, mDataSize = %lli", mDataSize); - if(lengthRemaining < mDataSize) { return false; } @@ -169,7 +162,7 @@ bool FileA3D::load(FILE *f) char magicString[12]; size_t len; - LOGE("file open 1"); + LOGV("file open 1"); len = fread(magicString, 1, 12, f); if ((len != 12) || memcmp(magicString, "Android3D_ff", 12)) { @@ -205,7 +198,7 @@ bool FileA3D::load(FILE *f) return false; } - LOGE("file open size = %lli", mDataSize); + LOGV("file open size = %lli", mDataSize); // We should know enough to read the file in at this point. mAlloc = malloc(mDataSize); @@ -220,7 +213,7 @@ bool FileA3D::load(FILE *f) mReadStream = new IStream(mData, mUse64BitOffsets); - LOGE("Header is read an stream initialized"); + LOGV("Header is read an stream initialized"); return true; } @@ -437,7 +430,7 @@ RsObjectBase rsi_FileA3DGetEntryByIndex(Context *rsc, uint32_t index, RsFile fil } ObjectBase *obj = fa3d->initializeFromEntry(index); - LOGE("Returning object with name %s", obj->getName()); + LOGV("Returning object with name %s", obj->getName()); return obj; } diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp index 0f815a2..bd5713e 100644 --- a/libs/rs/rsFont.cpp +++ b/libs/rs/rsFont.cpp @@ -372,7 +372,7 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r // This will dirty the texture and the shader so next time // we draw it will upload the data mTextTexture->deferedUploadToTexture(mRSC, false, 0); - mFontShaderF->bindTexture(0, mTextTexture.get()); + mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get()); // Some debug code /*for(uint32_t i = 0; i < mCacheLines.size(); i ++) { @@ -414,12 +414,12 @@ void FontState::initRenderState() ProgramFragment *pf = new ProgramFragment(mRSC, shaderString.string(), shaderString.length(), tmp, 4); mFontShaderF.set(pf); - mFontShaderF->bindAllocation(mFontShaderFConstant.get(), 0); + mFontShaderF->bindAllocation(mRSC, mFontShaderFConstant.get(), 0); Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP); mFontSampler.set(sampler); - mFontShaderF->bindSampler(0, sampler); + mFontShaderF->bindSampler(mRSC, 0, sampler); ProgramStore *fontStore = new ProgramStore(mRSC); mFontProgramStore.set(fontStore); diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 2441491..9c66462 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -29,7 +29,6 @@ using namespace android; using namespace android::renderscript; - Program::Program(Context *rsc) : ObjectBase(rsc) { mAllocFile = __FILE__; @@ -38,7 +37,10 @@ Program::Program(Context *rsc) : ObjectBase(rsc) mShaderID = 0; mAttribCount = 0; mUniformCount = 0; + mTextureCount = 0; + mTextures = NULL; + mSamplers = NULL; mInputElements = NULL; mOutputElements = NULL; mConstantTypes = NULL; @@ -80,6 +82,8 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, } } + mTextures = new ObjectBaseRef<Allocation>[mTextureCount]; + mSamplers = new ObjectBaseRef<Sampler>[mTextureCount]; mInputElements = new ObjectBaseRef<Element>[mInputCount]; mOutputElements = new ObjectBaseRef<Element>[mOutputCount]; mConstantTypes = new ObjectBaseRef<Type>[mConstantCount]; @@ -112,9 +116,15 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, Program::~Program() { for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { - bindAllocation(NULL, ct); + bindAllocation(NULL, NULL, ct); } + for (uint32_t ct=0; ct < mTextureCount; ct++) { + bindTexture(NULL, ct, NULL); + bindSampler(NULL, ct, NULL); + } + delete[] mTextures; + delete[] mSamplers; delete[] mInputElements; delete[] mOutputElements; delete[] mConstantTypes; @@ -124,8 +134,22 @@ Program::~Program() } -void Program::bindAllocation(Allocation *alloc, uint32_t slot) +void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { + if (alloc != NULL) { + if (slot >= mConstantCount) { + LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", + slot, (uint32_t)this, mConstantCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); + return; + } + if (!alloc->getType()->isEqual(mConstantTypes[slot].get())) { + LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", + slot, (uint32_t)this); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); + return; + } + } if (mConstants[slot].get() == alloc) { return; } @@ -139,10 +163,11 @@ void Program::bindAllocation(Allocation *alloc, uint32_t slot) mDirty = true; } -void Program::bindTexture(uint32_t slot, Allocation *a) +void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); + if (slot >= mTextureCount) { + LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mTextureCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); return; } @@ -151,10 +176,11 @@ void Program::bindTexture(uint32_t slot, Allocation *a) mDirty = true; } -void Program::bindSampler(uint32_t slot, Sampler *s) +void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); + if (slot >= mTextureCount) { + LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mTextureCount); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); return; } @@ -289,11 +315,13 @@ void Program::appendUserConstants() { } } -void Program::setupUserConstants(ShaderCache *sc, bool isFragment) { +void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment) { uint32_t uidx = 0; for (uint32_t ct=0; ct < mConstantCount; ct++) { Allocation *alloc = mConstants[ct].get(); if (!alloc) { + LOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set", (uint32_t)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound"); continue; } @@ -384,19 +412,19 @@ namespace renderscript { void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { Program *p = static_cast<Program *>(vp); - p->bindAllocation(static_cast<Allocation *>(constants), slot); + p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); } void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { Program *p = static_cast<Program *>(vpf); - p->bindTexture(slot, static_cast<Allocation *>(a)); + p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); } void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { Program *p = static_cast<Program *>(vpf); - p->bindSampler(slot, static_cast<Sampler *>(s)); + p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); } } diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h index e7329c2..a8f34c3 100644 --- a/libs/rs/rsProgram.h +++ b/libs/rs/rsProgram.h @@ -32,20 +32,19 @@ class Program : public ObjectBase public: const static uint32_t MAX_ATTRIBS = 8; const static uint32_t MAX_UNIFORMS = 16; - const static uint32_t MAX_TEXTURE = 2; Program(Context *); Program(Context *, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength); virtual ~Program(); - void bindAllocation(Allocation *, uint32_t slot); + void bindAllocation(Context *, Allocation *, uint32_t slot); virtual void createShader(); bool isUserProgram() const {return !mIsInternal;} - void bindTexture(uint32_t slot, Allocation *); - void bindSampler(uint32_t slot, Sampler *); + void bindTexture(Context *, uint32_t slot, Allocation *); + void bindSampler(Context *, uint32_t slot, Sampler *); uint32_t getShaderID() const {return mShaderID;} void setShader(const char *, uint32_t len); @@ -75,7 +74,7 @@ protected: // Applies to vertex and fragment shaders only void appendUserConstants(); - void setupUserConstants(ShaderCache *sc, bool isFragment); + void setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment); void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS]; @@ -97,8 +96,8 @@ protected: // and filtered. // // Constants are strictly accessed by programetic loads. - ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; - ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; + ObjectBaseRef<Allocation> *mTextures; + ObjectBaseRef<Sampler> *mSamplers; bool loadShader(Context *, uint32_t type); diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index 8f5c653..d511d21 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -31,40 +31,6 @@ using namespace android; using namespace android::renderscript; - -ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, - uint32_t paramLength) : - Program(rsc) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; - rsAssert(paramLength == 6); - - mConstantColor[0] = 1.f; - mConstantColor[1] = 1.f; - mConstantColor[2] = 1.f; - mConstantColor[3] = 1.f; - - mEnvModes[0] = (RsTexEnvMode)params[0]; - mTextureFormats[0] = params[1]; - mEnvModes[1] = (RsTexEnvMode)params[2]; - mTextureFormats[1] = params[3]; - mPointSpriteEnable = params[4] != 0; - mVaryingColor = false; - if (paramLength > 5) - mVaryingColor = params[5] != 0; - - mTextureEnableMask = 0; - if (mEnvModes[0]) { - mTextureEnableMask |= 1; - } - if (mEnvModes[1]) { - mTextureEnableMask |= 2; - } - - init(rsc); -} - ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : @@ -78,19 +44,23 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, mConstantColor[2] = 1.f; mConstantColor[3] = 1.f; - mTextureEnableMask = (1 << mTextureCount) -1; - init(rsc); } - ProgramFragment::~ProgramFragment() { } -void ProgramFragment::setConstantColor(float r, float g, float b, float a) +void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) { if(isUserProgram()) { + LOGE("Attempting to set fixed