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authorJason Sams <rjsams@android.com>2009-11-05 12:44:58 -0800
committerJason Sams <rjsams@android.com>2009-11-05 12:44:58 -0800
commit0e27b5cadbc9cff87258f14ac40d9c4b365849b3 (patch)
tree228b6d6dd83cd2b4739960dac00ee1dc864aecc2 /libs/rs
parentf476c480cdf41be9989c3cfbc3b92038d11e7569 (diff)
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Fix texture upload bug for narrow texture of less than 32bpp.
Diffstat (limited to 'libs/rs')
-rw-r--r--libs/rs/rsAllocation.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 38cec64..16029a6 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -104,6 +104,7 @@ void Allocation::uploadToTexture(uint32_t lodOffset)
glGenTextures(1, &mTextureID);
}
glBindTexture(GL_TEXTURE_2D, mTextureID);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
Adapter2D adapt(getContext(), this);
for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) {