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author | Jason Sams <rjsams@android.com> | 2009-12-03 15:43:18 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2009-12-03 15:43:18 -0800 |
commit | c73ec39bd0e9ff983eb2fc17a863100825721d49 (patch) | |
tree | eb5ca7b5864527536f053444d0fa74fe603315b2 /libs/rs | |
parent | 678c2e35768a5426b4ad8f67c836008e7751a353 (diff) | |
download | frameworks_base-c73ec39bd0e9ff983eb2fc17a863100825721d49.zip frameworks_base-c73ec39bd0e9ff983eb2fc17a863100825721d49.tar.gz frameworks_base-c73ec39bd0e9ff983eb2fc17a863100825721d49.tar.bz2 |
DO NOT MERGE. Implement WAR which should prevent the white square bug from appearing on user devices. If we see a 0 texture id during bind for rendering, attempt to re-upload. If this fails log debug info and restart the app.
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index 708a0e0..5f2dfae 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -65,6 +65,20 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) } glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable); } + + rsAssert(mTextures[ct]->getTextureID() != 0); + if (mTextures[ct]->getTextureID() == 0) { + // This is a hack for eclair to try to fix the white squares bug. + Allocation *a = (Allocation *)mTextures[ct].get(); + a->uploadToTexture((Context *)rsc, 0); + if (mTextures[ct]->getTextureID() == 0) { + // At this point we are screwed. Crash to restart the app. + rsc->dumpDebug(); + LOGE("Multiple failures during texture upload. Driver appears wedged."); + ((char *)0)[0] = 0; + } + + } glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); switch(mEnvModes[ct]) { |