diff options
author | Jason Sams <rjsams@android.com> | 2009-12-17 16:55:08 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2009-12-17 16:55:08 -0800 |
commit | 68afd01ec9fd37774d8291192952a25e5605b6fb (patch) | |
tree | b75c5b23b57446285d9c14a5d789722b916ea1e8 /libs/rs | |
parent | 8bb41dd61474e977aa61048ba8f733a984a3b22d (diff) | |
download | frameworks_base-68afd01ec9fd37774d8291192952a25e5605b6fb.zip frameworks_base-68afd01ec9fd37774d8291192952a25e5605b6fb.tar.gz frameworks_base-68afd01ec9fd37774d8291192952a25e5605b6fb.tar.bz2 |
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/RenderScript.h | 1 | ||||
-rw-r--r-- | libs/rs/java/Film/src/com/android/film/FilmRS.java | 8 | ||||
-rw-r--r-- | libs/rs/rs.spec | 23 | ||||
-rw-r--r-- | libs/rs/rsProgram.cpp | 35 | ||||
-rw-r--r-- | libs/rs/rsProgram.h | 13 | ||||
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 148 | ||||
-rw-r--r-- | libs/rs/rsProgramFragment.h | 29 | ||||
-rw-r--r-- | libs/rs/rsScriptC_Lib.cpp | 20 |
8 files changed, 102 insertions, 175 deletions
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h index 44ff901..d10eeda 100644 --- a/libs/rs/RenderScript.h +++ b/libs/rs/RenderScript.h @@ -158,6 +158,7 @@ enum RsBlendDstFunc { }; enum RsTexEnvMode { + RS_TEX_ENV_MODE_NONE, RS_TEX_ENV_MODE_REPLACE, RS_TEX_ENV_MODE_MODULATE, RS_TEX_ENV_MODE_DECAL diff --git a/libs/rs/java/Film/src/com/android/film/FilmRS.java b/libs/rs/java/Film/src/com/android/film/FilmRS.java index 3b93c18..dccc1d2 100644 --- a/libs/rs/java/Film/src/com/android/film/FilmRS.java +++ b/libs/rs/java/Film/src/com/android/film/FilmRS.java @@ -121,13 +121,13 @@ public class FilmRS { bs.setWrapT(Sampler.Value.WRAP); mSampler = bs.create(); - ProgramFragment.Builder b = new ProgramFragment.Builder(mRS, null, null); - + ProgramFragment.Builder b = new ProgramFragment.Builder(mRS); mPFBackground = b.create(); mPFBackground.setName("PFBackground"); - b.setTexEnable(true, 0); - b.setTexEnvMode(ProgramFragment.EnvMode.REPLACE, 0); + b = new ProgramFragment.Builder(mRS); + b.setTexture(ProgramFragment.Builder.EnvMode.REPLACE, + ProgramFragment.Builder.Format.RGBA, 0); mPFImages = b.create(); mPFImages.bindSampler(mSampler, 0); mPFImages.setName("PFImages"); diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec index 5de76b2..df415685 100644 --- a/libs/rs/rs.spec +++ b/libs/rs/rs.spec @@ -372,37 +372,22 @@ ProgramBindConstants { param RsAllocation constants } -ProgramFragmentBegin { - param RsElement in - param RsElement out - param bool pointSpriteEnable - } - -ProgramFragmentSetShader { - param const char * text - param uint32_t length - } -ProgramFragmentBindTexture { +ProgramBindTexture { param RsProgramFragment pf param uint32_t slot param RsAllocation a } -ProgramFragmentBindSampler { +ProgramBindSampler { param RsProgramFragment pf param uint32_t slot param RsSampler s } -ProgramFragmentSetSlot { - param uint32_t slot - param bool enable - param RsTexEnvMode env - param RsType t - } - ProgramFragmentCreate { + param const uint32_t * params + param uint32_t paramLength ret RsProgramFragment } diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index e6d1e36..ede8c86 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -121,6 +121,30 @@ void Program::bindAllocation(Allocation *alloc) mDirty = true; } +void Program::bindTexture(uint32_t slot, Allocation *a) +{ + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); + return; + } + + //LOGE("bindtex %i %p", slot, a); + mTextures[slot].set(a); + mDirty = true; +} + +void Program::bindSampler(uint32_t slot, Sampler *s) +{ + if (slot >= MAX_TEXTURE) { + LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); + return; + } + + mSamplers[slot].set(s); + mDirty = true; +} + + void Program::createShader() { } @@ -182,6 +206,17 @@ void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAlloc p->bindAllocation(static_cast<Allocation *>(constants)); } +void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) +{ + Program *p = static_cast<Program *>(vpf); + p->bindTexture(slot, static_cast<Allocation *>(a)); +} + +void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) +{ + Program *p = static_cast<Program *>(vpf); + p->bindSampler(slot, static_cast<Sampler *>(s)); +} } } diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h index 003498e..25a5434 