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authorJason Sams <rjsams@android.com>2011-02-07 13:59:45 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-02-07 13:59:45 -0800
commitf8cbf7297bd7e29867154610cbc24fe0dbc168d1 (patch)
treec6bfd64a354db91754f7d712d7f1d0655f5e3af0 /libs/rs
parent4dd2299d5766bf14479578772a0946c5399a0158 (diff)
parent5f1d68dcd27649d6370f08e1856cb52d3c15ef68 (diff)
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Merge "cleanup headers for SDK. bug 3421901" into honeycomb
Diffstat (limited to 'libs/rs')
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsbench.rs8
-rw-r--r--libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs2
2 files changed, 5 insertions, 5 deletions
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs b/libs/rs/java/Samples/src/com/android/samples/rsbench.rs
index 905f34b..a1368e6 100644
--- a/libs/rs/java/Samples/src/com/android/samples/rsbench.rs
+++ b/libs/rs/java/Samples/src/com/android/samples/rsbench.rs
@@ -297,7 +297,7 @@ static void updateModelMatrix(rs_matrix4x4 *matrix, void *buffer) {
if (buffer == 0) {
rsgProgramVertexLoadModelMatrix(matrix);
} else {
- rsAllocationMarkDirty(rsGetAllocation(buffer));
+ rsgAllocationSyncAll(rsGetAllocation(buffer));
}
}
@@ -409,7 +409,7 @@ static void setupCustomShaderLights() {
gVSConstants->light1_Diffuse = 1.0f;
gVSConstants->light1_Specular = 0.7f;
gVSConstants->light1_CosinePower = 25.0f;
- rsAllocationMarkDirty(rsGetAllocation(gVSConstants));
+ rsgAllocationSyncAll(rsGetAllocation(gVSConstants));
// Update fragment shader constants
// Set light 0 colors
@@ -418,7 +418,7 @@ static void setupCustomShaderLights() {
// Set light 1 colors
gFSConstants->light1_DiffuseColor = light1DiffCol;
gFSConstants->light1_SpecularColor = light1SpecCol;
- rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+ rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
// Set light 0 properties for per pixel lighting
gFSConstPixel->light0_Posision = light0Pos;
@@ -434,7 +434,7 @@ static void setupCustomShaderLights() {
gFSConstPixel->light1_CosinePower = 25.0f;
gFSConstPixel->light1_DiffuseColor = light1DiffCol;
gFSConstPixel->light1_SpecularColor = light1SpecCol;
- rsAllocationMarkDirty(rsGetAllocation(gFSConstPixel));
+ rsgAllocationSyncAll(rsGetAllocation(gFSConstPixel));
}
static void displayCustomShaderSamples(int numMeshes) {
diff --git a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
index 42be4d8..9019533 100644
--- a/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
+++ b/libs/rs/java/Samples/src/com/android/samples/rsrenderstates.rs
@@ -526,7 +526,7 @@ static void displayCubemapShaderSample() {
// Setup the projectioni matrix
float aspect = (float)rsgGetWidth() / (float)rsgGetHeight();
rsMatrixLoadPerspective(&gVSConstants->proj, 30.0f, aspect, 0.1f, 100.0f);
- rsAllocationMarkDirty(rsGetAllocation(gFSConstants));
+ rsgAllocationSyncAll(rsGetAllocation(gFSConstants));
rsgBindProgramVertex(gProgVertexCube);