function emulation color on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program"); + return; + } + if(mConstants[0].get() == NULL) { + LOGE("Unable to set fixed function emulation color because allocation is missing"); + rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing"); return; } mConstantColor[0] = r; @@ -101,7 +71,7 @@ void ProgramFragment::setConstantColor(float r, float g, float b, float a) mDirty = true; } -void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) +void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { @@ -112,11 +82,22 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, rsc->checkError("ProgramFragment::setupGL2 start"); rsc->checkError("ProgramFragment::setupGL2 begin uniforms"); - setupUserConstants(sc, true); + setupUserConstants(rsc, sc, true); + + uint32_t numTexturesToBind = mTextureCount; + uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures(); + if(numTexturesToBind >= numTexturesAvailable) { + LOGE("Attempting to bind %u textures on shader id %u, but only %u are available", + mTextureCount, (uint32_t)this, numTexturesAvailable); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available"); + numTexturesToBind = numTexturesAvailable; + } - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { + for (uint32_t ct=0; ct < numTexturesToBind; ct++) { glActiveTexture(GL_TEXTURE0 + ct); - if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { + if (!mTextures[ct].get()) { + LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct); + rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); continue; } @@ -151,8 +132,8 @@ void ProgramFragment::createShader() if (mUserShader.length() > 1) { mShader.append("precision mediump float;\n"); appendUserConstants(); + char buf[256]; for (uint32_t ct=0; ct < mTextureCount; ct++) { - char buf[256]; sprintf(buf, "uniform sampler2D UNI_Tex%i;\n", ct); mShader.append(buf); } @@ -172,8 +153,11 @@ void ProgramFragment::init(Context *rsc) } } mTextureUniformIndexStart = mUniformCount; - mUniformNames[mUniformCount++].setTo("UNI_Tex0"); - mUniformNames[mUniformCount++].setTo("UNI_Tex1"); + char buf[256]; + for (uint32_t ct=0; ct < mTextureCount; ct++) { + sprintf(buf, "UNI_Tex%i", ct); + mUniformNames[mUniformCount++].setTo(buf); + } createShader(); } @@ -228,8 +212,8 @@ void ProgramFragmentState::init(Context *rsc) Allocation *constAlloc = new Allocation(rsc, inputType); ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(), tmp, 4); - pf->bindAllocation(constAlloc, 0); - pf->setConstantColor(1.0f, 1.0f, 1.0f, 1.0f); + pf->bindAllocation(rsc, constAlloc, 0); + pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f); mDefault.set(pf); } @@ -244,23 +228,13 @@ void ProgramFragmentState::deinit(Context *rsc) namespace android { namespace renderscript { -RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, - const uint32_t * params, - uint32_t paramLength) -{ - ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); - pf->incUserRef(); - //LOGE("rsi_ProgramFragmentCreate %p", pf); - return pf; -} - -RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, +RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); - //LOGE("rsi_ProgramFragmentCreate2 %p", pf); + //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h index fb78b3f..1cf9ca7 100644 --- a/libs/rs/rsProgramFragment.h +++ b/libs/rs/rsProgramFragment.h @@ -28,13 +28,12 @@ class ProgramFragmentState; class ProgramFragment : public Program { public: - ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength); ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength); virtual ~ProgramFragment(); - virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); + virtual void setupGL2(Context *, ProgramFragmentState *, ShaderCache *sc); virtual void createShader(); virtual void loadShader(Context *rsc); @@ -43,19 +42,10 @@ public: virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; } static ProgramFragment *createFromStream(Context *rsc, IStream *stream); - void setConstantColor(float, float, float, float); + void setConstantColor(Context *, float, float, float, float); protected: - // Hacks to create a program for now - uint32_t mTextureFormats[MAX_TEXTURE]; - uint32_t mTextureDimensions[MAX_TEXTURE]; - RsTexEnvMode mEnvModes[MAX_TEXTURE]; - uint32_t mTextureEnableMask; - bool mPointSpriteEnable; - bool mVaryingColor; - float mConstantColor[4]; - int32_t mConstantColorUniformIndex; int32_t mTextureUniformIndexStart; }; @@ -69,7 +59,6 @@ public: void init(Context *rsc); void deinit(Context *rsc); - ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE]; ObjectBaseRef<ProgramFragment> mDefault; Vector<ProgramFragment *> mPrograms; diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp index 6446b55..c3ef356 100644 --- a/libs/rs/rsProgramVertex.cpp +++ b/libs/rs/rsProgramVertex.cpp @@ -32,16 +32,6 @@ using namespace android; using namespace android::renderscript; -ProgramVertex::ProgramVertex(Context *rsc, bool texMat) : - Program(rsc) -{ - mAllocFile = __FILE__; - mAllocLine = __LINE__; - mTextureMatrixEnable = texMat; - mLightCount = 0; - init(rsc); -} - ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : @@ -49,8 +39,6 @@ ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, { mAllocFile = __FILE__; mAllocLine = __LINE__; - mTextureMatrixEnable = false; - mLightCount = 0; init(rsc); } @@ -110,7 +98,7 @@ void ProgramVertex::createShader() } } -void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc) +void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) { //LOGE("sgl2 vtx1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { @@ -132,23 +120,21 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad } rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); - setupUserConstants(sc, false); + setupUserConstants(rsc, sc, false); state->mLast.set(this); rsc->checkError("ProgramVertex::setupGL2"); } -void ProgramVertex::addLight(const Light *l) -{ - if (mLightCount < MAX_LIGHTS) { - mLights[mLightCount].set(l); - mLightCount++; - } -} - -void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const +void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const { if(isUserProgram()) { + LOGE("Attempting to set fixed function emulation matrix projection on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); + return; + } + if(mConstants[0].get() == NULL) { + LOGE("Unable to set fixed function emulation matrix projection because allocation is missing"); return; } float *f = static_cast<float *>(mConstants[0]->getPtr()); @@ -156,9 +142,16 @@ void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const mDirty = true; } -void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const +void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const { if(isUserProgram()) { + LOGE("Attempting to set fixed function emulation matrix modelview on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); + return; + } + if(mConstants[0].get() == NULL) { + LOGE("Unable to set fixed function emulation matrix modelview because allocation is missing"); + rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); return; } float *f = static_cast<float *>(mConstants[0]->getPtr()); @@ -166,9 +159,16 @@ void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const mDirty = true; } -void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const +void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const { if(isUserProgram()) { + LOGE("Attempting to set fixed function emulation matrix texture on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); + return; + } + if(mConstants[0].get() == NULL) { + LOGE("Unable to set fixed function emulation matrix texture because allocation is missing"); + rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); return; } float *f = static_cast<float *>(mConstants[0]->getPtr()); @@ -176,16 +176,23 @@ void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const mDirty = true; } -void ProgramVertex::getProjectionMatrix(rsc_Matrix *m) const +void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const { if(isUserProgram()) { + LOGE("Attempting to get fixed function emulation matrix projection on user program"); + rsc->setError(RS_ERROR_BAD_SHADER, "Cannot get emulation matrix on user shader"); + return; + } + if(mConstants[0].get() == NULL) { + LOGE("Unable to get fixed function emulation matrix projection because allocation is missing"); + rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); return; } float *f = static_cast<float *>(mConstants[0]->getPtr()); memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); } -void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const float *v3in) const +void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const { if(isUserProgram()) { return; @@ -280,11 +287,10 @@ void ProgramVertexState::init(Context *rsc) ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), shaderString.length(), tmp, 6); Allocation *alloc = new Allocation(rsc, inputType); - pv->bindAllocation(alloc, 0); + pv->bindAllocation(rsc, alloc, 0); mDefaultAlloc.set(alloc); mDefault.set(pv); - pv->bindAllocation(alloc, 