100644 --- a/libs/rs/rsProgram.h +++ b/libs/rs/rsProgram.h @@ -32,6 +32,7 @@ class Program : public ObjectBase public: const static uint32_t MAX_ATTRIBS = 8; const static uint32_t MAX_UNIFORMS = 16; + const static uint32_t MAX_TEXTURE = 2; Program(Context *); Program(Context *, const char * shaderText, uint32_t shaderLength, @@ -41,6 +42,9 @@ public: void bindAllocation(Allocation *); virtual void createShader(); + void bindTexture(uint32_t slot, Allocation *); + void bindSampler(uint32_t slot, Sampler *); + uint32_t getShaderID() const {return mShaderID;} void setShader(const char *, uint32_t len); @@ -72,6 +76,15 @@ protected: String8 mAttribNames[MAX_ATTRIBS]; String8 mUniformNames[MAX_UNIFORMS]; + // The difference between Textures and Constants is how they are accessed + // Texture lookups go though a sampler which in effect converts normalized + // coordinates into type specific. Multiple samples may also be taken + // and filtered. + // + // Constants are strictly accessed by programetic loads. + ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; + ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; + bool loadShader(Context *, uint32_t type); public: diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index c353301..05672e5 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -26,18 +26,28 @@ using namespace android; using namespace android::renderscript; -ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) : +ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, + uint32_t paramLength) : Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; - for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { - mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE; - mTextureDimensions[ct] = 2; - } + rsAssert(paramLength = 5); + + mEnvModes[0] = (RsTexEnvMode)params[0]; + mTextureFormats[0] = params[1]; + mEnvModes[1] = (RsTexEnvMode)params[2]; + mTextureFormats[1] = params[3]; + mPointSpriteEnable = params[4] != 0; + mTextureEnableMask = 0; - mPointSpriteEnable = pointSpriteEnable; - mEnvModes[1] = RS_TEX_ENV_MODE_DECAL; + if (mEnvModes[0]) { + mTextureEnableMask |= 1; + } + if (mEnvModes[1]) { + mTextureEnableMask |= 2; + } + init(rsc); } ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, @@ -84,6 +94,9 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); switch(mEnvModes[ct]) { + case RS_TEX_ENV_MODE_NONE: + rsAssert(0); + break; case RS_TEX_ENV_MODE_REPLACE: glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); break; @@ -211,6 +224,9 @@ void ProgramFragment::createShader() while (mask) { if (mask & 1) { switch(mEnvModes[texNum]) { + case RS_TEX_ENV_MODE_NONE: + rsAssert(0); + break; case RS_TEX_ENV_MODE_REPLACE: mShader.append(" col = texture2D(uni_Tex0, tex0);\n"); break; @@ -235,69 +251,6 @@ void ProgramFragment::createShader() } } -void ProgramFragment::bindTexture(uint32_t slot, Allocation *a) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE"); - return; - } - - //LOGE("bindtex %i %p", slot, a); - mTextures[slot].set(a); - mDirty = true; -} - -void ProgramFragment::bindSampler(uint32_t slot, Sampler *s) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE"); - return; - } - - mSamplers[slot].set(s); - mDirty = true; -} - -void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setType to a slot > MAX_TEXTURE"); - return; - } - - if (dim >= 4) { - LOGE("Attempt to setType to a dimension > 3"); - return; - } - - mTextureFormats[slot].set(e); - mTextureDimensions[slot] = dim; -} - -void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); - return; - } - - mEnvModes[slot] = env; -} - -void ProgramFragment::setTexEnable(uint32_t slot, bool enable) -{ - if (slot >= MAX_TEXTURE) { - LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE"); - return; - } - - uint32_t bit = 1 << slot; - mTextureEnableMask &= ~bit; - if (enable) { - mTextureEnableMask |= bit; - } -} - void ProgramFragment::init(Context *rsc) { mUniformCount = 2; @@ -320,7 +273,12 @@ ProgramFragmentState::~ProgramFragmentState() void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h) { - ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false); + uint32_t tmp[5] = { + RS_TEX_ENV_MODE_NONE, 0, + RS_TEX_ENV_MODE_NONE, 0, + 0 + }; + ProgramFragment *pf = new ProgramFragment(rsc, tmp, 5); mDefault.set(pf); pf->init(rsc); } @@ -335,52 +293,12 @@ void ProgramFragmentState::deinit(Context *rsc) namespace android { namespace renderscript { -void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable) +RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, + const uint32_t * params, + uint32_t paramLength) { - delete rsc->mStateFragment.mPF; - rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable); -} - -void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a) -{ - ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); - pf->bindTexture(slot, static_cast<Allocation *>(a)); -} - -void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s) -{ - ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); - pf->bindSampler(slot, static_cast<Sampler *>(s)); -} - -void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt) -{ - const Type *t = static_cast<const Type *>(vt); - if (t) { - uint32_t dim = 1; - if (t->getDimY()) { - dim ++; - if (t->getDimZ()) { - dim ++; - } - } - rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim); - } - rsc->mStateFragment.mPF->setEnvMode(slot, env); - rsc->mStateFragment.mPF->setTexEnable(slot, enable); -} - -void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len) -{ - rsc->mStateFragment.mPF->setShader(txt, len); -} - -RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc) -{ - ProgramFragment *pf = rsc->mStateFragment.mPF; + ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); pf->incUserRef(); - pf->init(rsc); - rsc->mStateFragment.mPF = 0; return pf; } diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h index 14b4ec3..9fa565d 100644 --- a/libs/rs/rsProgramFragment.h +++ b/libs/rs/rsProgramFragment.h @@ -28,11 +28,7 @@ class ProgramFragmentState; class ProgramFragment : public Program { public: - const static uint32_t MAX_TEXTURE = 2; - - - - ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable); + ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength); ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength); @@ -41,33 +37,14 @@ public: virtual void setupGL(const Context *, ProgramFragmentState *); virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc); - - void bindTexture(uint32_t slot, Allocation *); - void bindSampler(uint32_t slot, Sampler *); - void setType(uint32_t slot, const Element *, uint32_t dim); - - void setEnvMode(uint32_t slot, RsTexEnvMode); - void setTexEnable(uint32_t slot, bool); - virtual void createShader(); virtual void loadShader(Context *rsc); virtual void init(Context *rsc); - protected: - // The difference between Textures and Constants is how they are accessed - // Texture lookups go though a sampler which in effect converts normalized - // coordinates into type specific. Multiple samples may also be taken - // and filtered. - // - // Constants are strictly accessed by programetic loads. - ObjectBaseRef<Allocation> mTextures[MAX_TEXTURE]; - ObjectBaseRef<Sampler> mSamplers[MAX_TEXTURE]; - ObjectBaseRef<const Element> mTextureFormats[MAX_TEXTURE]; - uint32_t mTextureDimensions[MAX_TEXTURE]; - - // Hacks to create a program for now + uint32_t mTextureFormats[MAX_TEXTURE]; + uint32_t mTextureDimensions[MAX_TEXTURE]; RsTexEnvMode mEnvModes[MAX_TEXTURE]; uint32_t mTextureEnableMask; bool mPointSpriteEnable; diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index ade136c..e9f47d6 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -619,20 +619,20 @@ static void SC_vec2Rand(float *vec, float maxLen) static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) { GET_TLS(); - rsi_ProgramFragmentBindTexture(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Allocation *>(va)); + rsi_ProgramBindTexture(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Allocation *>(va)); } static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) { GET_TLS(); - rsi_ProgramFragmentBindSampler(rsc, - static_cast<ProgramFragment *>(vpf), - slot, - static_cast<Sampler *>(vs)); + rsi_ProgramBindSampler(rsc, + static_cast<ProgramFragment *>(vpf), + slot, + static_cast<Sampler *>(vs)); } @@ -846,9 +846,7 @@ static void SC_color(float r, float g, float b, float a) rsc->mStateVertex.color[1] = g; rsc->mStateVertex.color[2] = b; rsc->mStateVertex.color[3] = a; - if (rsc->checkVersion2_0()) { - glVertexAttrib4f(1, r, g, b, a); - } else { + if (!rsc->checkVersion2_0()) { glColor4f(r, g, b, a); } } |