0); updateSize(rsc); @@ -315,15 +321,7 @@ void ProgramVertexState::deinit(Context *rsc) namespace android { namespace renderscript { - -RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, bool texMat) -{ - ProgramVertex *pv = new ProgramVertex(rsc, texMat); - pv->incUserRef(); - return pv; -} - -RsProgramVertex rsi_ProgramVertexCreate2(Context *rsc, const char * shaderText, +RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) { diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h index 65ce541..355df2b 100644 --- a/libs/rs/rsProgramVertex.h +++ b/libs/rs/rsProgramVertex.h @@ -28,25 +28,18 @@ class ProgramVertexState; class ProgramVertex : public Program { public: - const static uint32_t MAX_LIGHTS = 8; - ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength); - ProgramVertex(Context *, bool texMat); virtual ~ProgramVertex(); - virtual void setupGL2(const Context *rsc, ProgramVertexState *state, ShaderCache *sc); - - - void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;} - void addLight(const Light *); + virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc); - void setProjectionMatrix(const rsc_Matrix *) const; - void getProjectionMatrix(rsc_Matrix *) const; - void setModelviewMatrix(const rsc_Matrix *) const; - void setTextureMatrix(const rsc_Matrix *) const; + void setProjectionMatrix(Context *, const rsc_Matrix *) const; + void getProjectionMatrix(Context *, rsc_Matrix *) const; + void setModelviewMatrix(Context *, const rsc_Matrix *) const; + void setTextureMatrix(Context *, const rsc_Matrix *) const; - void transformToScreen(const Context *, float *v4out, const float *v3in) const; + void transformToScreen(Context *, float *v4out, const float *v3in) const; virtual void createShader(); virtual void loadShader(Context *); @@ -55,13 +48,6 @@ public: virtual void serialize(OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; } static ProgramVertex *createFromStream(Context *rsc, IStream *stream); - -protected: - uint32_t mLightCount; - ObjectBaseRef<const Light> mLights[MAX_LIGHTS]; - - // Hacks to create a program for now - bool mTextureMatrixEnable; }; diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp index 2f8f79a..4be5059 100644 --- a/libs/rs/rsScriptC_LibGL.cpp +++ b/libs/rs/rsScriptC_LibGL.cpp @@ -93,33 +93,33 @@ static void SC_bindProgramRaster(RsProgramRaster pv) static void SC_vpLoadProjectionMatrix(const rsc_Matrix *m) { GET_TLS(); - rsc->getVertex()->setProjectionMatrix(m); + rsc->getVertex()->setProjectionMatrix(rsc, m); } static void SC_vpLoadModelMatrix(const rsc_Matrix *m) { GET_TLS(); - rsc->getVertex()->setModelviewMatrix(m); + rsc->getVertex()->setModelviewMatrix(rsc, m); } static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) { GET_TLS(); - rsc->getVertex()->setTextureMatrix(m); + rsc->getVertex()->setTextureMatrix(rsc, m); } static void SC_pfConstantColor(RsProgramFragment vpf, float r, float g, float b, float a) { - //GET_TLS(); + GET_TLS(); ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); - pf->setConstantColor(r, g, b, a); + pf->setConstantColor(rsc, r, g, b, a); } static void SC_vpGetProjectionMatrix(rsc_Matrix *m) { GET_TLS(); - rsc->getVertex()->getProjectionMatrix(m); + rsc->getVertex()->getProjectionMatrix(rsc, m); } @@ -280,7 +280,7 @@ static void SC_color(float r, float g, float b, float a) { GET_TLS(); ProgramFragment *pf = (ProgramFragment *)rsc->getFragment(); - pf->setConstantColor(r, g, b, a); + pf->setConstantColor(rsc, r, g, b, a); } static void SC_uploadToTexture2(RsAllocation va, uint32_t baseMipLevel) diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp index 79cfd41..478cc95 100644 --- a/libs/rs/rsType.cpp +++ b/libs/rs/rsType.cpp @@ -254,6 +254,20 @@ bool Type::getIsNp2() const return false; } +bool Type::isEqual(const Type *other) const { + if(other == NULL) { + return false; + } + if (other->getElement()->isEqual(getElement()) && + other->getDimX() == mDimX && + other->getDimY() == mDimY && + other->getDimZ() == mDimZ && + other->getDimLOD() == mDimLOD && + other->getDimFaces() == mFaces) { + return true; + } + return false; +} ////////////////////////////////////////////////// // diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h index 5b51e20..33faa87 100644 --- a/libs/rs/rsType.h +++ b/libs/rs/rsType.h @@ -77,6 +77,8 @@ public: virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_TYPE; } static Type *createFromStream(Context *rsc, IStream *stream); + bool isEqual(const Type *other) const; + protected: struct LOD { size_t mX; |